275 research outputs found

    Gn blending multiple surfaces in polar coordinates

    Get PDF
    International audienceThis paper proposes a method of Gn blending multiple parametric surfaces in polar coordinates. It models the geometric continuity conditions of parametric surfaces in polar coordinates and presents a mechanism of converting a Cartesian parametric surface into its polar coordinate form. The basic idea is first to reparameterize the parametric blendees into the form of polar coordinates. Then they are blended simultaneously by a basis function in the complex domain. To extend its compatibility, we also propose a method of converting polar coordinate blending surface into N NURBS patches. One application of this technique is to fill N-sided holes. Examples are presented to show its feasibility and practicability

    Conversion of B-rep CAD models into globally G<sup>1</sup> triangular splines

    Get PDF
    Existing techniques that convert B-rep (boundary representation) patches into Clough-Tocher splines guarantee watertight, that is C0, conversion results across B-rep edges. In contrast, our approach ensures global tangent-plane, that is G1, continuity of the converted B-rep CAD models. We achieve this by careful boundary curve and normal vector management, and by converting the input models into Shirman-Séquin macro-elements near their (trimmed) B-rep edges. We propose several different variants and compare them with respect to their locality, visual quality, and difference with the input B-rep CAD model. Although the same global G1 continuity can also be achieved by conversion techniques based on subdivision surfaces, our approach uses triangular splines and thus enjoys full compatibility with CAD

    Parametric Interpolation To Scattered Data [QA281. A995 2008 f rb].

    Get PDF
    Dua skema interpolasi berparameter yang mengandungi interpolasi global untuk data tersebar am dan interpolasi pengekalan-kepositifan setempat data tersebar positif dibincangkan. Two schemes of parametric interpolation consisting of a global scheme to interpolate general scattered data and a local positivity-preserving scheme to interpolate positive scattered data are described

    Arbitrary topology meshes in geometric design and vector graphics

    Get PDF
    Meshes are a powerful means to represent objects and shapes both in 2D and 3D, but the techniques based on meshes can only be used in certain regular settings and restrict their usage. Meshes with an arbitrary topology have many interesting applications in geometric design and (vector) graphics, and can give designers more freedom in designing complex objects. In the first part of the thesis we look at how these meshes can be used in computer aided design to represent objects that consist of multiple regular meshes that are constructed together. Then we extend the B-spline surface technique from the regular setting to work on extraordinary regions in meshes so that multisided B-spline patches are created. In addition, we show how to render multisided objects efficiently, through using the GPU and tessellation. In the second part of the thesis we look at how the gradient mesh vector graphics primitives can be combined with procedural noise functions to create expressive but sparsely defined vector graphic images. We also look at how the gradient mesh can be extended to arbitrary topology variants. Here, we compare existing work with two new formulations of a polygonal gradient mesh. Finally we show how we can turn any image into a vector graphics image in an efficient manner. This vectorisation process automatically extracts important image features and constructs a mesh around it. This automatic pipeline is very efficient and even facilitates interactive image vectorisation

    Approximating tensor product Bézier surfaces with tangent plane continuity

    Get PDF
    AbstractWe present a simple method for degree reduction of tensor product Bézier surfaces with tangent plane continuity in L2-norm. Continuity constraints at the four corners of surfaces are considered, so that the boundary curves preserve endpoints continuity of any order α. We obtain matrix representations for the control points of the degree reduced surfaces by the least-squares method. A simple optimization scheme that minimizes the perturbations of some related control points is proposed, and the surface patches after adjustment are C∞ continuous in the interior and G1 continuous at the common boundaries. We show that this scheme is applicable to surface patches defined on chessboard-like domains

    Flexible G1 Interpolation of Quad Meshes

    Get PDF
    International audienceTransforming an arbitrary mesh into a smooth G1 surface has been the subject of intensive research works. To get a visual pleasing shape without any imperfection even in the presence of extraordinary mesh vertices is still a challenging problem in particular when interpolation of the mesh vertices is required. We present a new local method, which produces visually smooth shapes while solving the interpolation problem. It consists of combining low degree biquartic Bézier patches with minimum number of pieces per mesh face, assembled together with G1-continuity. All surface control points are given explicitly. The construction is local and free of zero-twists. We further show that within this economical class of surfaces it is however possible to derive a sufficient number of meaningful degrees of freedom so that standard optimization techniques result in high quality surfaces
    corecore