5,768 research outputs found
The Complexity of the Homotopy Method, Equilibrium Selection, and Lemke-Howson Solutions
We show that the widely used homotopy method for solving fixpoint problems,
as well as the Harsanyi-Selten equilibrium selection process for games, are
PSPACE-complete to implement. Extending our result for the Harsanyi-Selten
process, we show that several other homotopy-based algorithms for finding
equilibria of games are also PSPACE-complete to implement. A further
application of our techniques yields the result that it is PSPACE-complete to
compute any of the equilibria that could be found via the classical
Lemke-Howson algorithm, a complexity-theoretic strengthening of the result in
[Savani and von Stengel]. These results show that our techniques can be widely
applied and suggest that the PSPACE-completeness of implementing homotopy
methods is a general principle.Comment: 23 pages, 1 figure; to appear in FOCS 2011 conferenc
Structural Robustness of Large Games
This short survey discusses recent findings on the robustness of Nash equilibria of strategic games with many semianonymous players. It describes the notion of structural robustness and its general consequences, as well as implications to particular games, such as ones played on the web and market games.Nash Equilibrium,ex-post Nash, anonymous games, market games, rational expectations, structural robustness, information proofness, web games
Approximate Fixed Point Theorems in Banach Spaces with Applications in Game Theory
In this paper some new approximate fixed point theorems for multifunctions in Banach spaces are presented and a method is developed indicating how to use approximate fixed point theorems in proving the existence of approximate Nash equilibria for non-cooperative games.Nash equilibrium;noncooperative games
Approximate Equilibria for Bayesian Multi-Criteria Games
AMS Classification: 91A10non-cooperative games;Bayesian multi-criteria equilibria
Private Information in Large Games
Nash equilibrium, ex-post Nash,anonymous games, market games, rational expectations, extensive robustness, information proofness, web games
The Quality of Equilibria for Set Packing Games
We introduce set packing games as an abstraction of situations in which
selfish players select subsets of a finite set of indivisible items, and
analyze the quality of several equilibria for this class of games. Assuming
that players are able to approximately play equilibrium strategies, we show
that the total quality of the resulting equilibrium solutions is only
moderately suboptimal. Our results are tight bounds on the price of anarchy for
three equilibrium concepts, namely Nash equilibria, subgame perfect equilibria,
and an equilibrium concept that we refer to as -collusion Nash equilibrium
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