730 research outputs found

    Combining Social- and Information-based Approaches for Personalised Recommendation on Sequencing Learning Activities

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    Lifelong learners who assign learning activities (from multiple sources) to attain certain learning goals throughout their lives need to know which learning activities are (most) suitable and in which sequence these should be performed. Learners need support in this way finding process (selection and sequencing), and we argue this could be provided by using personalised recommender systems. To enable personalisation, collaborative filtering could use information about learners and learning activities, since their alignment contributes to learning efficiency. A model for way finding has been developed that presents personalised recommendations in relation to information about learning goals, learning activities and learners. A personalised recommender system has been developed accordingly, and recommends learners on the best next learning activities. Both model and system combine social-based (i.e., completion data from other learners) and information-based (i.e., metadata from learner profiles and learning activities) approaches to recommend the best next learning activity to be completed

    Combining Social- and Information-based Approaches for Personalised Recommendation on Sequencing Learning Activities

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    Hummel, H. G. K., Van den Berg, E. J., Berlanga, A. J., Drachsler, H., Janssen, J., Nadolski, R.J., & Koper, E.J.R. (2007). Combining social- and information-based approaches for personalised recommendation on sequencing learning activities. International Journal of Learning Technology, 3(2), 152-168.Lifelong learners who assign learning activities (from multiple sources) to attain certain learning goals throughout their lives need to know which learning activities are (most) suitable and in which sequence these should be performed. Learners need support in this way finding process (selection and sequencing), and we argue this could be provided by using personalised recommender systems. To enable personalisation, collaborative filtering could use information about learners and learning activities, since their alignment contributes to learning efficiency. A model for way finding has been developed that presents personalised recommendations in relation to information about learning goals, learning activities and learners. A personalised recommender system has been developed accordingly, and recommends learners on the best next learning activities. Both model and system combine social-based (i.e., completion data from other learners) and information-based (i.e., metadata from learner profiles and learning activities) approaches to recommend the best next learning activity to be completed.This work has been sponsored by the EU project TENCompetenc

    Improving Hybrid Brainstorming Outcomes with Scripting and Group Awareness Support

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    Previous research has shown that hybrid brainstorming, which combines individual and group methods, generates more ideas than either approach alone. However, the quality of these ideas remains similar across different methods. This study, guided by the dual-pathway to creativity model, tested two computer-supported scaffolds – scripting and group awareness support – for enhancing idea quality in hybrid brainstorming. 94 higher education students,grouped into triads, were tasked with generating ideas in three conditions. The Control condition used standard hybrid brainstorming without extra support. In the Experimental 1 condition, students received scripting support during individual brainstorming, and students in the Experimental 2 condition were provided with group awareness support during the group phase in addition. While the quantity of ideas was similar across all conditions, the Experimental 2 condition produced ideas of higher quality, and the Experimental 1 condition also showed improved idea quality in the individual phase compared to the Control condition

    Invention Pedagogy – The Finnish Approach to Maker Education

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    This collection, edited and written by the leading scholars and experts of innovation and maker education in Finland, introduces invention pedagogy, a research-based Finnish approach for teaching and learning through multidisciplinary, creative design and making processes in formal school settings. The book outlines the background of, and need for, invention pedagogy, providing various perspectives for designing and orchestrating the invention process while discusses what can be learnt and how learning happens through inventing. In addition, the book introduces the transformative, school-level innovator agency needed for developing whole schools as innovative communities. Featuring informative case study examples, the volume explores the theoretical, pedagogical, and methodological implications for the research and practice of invention pedagogy in order to further the field and bring new perspectives, providing a new vision for schools for decades to come. Intermixing the results of cutting-edge research and best practice within STEAM-education and invention pedagogy, this book will be essential reading for researchers, students, and scholars of design and technology education, STEM education, teacher education, and learning sciences more broadly

    Enhancing Free-text Interactions in a Communication Skills Learning Environment

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    Learning environments frequently use gamification to enhance user interactions.Virtual characters with whom players engage in simulated conversations often employ prescripted dialogues; however, free user inputs enable deeper immersion and higher-order cognition. In our learning environment, experts developed a scripted scenario as a sequence of potential actions, and we explore possibilities for enhancing interactions by enabling users to type free inputs that are matched to the pre-scripted statements using Natural Language Processing techniques. In this paper, we introduce a clustering mechanism that provides recommendations for fine-tuning the pre-scripted answers in order to better match user inputs
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