698,885 research outputs found

    Using software visualization technology to help genetic algorithm designers

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    This work is part of a three year PhD project to examine how Software Visualization(SV) can be applied to support the design and construction of Genetic Algorithms (GAs). A user survey carried out at the start of this project identified a set of key system features required by GA users. A visualization system embodying these features was then designed and a prototype built. This paper describes what genetic algorithms are and how they can be applied. It then reviews some of the survey results and their impact on the design of the visualization system. The paper concludes with an exploration of how the resulting prototype may be evaluated

    Uncertain Flow Visualization using LIC

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    In this paper we look at the Line Integral Convolution method for flow visualization and ways in which this can be applied to the visualization of two dimensional, steady flow fields in the presence of uncertainty. To achieve this, we start by studying the method and reviewing the history of modifications other authors have made to it in order to improve its efficiency or capabilities, and using these as a base for the visualization of uncertain flow fields. Finally, we apply our methodology to a case study from the field of oceanography

    Information Visualization Of An Agent-Based Financial System Model

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    This paper considers the application of information visualization techniques to an agent-based model of a financial system. The minority game is a simple agent-based model which can be used to simulate the events in a real-world financial market. To aid understanding of this model, we can apply information visualization techniques. Treemap and sunburst are two such information visualization techniques, which previous research tells us can effectively represent information similar to that generated by the minority game. Another information visualization technique, called logical fisheye-lens, can be used to augment treemap and sunburst, allowing users to magnify areas of interest in these visualizations. In this paper, treemap and sunburst, both with and without fisheye-lens, are applied to the minority game, and their effectiveness is evaluated. This evaluation is carried out through an analysis of users performing various tasks on (simulated) financial market data using the visualization techniques. A subjective questionnaire is also used to measure the users’ impressions of the visualization techniques.Dynamic Models, Minority Game, Visualization

    Visualization of Publication Impact

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    Measuring scholarly impact has been a topic of much interest in recent years. While many use the citation count as a primary indicator of a publications impact, the quality and impact of those citations will vary. Additionally, it is often difficult to see where a paper sits among other papers in the same research area. Questions we wished to answer through this visualization were: is a publication cited less than publications in the field?; is a publication cited by high or low impact publications?; and can we visually compare the impact of publications across a result set? In this work we address the above questions through a new visualization of publication impact. Our technique has been applied to the visualization of citation information in INSPIREHEP (http://www.inspirehep.net), the largest high energy physics publication repository
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