3,499 research outputs found

    Application and Research on Affection Model Based on Bayesian Network

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    Abstract. It needs not only intelligence but also emotion for the computer to realize harmonious human computer interaction, which is one of the research focuses in the field of computer science. This paper proposes a hierarchical approach to represent personality, affection and emotion, using Bayesian Network to affection model and show emotion via virtual human's facial expression. The affection model was applied to an affective HCI system, proved to be simple, effective and stable. 1 Hierarchical model of the virtual human Instruction of the hierarchical model We construct a hierarchical model: The Personality-affection-emotion model. Based on OCEAN model in psychology field, We classify human's personality into five dimensions:[1] Openness, Conscientiousness, Extraversion, Agreeableness, and Neuroticism; each factor corresponds to one dimension in the personality space Extension of the AIML tag We take the chatting robot ALICE as our virtual human, which is based on AIML (Artificial Intelligence Markup Language) Technology. When inputs a question, it will produce a relative answer. There are detailed descriptions about AIML in literatur

    Eye-Tracking Signals Based Affective Classification Employing Deep Gradient Convolutional Neural Networks

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    Utilizing biomedical signals as a basis to calculate the human affective states is an essential issue of affective computing (AC). With the in-depth research on affective signals, the combination of multi-model cognition and physiological indicators, the establishment of a dynamic and complete database, and the addition of high-tech innovative products become recent trends in AC. This research aims to develop a deep gradient convolutional neural network (DGCNN) for classifying affection by using an eye-tracking signals. General signal process tools and pre-processing methods were applied firstly, such as Kalman filter, windowing with hamming, short-time Fourier transform (SIFT), and fast Fourier transform (FTT). Secondly, the eye-moving and tracking signals were converted into images. A convolutional neural networks-based training structure was subsequently applied; the experimental dataset was acquired by an eye-tracking device by assigning four affective stimuli (nervous, calm, happy, and sad) of 16 participants. Finally, the performance of DGCNN was compared with a decision tree (DT), Bayesian Gaussian model (BGM), and k-nearest neighbor (KNN) by using indices of true positive rate (TPR) and false negative rate (FPR). Customizing mini-batch, loss, learning rate, and gradients definition for the training structure of the deep neural network was also deployed finally. The predictive classification matrix showed the effectiveness of the proposed method for eye moving and tracking signals, which performs more than 87.2% inaccuracy. This research provided a feasible way to find more natural human-computer interaction through eye moving and tracking signals and has potential application on the affective production design process

    Sentiment analysis on online social network

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    A large amount of data is maintained in every Social networking sites.The total data constantly gathered on these sites make it difficult for methods like use of field agents, clipping services and ad-hoc research to maintain social media data. This paper discusses the previous research on sentiment analysis

    Multiple imputation for continuous variables using a Bayesian principal component analysis

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    We propose a multiple imputation method based on principal component analysis (PCA) to deal with incomplete continuous data. To reflect the uncertainty of the parameters from one imputation to the next, we use a Bayesian treatment of the PCA model. Using a simulation study and real data sets, the method is compared to two classical approaches: multiple imputation based on joint modelling and on fully conditional modelling. Contrary to the others, the proposed method can be easily used on data sets where the number of individuals is less than the number of variables and when the variables are highly correlated. In addition, it provides unbiased point estimates of quantities of interest, such as an expectation, a regression coefficient or a correlation coefficient, with a smaller mean squared error. Furthermore, the widths of the confidence intervals built for the quantities of interest are often smaller whilst ensuring a valid coverage.Comment: 16 page

    Context-Driven Method in Realization of Optimized Human-Robot Interaction

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    Perceptual uncertainty and environmental volatility are among the most enduring challenges in robotic research today. Contemporary robotic systems are usually designed to work in specific and controlled domains where a total number of variables is defined. Traditional solutions therefore often result in over-constrained interaction spaces or rigid system architectures where any unexpected change can result in system failure. The focus of this work is set on achieving a constant adaptation of the system to changes through interaction. A computational mechanism based on the entropy reduction method is integrated along with the three-component control model. This model is seen as a context-to-data interpreter used to provide context-aware reasoning to the technical system. The mechanism is using a decrease in interaction uncertainties when proofs are provided to the system. In this way, the robot can choose the right interaction strategy that resolves reasoning ambiguities most efficiently
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