6 research outputs found

    Recurrent Attention Models for Depth-Based Person Identification

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    We present an attention-based model that reasons on human body shape and motion dynamics to identify individuals in the absence of RGB information, hence in the dark. Our approach leverages unique 4D spatio-temporal signatures to address the identification problem across days. Formulated as a reinforcement learning task, our model is based on a combination of convolutional and recurrent neural networks with the goal of identifying small, discriminative regions indicative of human identity. We demonstrate that our model produces state-of-the-art results on several published datasets given only depth images. We further study the robustness of our model towards viewpoint, appearance, and volumetric changes. Finally, we share insights gleaned from interpretable 2D, 3D, and 4D visualizations of our model's spatio-temporal attention.Comment: Computer Vision and Pattern Recognition (CVPR) 201

    Skeleton based gait recognition for long and baggy clothes

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    Human gait is a significant biometric feature used for the identification of people by their style of walking. Gait offers recognition from a distance at low resolution while requiring no user interaction. On the other hand, other biometrics are likely to require a certain level of interaction. In this paper, a human gait recognition method is presented to identify people who are wearing long baggy clothes like Thobe and Abaya. Microsoft Kinect sensor is used as a tool to establish a skeleton based gait database. The skeleton joint positions are obtained and used to create five different datasets. Each dataset contained different combination of joints to explore their effectiveness. An evaluation experiment was carried out with 20 walking subjects, each having 25 walking sequences in total. The results achieved good recognition rates up to 97%

    Human Gait Recognition from Motion Capture Data in Signature Poses

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    Most contribution to the field of structure-based human gait recognition has been done through design of extraordinary gait features. Many research groups that address this topic introduce a unique combination of gait features, select a couple of well-known object classiers, and test some variations of their methods on their custom Kinect databases. For a practical system, it is not necessary to invent an ideal gait feature -- there have been many good geometric features designed -- but to smartly process the data there are at our disposal. This work proposes a gait recognition method without design of novel gait features; instead, we suggest an effective and highly efficient way of processing known types of features. Our method extracts a couple of joint angles from two signature poses within a gait cycle to form a gait pattern descriptor, and classifies the query subject by the baseline 1-NN classier. Not only are these poses distinctive enough, they also rarely accommodate motion irregularities that would result in confusion of identities. We experimentally demonstrate that our gait recognition method outperforms other relevant methods in terms of recognition rate and computational complexity. Evaluations were performed on an experimental database that precisely simulates street-level video surveillance environment

    Human Body Pose Estimation for Gait Identification: A Comprehensive Survey of Datasets and Models

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    Person identification is a problem that has received substantial attention, particularly in security domains. Gait recognition is one of the most convenient approaches enabling person identification at a distance without the need of high-quality images. There are several review studies addressing person identification such as the utilization of facial images, silhouette images, and wearable sensor. Despite skeletonbased person identification gaining popularity while overcoming the challenges of traditional approaches, existing survey studies lack the comprehensive review of skeleton-based approaches to gait identification. We present a detailed review of the human pose estimation and gait analysis that make the skeleton-based approaches possible. The study covers various types of related datasets, tools, methodologies, and evaluation metrics with associated challenges, limitations, and application domains. Detailed comparisons are presented for each of these aspects with recommendations for potential research and alternatives. A common trend throughout this paper is the positive impact that deep learning techniques are beginning to have on topics such as human pose estimation and gait identification. The survey outcomes might be useful for the related research community and other stakeholders in terms of performance analysis of existing methodologies, potential research gaps, application domains, and possible contributions in the future

    Anthropometric and human gait identification using skeleton data from Kinect sensor

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