80,188 research outputs found

    Applying Formal Methods to Networking: Theory, Techniques and Applications

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    Despite its great importance, modern network infrastructure is remarkable for the lack of rigor in its engineering. The Internet which began as a research experiment was never designed to handle the users and applications it hosts today. The lack of formalization of the Internet architecture meant limited abstractions and modularity, especially for the control and management planes, thus requiring for every new need a new protocol built from scratch. This led to an unwieldy ossified Internet architecture resistant to any attempts at formal verification, and an Internet culture where expediency and pragmatism are favored over formal correctness. Fortunately, recent work in the space of clean slate Internet design---especially, the software defined networking (SDN) paradigm---offers the Internet community another chance to develop the right kind of architecture and abstractions. This has also led to a great resurgence in interest of applying formal methods to specification, verification, and synthesis of networking protocols and applications. In this paper, we present a self-contained tutorial of the formidable amount of work that has been done in formal methods, and present a survey of its applications to networking.Comment: 30 pages, submitted to IEEE Communications Surveys and Tutorial

    Mechanical Verification of Interactive Programs Specified by Use Cases

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    International audienceInteractive programs, like user interfaces, are hard to formally specify and thus to prove correct. Some ideas coming from functional programming languages have been successful to improve the way we write safer programs, compared to traditional imperative languages, but these ideas mostly apply to code fragments without any inputs–outputs. Using the purely functional language Coq, we present a new technique to represent interactive programs and formally verify use cases using the Coq proof engine as a symbolic debugger. To this end we introduce the notion of scenarios, well-typed schema of interactions between an environment and a program. We design and certify a blog system as an illustration. Our approach generalizes unit-testing techniques and outlines a new method for mechanically assisted checking of effectful functional programs. I. Introduction Implementing and proving correct interactive programs is challenging. Indeed, interactive programs are hard to reason about because they communicate with an outer environment (the operating system, the network, the user,. . .) which may be under-specified and non determin-istic. Moreover, the communications between the program and the environment can happen at many points during the execution and may depend on previous interactions. Many techniques have been developed to model, specify and prove correct interactive or concurrent programs[15]. For instance, process algebra and temporal logics are well understood abstract models for such programs. In these abstract models, some interesting behavioral properties can be automatically proved by model-checkers. Yet, these tools usually provide guarantees about the model of the program, not its actual implementation. In another approach, called software-proof co-design, the specification and the verification of a program is not disconnected from its actual implementation. In that case, specifying, implementing and verifying are tightly interleaved in the software development process. This tight integration is possible within the Coq proof assistant which is both a programming language and an assisted prover. Yet, even if a realistic compiler for the C language has already been developed in Coq[12], using Coq as a general purpose programming language may be considere

    Logic programming in the context of multiparadigm programming: the Oz experience

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    Oz is a multiparadigm language that supports logic programming as one of its major paradigms. A multiparadigm language is designed to support different programming paradigms (logic, functional, constraint, object-oriented, sequential, concurrent, etc.) with equal ease. This article has two goals: to give a tutorial of logic programming in Oz and to show how logic programming fits naturally into the wider context of multiparadigm programming. Our experience shows that there are two classes of problems, which we call algorithmic and search problems, for which logic programming can help formulate practical solutions. Algorithmic problems have known efficient algorithms. Search problems do not have known efficient algorithms but can be solved with search. The Oz support for logic programming targets these two problem classes specifically, using the concepts needed for each. This is in contrast to the Prolog approach, which targets both classes with one set of concepts, which results in less than optimal support for each class. To explain the essential difference between algorithmic and search programs, we define the Oz execution model. This model subsumes both concurrent logic programming (committed-choice-style) and search-based logic programming (Prolog-style). Instead of Horn clause syntax, Oz has a simple, fully compositional, higher-order syntax that accommodates the abilities of the language. We conclude with lessons learned from this work, a brief history of Oz, and many entry points into the Oz literature.Comment: 48 pages, to appear in the journal "Theory and Practice of Logic Programming

    Implementing fault tolerant applications using reflective object-oriented programming

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    Abstract: Shows how reflection and object-oriented programming can be used to ease the implementation of classical fault tolerance mechanisms in distributed applications. When the underlying runtime system does not provide fault tolerance transparently, classical approaches to implementing fault tolerance mechanisms often imply mixing functional programming with non-functional programming (e.g. error processing mechanisms). The use of reflection improves the transparency of fault tolerance mechanisms to the programmer and more generally provides a clearer separation between functional and non-functional programming. The implementations of some classical replication techniques using a reflective approach are presented in detail and illustrated by several examples, which have been prototyped on a network of Unix workstations. Lessons learnt from our experiments are drawn and future work is discussed
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