932 research outputs found

    It's all Relative: Monocular 3D Human Pose Estimation from Weakly Supervised Data

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    We address the problem of 3D human pose estimation from 2D input images using only weakly supervised training data. Despite showing considerable success for 2D pose estimation, the application of supervised machine learning to 3D pose estimation in real world images is currently hampered by the lack of varied training images with corresponding 3D poses. Most existing 3D pose estimation algorithms train on data that has either been collected in carefully controlled studio settings or has been generated synthetically. Instead, we take a different approach, and propose a 3D human pose estimation algorithm that only requires relative estimates of depth at training time. Such training signal, although noisy, can be easily collected from crowd annotators, and is of sufficient quality for enabling successful training and evaluation of 3D pose algorithms. Our results are competitive with fully supervised regression based approaches on the Human3.6M dataset, despite using significantly weaker training data. Our proposed algorithm opens the door to using existing widespread 2D datasets for 3D pose estimation by allowing fine-tuning with noisy relative constraints, resulting in more accurate 3D poses.Comment: BMVC 2018. Project page available at http://www.vision.caltech.edu/~mronchi/projects/RelativePos

    Gesture and sign language recognition with deep learning

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    Prepose: privacy, security, and reliability for gesture-based programming

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    With the rise of sensors such as Microsoft Kinect, gesture-based interfaces have become practical. However, to recognize such gestures, applications need access to users' depth and video, exposing sensitive data about individuals and their environment. Prepose, a domain-specific language for building gesture recognizers, combined with a system architecture that protects privacy, security, and reliability with untrusted applications, addresses these threats

    Egocentric Perception of Hands and Its Applications

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    Gesture semantics reconstruction based on motion capturing and complex event processing

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    A fundamental problem in manual based gesture semantics reconstruction is the specification of preferred semantic concepts for gesture trajectories. This issue is complicated by problems human raters have annotating fast-paced three dimensional trajectories. Based on a detailed example of a gesticulated circular trajectory, we present a data-driven approach that covers parts of the semantic reconstruction by making use of motion capturing (mocap) technology. In our FA3ME framework we use a complex event processing approach to analyse and annotate multi-modal events. This framework provides grounds for a detailed description of how to get at the semantic concept of circularity observed in the data
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