26 research outputs found

    Анімований Тивопис Π² Π½ΠΎΠ²ΠΎΠΌΡƒ ΠΌΠ΅Π΄Ρ–ΠΉΠ½ΠΎΠΌΡƒ мистСцтві: Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ‡Π½Ρ– Ρ‚Π° ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ‚ΠΈΠ²Π½Ρ– особливості

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    Purpose of article. The purpose of the research is to investigate the animated painting as the kind of New Media Art. Methodology. The methodology of the research is based on using communicativistics and the concept theory as the basic methodological approaches in the analysis of the contemporary audiovisual art. Scientific novelty. The scientific novelty of the work consists in considering animated painting as an outstanding artistic kind that significantly influences the development of the contemporary audiovisual culture. Conclusions. The collocation Β«animated paintingΒ» most fully corresponds to the newest kind of the New Media Art that represents painting in dynamics, which, however, is not an animation in its classical sense. The main technological features of the animated painting are reproducibility, transgressivity, diffusion in exhibiting. The most important communicative features of animated painting are the use of well-known cultural codes, as well as their parody; the use of non-narrative tools of influence on the audience. Thus, there could be observed the hybrid type of the technological embodiment and communicative specificity of the animated painting that substantially transforms the contemporary audiovisual art. The further investigation of the animated painting could shed more light on the problem of changing classic artistic tradition that takes place in the contemporary audiovisual art.ЦСль Ρ€Π°Π±ΠΎΡ‚Ρ‹ – ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Ρ‚ΡŒ Π°Π½ΠΈΠΌΠΈΡ€ΠΎΠ²Π°Π½Π½ΡƒΡŽ Тивопись ΠΊΠ°ΠΊ явлСниС Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠ΅Π΄ΠΈΠΉΠ½ΠΎΠ³ΠΎ искусства. ΠœΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΠ³ΠΈΡ исслСдования базируСтся Π½Π° ΠΏΡ€ΠΈΠΌΠ΅Π½Π΅Π½ΠΈΠΈ коммуникативистики ΠΈ Ρ‚Π΅ΠΎΡ€ΠΈΠΈ ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚Π° ΠΊΠ°ΠΊ Π²Π΅Π΄ΡƒΡ‰ΠΈΡ… мСтодологичСских ΠΏΠΎΠ΄Ρ…ΠΎΠ΄ΠΎΠ² Π² ΠΈΠ·ΡƒΡ‡Π΅Π½ΠΈΠΈ ΠΏΡ€ΠΎΠΈΠ·Π²Π΅Π΄Π΅Π½ΠΈΠΉ соврСмСнного Π°ΡƒΠ΄ΠΈΠΎΠ²ΠΈΠ·ΡƒΠ°Π»ΡŒΠ½ΠΎΠ³ΠΎ искусства. Научная Π½ΠΎΠ²ΠΈΠ·Π½Π° Ρ€Π°Π±ΠΎΡ‚Ρ‹ состоит Π² ΠΈΠ·ΡƒΡ‡Π΅Π½ΠΈΠΈ Π°Π½ΠΈΠΌΠΈΡ€ΠΎΠ²Π°Π½Π½ΠΎΠΉ Тивописи ΠΊΠ°ΠΊ Π²Ρ‹Π΄Π°ΡŽΡ‰Π΅Π³ΠΎΡΡ худоТСствСнного явлСния, Π·Π°ΠΌΠ΅Ρ‚Π½ΠΎ Π²Π»ΠΈΡΡŽΡ‰Π΅Π³ΠΎ Π½Π° Ρ€Π°Π·Π²ΠΈΡ‚ΠΈΠ΅ соврСмСнной Π°ΡƒΠ΄ΠΈΠΎΠ²ΠΈΠ·ΡƒΠ°Π»ΡŒΠ½ΠΎΠΉ ΠΊΡƒΠ»ΡŒΡ‚ΡƒΡ€Ρ‹. Π’Ρ‹Π²ΠΎΠ΄Ρ‹. БловосочСтаниС «анимированная Тивопись» наиболСС ΠΏΠΎΠ»Π½ΠΎ соотвСтствуСт Π½ΠΎΠ²Π΅ΠΉΡˆΠ΅ΠΌΡƒ сСгмСнту Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠ΅Π΄ΠΈΠΉΠ½ΠΎΠ³ΠΎ искусства, ΠΏΡ€Π΅Π΄ΡΡ‚Π°Π²Π»ΡΡŽΡ‰Π΅ΠΌΡƒ Тивопись Π² Π΄ΠΈΠ½Π°ΠΌΠΈΠΊΠ΅, Ρ‡Ρ‚ΠΎ, ΠΎΠ΄Π½Π°ΠΊΠΎ, Π½Π΅ являСтся Π°Π½ΠΈΠΌΠ°Ρ†ΠΈΠ΅ΠΉ Π² Π΅Π΅ классичСском ΠΏΠΎΠ½ΠΈΠΌΠ°Π½ΠΈΠΈ.Β ΠžΡΠ½ΠΎΠ²Π½Ρ‹ΠΌΠΈ тСхнологичСскими особСнностями Π°Π½ΠΈΠΌΠΈΡ€ΠΎΠ²Π°Π½Π½ΠΎΠΉ Тивописи ΡΠ²Π»ΡΡŽΡ‚ΡΡ Π²ΠΎΡΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΠΌΠΎΡΡ‚ΡŒ, Ρ‚Ρ€Π°Π½ΡΠ³Ρ€Π΅ΡΡΠΈΠ²Π½ΠΎΡΡ‚ΡŒ, Π΄ΠΈΡ„Ρ„ΡƒΠ·Π½ΠΎΡΡ‚ΡŒ Π² экспонировании. НаиболСС Π²Π°ΠΆΠ½Ρ‹Π΅ ΠΊΠΎΠΌΠΌΡƒΠ½ΠΈΠΊΠ°Ρ‚ΠΈΠ²Π½Ρ‹Π΅ особСнности Π°Π½ΠΈΠΌΠΈΡ€ΠΎΠ²Π°Π½Π½ΠΎΠΉ Тивописи β€” задСйствованиС ΡˆΠΈΡ€ΠΎΠΊΠΎ извСстных ΠΊΡƒΠ»ΡŒΡ‚ΡƒΡ€Π½Ρ‹Ρ… ΠΊΠΎΠ΄ΠΎΠ², Π° Ρ‚Π°ΠΊΠΆΠ΅ ΠΈΡ… ΠΏΠ°Ρ€ΠΎΠ΄ΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅; использованиС Π½Π΅Π½Π°Ρ€Ρ€Π°Ρ‚ΠΈΠ²Π½Ρ‹Ρ… инструмСнтов влияния Π½Π° Π°ΡƒΠ΄ΠΈΡ‚ΠΎΡ€ΠΈΡŽ. Π’Π°ΠΊΠΈΠΌ ΠΎΠ±Ρ€Π°Π·ΠΎΠΌ, Π½Π°Π±Π»ΡŽΠ΄Π°Π΅Ρ‚ΡΡ Π³ΠΈΠ±Ρ€ΠΈΠ΄Π½Ρ‹ΠΉ Ρ…Π°Ρ€Π°ΠΊΡ‚Π΅Ρ€ тСхнологичСского воплощСния ΠΈ ΠΊΠΎΠΌΠΌΡƒΠ½ΠΈΠΊΠ°Ρ‚ΠΈΠ²Π½ΠΎΠΉ спСцифики Π°Π½ΠΈΠΌΠΈΡ€ΠΎΠ²Π°Π½Π½ΠΎΠΉ Тивописи, Ρ‡Ρ‚ΠΎ сущСствСнно измСняСт соврСмСнноС Π°ΡƒΠ΄ΠΈΠΎΠ²ΠΈΠ·ΡƒΠ°Π»ΡŒΠ½ΠΎΠ΅ искусство. ΠŸΠΎΡΠ»Π΅Π΄ΡƒΡŽΡ‰Π΅Π΅ ΠΈΠ·ΡƒΡ‡Π΅Π½ΠΈΠ΅ Π°Π½ΠΈΠΌΠΈΡ€ΠΎΠ²Π°Π½Π½ΠΎΠΉ Тивописи ΠΌΠΎΠΆΠ΅Ρ‚ ΠΏΡ€ΠΎΠ»ΠΈΡ‚ΡŒ большС свСта Π½Π° ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡƒ трансформации классичСских худоТСствСнных Ρ‚Ρ€Π°Π΄ΠΈΡ†ΠΈΠΉ, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΠΈΠΌΠ΅ΡŽΡ‚ мСсто Π² соврСмСнном Π°ΡƒΠ΄ΠΈΠΎΠ²ΠΈΠ·ΡƒΠ°Π»ΡŒΠ½ΠΎΠΌ искусствС.ΠœΠ΅Ρ‚Π° Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ – дослідити Π°Π½Ρ–ΠΌΠΎΠ²Π°Π½ΠΈΠΉ Тивопис як явищС Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠ΅Π΄Ρ–ΠΉΠ½ΠΎΠ³ΠΎ мистСцтва. ΠœΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΠ³Ρ–Ρ дослідТСння Π±Π°Π·ΡƒΡ”Ρ‚ΡŒΡΡ Π½Π° застосуванні комунікативістики Ρ‚Π° Ρ‚Π΅ΠΎΡ€Ρ–Ρ— ΠΊΠΎΠ½Ρ†Π΅ΠΏΡ‚Ρƒ як ΠΏΡ€ΠΎΠ²Ρ–Π΄Π½ΠΈΡ… ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΠ³Ρ–Ρ‡Π½ΠΈΡ… ΠΏΡ–Π΄Ρ…ΠΎΠ΄Ρ–Π² Ρƒ Π²ΠΈΠ²Ρ‡Π΅Π½Π½Ρ– Ρ‚Π²ΠΎΡ€Ρ–Π² сучасного Π°ΡƒΠ΄Ρ–ΠΎΠ²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½ΠΎΠ³ΠΎ мистСцтва. Наукова Π½ΠΎΠ²ΠΈΠ·Π½Π° Ρ€ΠΎΠ±ΠΎΡ‚ΠΈ полягає Ρƒ Π²ΠΈΠ²Ρ‡Π΅Π½Π½Ρ– Π°Π½Ρ–ΠΌΠΎΠ²Π°Π½ΠΎΠ³ΠΎ Тивопису як Π²ΠΈΠ·Π½Π°Ρ‡Π½ΠΎΠ³ΠΎ ΠΌΠΈΡΡ‚Π΅Ρ†ΡŒΠΊΠΎΠ³ΠΎ явища, Ρ‰ΠΎ ΠΏΠΎΠΌΡ–Ρ‚Π½ΠΎ Π²ΠΏΠ»ΠΈΠ²Π°Ρ” Π½Π° Ρ€ΠΎΠ·Π²ΠΈΡ‚ΠΎΠΊ сучасної Π°ΡƒΠ΄Ρ–ΠΎΠ²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½ΠΎΡ— ΠΊΡƒΠ»ΡŒΡ‚ΡƒΡ€ΠΈ. Висновки. БловосполучСння Β«Π°Π½Ρ–ΠΌΠΎΠ²Π°Π½ΠΈΠΉ Тивопис» Π½Π°ΠΉΠ±Ρ–Π»ΡŒΡˆ ΠΏΠΎΠ²Π½ΠΎ Π²Ρ–Π΄ΠΏΠΎΠ²Ρ–Π΄Π°Ρ” Π½ΠΎΠ²Ρ–Ρ‚Π½ΡŒΠΎΠΌΡƒ сСгмСнту Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠ΅Π΄Ρ–ΠΉΠ½ΠΎΠ³ΠΎ мистСцтва Ρ‚Π° Ρ€Π΅ΠΏΡ€Π΅Π·Π΅Π½Ρ‚ΡƒΡ” Тивопис Π² Π΄ΠΈΠ½Π°ΠΌΡ–Ρ†Ρ–, Ρ‰ΠΎ, Π²Ρ‚Ρ–ΠΌ, Π½Π΅ΠΌΠΎΠΆΠ½Π° Π½Π°Π·Π²Π°Ρ‚ΠΈ Π°Π½Ρ–ΠΌΠ°Ρ†Ρ–ΡŽ Π² Ρ—Ρ— класичному Ρ€ΠΎΠ·ΡƒΠΌΡ–Π½Π½Ρ–. Основними Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ‡Π½ΠΈΠΌΠΈ особливостями Π°Π½Ρ–ΠΌΠΎΠ²Π°Π½ΠΎΠ³ΠΎ Тивопису Ρ” Ρ‚Π΅Ρ…Π½Ρ–Ρ‡Π½Π° Π²Ρ–Π΄Ρ‚Π²ΠΎΡ€ΡŽΠ²Π°Π½Ρ–ΡΡ‚ΡŒ, Ρ‚Ρ€Π°Π½ΡΠ³Ρ€Π΅ΡΠΈΠ²Π½Ρ–ΡΡ‚ΡŒ, Π΄ΠΈΡ„ΡƒΠ·Π½Ρ–ΡΡ‚ΡŒ Π² Скспонуванні. ΠΠ°ΠΉΠ²Π°ΠΆΠ»ΠΈΠ²Ρ–ΡˆΡ– ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ‚ΠΈΠ²Π½Ρ– особливості Π°Π½Ρ–ΠΌΠΎΠ²Π°Π½ΠΎΠ³ΠΎ Тивопису – залучання ΡˆΠΈΡ€ΠΎΠΊΠΎ Π²Ρ–Π΄ΠΎΠΌΠΈΡ… ΠΊΡƒΠ»ΡŒΡ‚ΡƒΡ€Π½ΠΈΡ… ΠΊΠΎΠ΄Ρ–Π² Ρ‚Π° Ρ—Ρ… ΠΏΠ°Ρ€ΠΎΠ΄Ρ–ΡŽΠ²Π°Π½Π½Ρ; використання Π½Π΅Π½Π°Ρ€Π°Ρ‚ΠΈΠ²Π½ΠΈΡ… інструмСнтів Π²ΠΏΠ»ΠΈΠ²Ρƒ Π½Π° Π°ΡƒΠ΄ΠΈΡ‚ΠΎΡ€Ρ–ΡŽ. Π’Π°ΠΊΠΈΠΌ Ρ‡ΠΈΠ½ΠΎΠΌ, ΡΠΏΠΎΡΡ‚Π΅Ρ€Ρ–Π³Π°Ρ”Ρ‚ΡŒΡΡ Π³Ρ–Π±Ρ€ΠΈΠ΄Π½ΠΈΠΉ Ρ…Π°Ρ€Π°ΠΊΡ‚Π΅Ρ€ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³Ρ–Ρ‡Π½ΠΎΠ³ΠΎ втілСння Ρ‚Π° ΠΊΠΎΠΌΡƒΠ½Ρ–ΠΊΠ°Ρ‚ΠΈΠ²Π½ΠΎΡ— спСцифіки Π°Π½Ρ–ΠΌΠΎΠ²Π°Π½ΠΎΠ³ΠΎ Тивопису, Ρ‰ΠΎ суттєво Π·ΠΌΡ–Π½ΡŽΡ” сучаснС Π°ΡƒΠ΄Ρ–ΠΎΠ²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½Π΅ мистСцтво. ΠŸΠΎΠ΄Π°Π»ΡŒΡˆΡ– дослідТСння Π°Π½Ρ–ΠΌΠΎΠ²Π°Π½ΠΎΠ³ΠΎ Тивопису ΠΌΠΎΠΆΡƒΡ‚ΡŒ ΠΏΡ€ΠΎΠ»ΠΈΡ‚ΠΈ Π±Ρ–Π»ΡŒΡˆΠ΅ світла Π½Π° ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡƒ трансформації класичних Ρ…ΡƒΠ΄ΠΎΠΆΠ½Ρ–Ρ… Ρ‚Ρ€Π°Π΄ΠΈΡ†Ρ–ΠΉ, Ρ‰ΠΎ ΠΌΠ°ΡŽΡ‚ΡŒ місцС Π² сучасному Π°ΡƒΠ΄Ρ–ΠΎΠ²Ρ–Π·ΡƒΠ°Π»ΡŒΠ½ΠΎΠΌΡƒ мистСцтві

    Rendering of Wind Effects in 3D Landscape Scenes

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    AbstractVisualization of 3D landscape scenes is often used in architectural modeling systems, realistic simulators, computer virtual reality, and other applications. Wind is a common spread natural effect without which any scene would be unrealistic. Three algorithms for tree rendering under changeable wind parameters were developed. They have a minimal computational cost and simulate weak wind; mid-force wind, and storm wind. A 3D landscape scene is formed from a set of trees models that are generated from laser data and templates of L-systems. The user can tune the wind parameters and manipulate a modeling scene by using the designed software tool

    БтворСння Ρ‚Π° використання Π΄ΠΈΠ½Π°ΠΌΡ–Ρ‡Π½ΠΈΡ… масок ΠΏΡ€ΠΈ Ρ€ΠΎΠ·Ρ€ΠΎΠ±Ρ†Ρ– Ρ‚Ρ€ΠΈΠ²ΠΈΠΌΡ–Ρ€Π½ΠΈΡ… ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ для ΠΌΠΎΠ±Ρ–Π»ΡŒΠ½ΠΈΡ… Ρ–Π³ΠΎΡ€

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    Розглянуто основні Π΅Ρ‚Π°ΠΏΠΈ процСсу створСння Π΄ΠΈΠ½Π°ΠΌΡ–Ρ‡Π½ΠΎΡ—Π±Π°Π³Π°Ρ‚ΠΎΡˆΠ°Ρ€ΠΎΠ²ΠΎΡ— тСкстури. Π—Π° Π΄ΠΎΡΠ»Ρ–Π΄ΠΆΠ΅Π½ΠΎΡŽ ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΈΠΊΠΎΡŽ створСно Π΄ΠΈΠ½Π°ΠΌΡ–Ρ‡Π½Ρ– маски для Ρ–Π³Ρ€ΠΎΠ²ΠΎΠ³ΠΎ ΠΌΠΎΠ±Ρ–Π»ΡŒΠ½ΠΎΠ³ΠΎ Π΄ΠΎΠ΄Π°Ρ‚ΠΊΡƒ.Π”ΠΎΠ²Π΅Π΄Π΅Π½ΠΎ Π΅Ρ„Π΅ΠΊΡ‚ΠΈΠ²Π½Ρ–ΡΡ‚ΡŒ ΠΏΡ–Π΄Ρ…ΠΎΠ΄Ρƒ для зниТСння обсягу Π΄Π°Π½ΠΈΡ…, Ρ‰ΠΎ ΠΎΠΏΠΈΡΡƒΡŽΡ‚ΡŒ Ρ‚Ρ€ΠΈΠ²ΠΈΠΌΡ–Ρ€Π½Ρƒ модСль, Ρ‚Π° ΠΊΡ–Π»ΡŒΠΊΠΎΡΡ‚Ρ–Π·Π²Π΅Ρ€Π½Π΅Π½ΡŒ Π΄ΠΎ пам’яті ΠΏΡ€ΠΈΡΡ‚Ρ€ΠΎΡŽ ΠΏΡ–Π΄ час використання Π΄ΠΎΠ΄Π°Ρ‚ΠΊΡƒ.The main stages of the development of a dynamic multilayer texture are considered. According to the investigated method,dynamic masks for a gaming mobile application are created. The effectiveness of the approach to reduce amount of datadescribing a three-dimensional model and the number of calls to device memory when using the application has been proven

    Audeosynth: music-driven video montage

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    We introduce music-driven video montage, a media format that offers a pleasant way to browse or summarize video clips collected from various occasions, including gatherings and adventures. In music-driven video montage, the music drives the composition of the video content. According to musical movement and beats, video clips are organized to form a montage that visually reflects the experiential properties of the music. Nonetheless, it takes enormous manual work and artistic expertise to create it. In this paper, we develop a framework for automatically generating music-driven video montages. The input is a set of video clips and a piece of background music. By analyzing the music and video content, our system extracts carefully designed temporal features from the input, and casts the synthesis problem as an optimization and solves the parameters through Markov Chain Monte Carlo sampling. The output is a video montage whose visual activities are cut and synchronized with the rhythm of the music, rendering a symphony of audio-visual resonance.postprin

    Learning Interactive Real-World Simulators

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    Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans, robots, and other interactive agents. Applications of a real-world simulator range from controllable content creation in games and movies, to training embodied agents purely in simulation that can be directly deployed in the real world. We explore the possibility of learning a universal simulator (UniSim) of real-world interaction through generative modeling. We first make the important observation that natural datasets available for learning a real-world simulator are often rich along different axes (e.g., abundant objects in image data, densely sampled actions in robotics data, and diverse movements in navigation data). With careful orchestration of diverse datasets, each providing a different aspect of the overall experience, UniSim can emulate how humans and agents interact with the world by simulating the visual outcome of both high-level instructions such as "open the drawer" and low-level controls such as "move by x, y" from otherwise static scenes and objects. There are numerous use cases for such a real-world simulator. As an example, we use UniSim to train both high-level vision-language planners and low-level reinforcement learning policies, each of which exhibit zero-shot real-world transfer after training purely in a learned real-world simulator. We also show that other types of intelligence such as video captioning models can benefit from training with simulated experience in UniSim, opening up even wider applications. Video demos can be found at https://universal-simulator.github.io.Comment: https://universal-simulator.github.i
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