15,550 research outputs found

    Gender Matters! Analyzing Global Cultural Gender Preferences for Venues Using Social Sensing

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    Gender differences is a phenomenon around the world actively researched by social scientists. Traditionally, the data used to support such studies is manually obtained, often through surveys with volunteers. However, due to their inherent high costs because of manual steps, such traditional methods do not quickly scale to large-size studies. We here investigate a particular aspect of gender differences: preferences for venues. To that end we explore the use of check-in data collected from Foursquare to estimate cultural gender preferences for venues in the physical world. For that, we first demonstrate that by analyzing the check-in data in various regions of the world we can find significant differences in preferences for specific venues between gender groups. Some of these significant differences reflect well-known cultural patterns. Moreover, we also gathered evidence that our methodology offers useful information about gender preference for venues in a given region in the real world. This suggests that gender and venue preferences observed may not be independent. Our results suggests that our proposed methodology could be a promising tool to support studies on gender preferences for venues at different spatial granularities around the world, being faster and cheaper than traditional methods, besides quickly capturing changes in the real world

    Large-Scale Mapping of Human Activity using Geo-Tagged Videos

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    This paper is the first work to perform spatio-temporal mapping of human activity using the visual content of geo-tagged videos. We utilize a recent deep-learning based video analysis framework, termed hidden two-stream networks, to recognize a range of activities in YouTube videos. This framework is efficient and can run in real time or faster which is important for recognizing events as they occur in streaming video or for reducing latency in analyzing already captured video. This is, in turn, important for using video in smart-city applications. We perform a series of experiments to show our approach is able to accurately map activities both spatially and temporally. We also demonstrate the advantages of using the visual content over the tags/titles.Comment: Accepted at ACM SIGSPATIAL 201

    Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO

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    User-generated map data is increasingly used by the technology industry for background mapping, navigation and beyond. An example is the integration of OpenStreetMap (OSM) data in widely-used smartphone and web applications, such as Pokémon GO (PGO), a popular augmented reality smartphone game. As a result of OSM’s increased popularity, the worldwide audience that uses OSM through external applications is directly exposed to malicious edits which represent cartographic vandalism. Multiple reports of obscene and anti-semitic vandalism in OSM have surfaced in popular media over the years. These negative news related to cartographic vandalism undermine the credibility of collaboratively generated maps. Similarly, commercial map providers (e.g., Google Maps and Waze) are also prone to carto-vandalism through their crowdsourcing mechanism that they may use to keep their map products up-to-date. Using PGO as an example, this research analyzes harmful edits in OSM that originate from PGO players. More specifically, this paper analyzes the spatial, temporal and semantic characteristics of PGO carto-vandalism and discusses how the mapping community handles it. Our findings indicate that most harmful edits are quickly discovered and that the community becomes faster at detecting and fixing these harmful edits over time. Gaming related carto-vandalism in OSM was found to be a short-term, sporadic activity by individuals, whereas the task of fixing vandalism is persistently pursued by a dedicated user group within the OSM community. The characteristics of carto-vandalism identified in this research can be used to improve vandalism detection systems in the future

    Spatial Dynamic Modeling and Urban Land Use Transformation:

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    Assessing the economic impacts of urban land use transformation has become complex and acrimonious. Although community planners are beginning to comprehend the economic trade-offs inherent in transforming the urban fringe, they find it increasingly difficult to analyze and assess the trade-offs expediently and in ways that can influence local decisionmaking. New and sophisticated spatial modeling techniques are now being applied to urban systems that can quickly assess the probable spatial outcomes of given communal policies. Applying an economic impact assessment to the probable spatial patterns can provide to planners the tools needed to quickly assess scenarios for policy formation that will ultimately help inform decision makers. This paper focuses on the theoretical underpinnings and practical application of an economic impact analysis submodel developed within the Land use Evolution and Impact Assessment Modeling (LEAM) environment. The conceptual framework of LEAM is described, followed by an application of the model to the assessment of the cost of urban sprawl in Kane County, Illinois. The results show the effectiveness of spatially explicit modeling from a theoretical and a practical point of view. The agent-based approach of spatial dynamic modeling with a high spatial resolution allows for discerning the macro-level implications of micro-level behaviors. These phenomena are highlighted in the economic submodel in the discussion of the implications of land use change decisions on individual and communal costs; low-density development patterns favoring individual behaviors at the expense of the broader community.

    Event Organization 101: Understanding Latent Factors of Event Popularity

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    The problem of understanding people's participation in real-world events has been a subject of active research and can offer valuable insights for human behavior analysis and event-related recommendation/advertisement. In this work, we study the latent factors for determining event popularity using large-scale datasets collected from the popular Meetup.com EBSN in three major cities around the world. We have conducted modeling analysis of four contextual factors (spatial, group, temporal, and semantic), and also developed a group-based social influence propagation network to model group-specific influences on events. By combining the Contextual features And Social Influence NetwOrk, our integrated prediction framework CASINO can capture the diverse influential factors of event participation and can be used by event organizers to predict/improve the popularity of their events. Evaluations demonstrate that our CASINO framework achieves high prediction accuracy with contributions from all the latent features we capture.Comment: International AAAI Conference on Web and Social Media (ICWSM) 2017 https://www.aaai.org/ocs/index.php/ICWSM/ICWSM17/paper/view/1557
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