1,576 research outputs found
Talking Nets: A Multi-Agent Connectionist Approach to Communication and Trust between Individuals
A multi-agent connectionist model is proposed that consists of a collection of individual recurrent networks that communicate with each other, and as such is a network of networks. The individual recurrent networks simulate the process of information uptake, integration and memorization within individual agents, while the communication of beliefs and opinions between agents is propagated along connections between the individual networks. A crucial aspect in belief updating based on information from other agents is the trust in the information provided. In the model, trust is determined by the consistency with the receiving agents’ existing beliefs, and results in changes of the connections between individual networks, called trust weights. Thus activation spreading and weight change between individual networks is analogous to standard connectionist processes, although trust weights take a specific function. Specifically, they lead to a selective propagation and thus filtering out of less reliable information, and they implement Grice’s (1975) maxims of quality and quantity in communication. The unique contribution of communicative mechanisms beyond intra-personal processing of individual networks was explored in simulations of key phenomena involving persuasive communication and polarization, lexical acquisition, spreading of stereotypes and rumors, and a lack of sharing unique information in group decisions
Chart-driven Connectionist Categorial Parsing of Spoken Korean
While most of the speech and natural language systems which were developed
for English and other Indo-European languages neglect the morphological
processing and integrate speech and natural language at the word level, for the
agglutinative languages such as Korean and Japanese, the morphological
processing plays a major role in the language processing since these languages
have very complex morphological phenomena and relatively simple syntactic
functionality. Obviously degenerated morphological processing limits the usable
vocabulary size for the system and word-level dictionary results in exponential
explosion in the number of dictionary entries. For the agglutinative languages,
we need sub-word level integration which leaves rooms for general morphological
processing. In this paper, we developed a phoneme-level integration model of
speech and linguistic processings through general morphological analysis for
agglutinative languages and a efficient parsing scheme for that integration.
Korean is modeled lexically based on the categorial grammar formalism with
unordered argument and suppressed category extensions, and chart-driven
connectionist parsing method is introduced.Comment: 6 pages, Postscript file, Proceedings of ICCPOL'9
Neurocognitive Informatics Manifesto.
Informatics studies all aspects of the structure of natural and artificial information systems. Theoretical and abstract approaches to information have made great advances, but human information processing is still unmatched in many areas, including information management, representation and understanding. Neurocognitive informatics is a new, emerging field that should help to improve the matching of artificial and natural systems, and inspire better computational algorithms to solve problems that are still beyond the reach of machines. In this position paper examples of neurocognitive inspirations and promising directions in this area are given
Autoplan: A self-processing network model for an extended blocks world planning environment
Self-processing network models (neural/connectionist models, marker passing/message passing networks, etc.) are currently undergoing intense investigation for a variety of information processing applications. These models are potentially very powerful in that they support a large amount of explicit parallel processing, and they cleanly integrate high level and low level information processing. However they are currently limited by a lack of understanding of how to apply them effectively in many application areas. The formulation of self-processing network methods for dynamic, reactive planning is studied. The long-term goal is to formulate robust, computationally effective information processing methods for the distributed control of semiautonomous exploration systems, e.g., the Mars Rover. The current research effort is focusing on hierarchical plan generation, execution and revision through local operations in an extended blocks world environment. This scenario involves many challenging features that would be encountered in a real planning and control environment: multiple simultaneous goals, parallel as well as sequential action execution, action sequencing determined not only by goals and their interactions but also by limited resources (e.g., three tasks, two acting agents), need to interpret unanticipated events and react appropriately through replanning, etc
Neural blackboard architectures of combinatorial structures in cognition
Human cognition is unique in the way in which it relies on combinatorial (or compositional) structures. Language provides ample evidence for the existence of combinatorial structures, but they can also be found in visual cognition. To understand the neural basis of human cognition, it is therefore essential to understand how combinatorial structures can be instantiated in neural terms. In his recent book on the foundations of language, Jackendoff described four fundamental problems for a neural instantiation of combinatorial structures: the massiveness of the binding problem, the problem of 2, the problem of variables and the transformation of combinatorial structures from working memory to long-term memory. This paper aims to show that these problems can be solved by means of neural ‘blackboard’ architectures. For this purpose, a neural blackboard architecture for sentence structure is presented. In this architecture, neural structures that encode for words are temporarily bound in a manner that preserves the structure of the sentence. It is shown that the architecture solves the four problems presented by Jackendoff. The ability of the architecture to instantiate sentence structures is illustrated with examples of sentence complexity observed in human language performance. Similarities exist between the architecture for sentence structure and blackboard architectures for combinatorial structures in visual cognition, derived from the structure of the visual cortex. These architectures are briefly discussed, together with an example of a combinatorial structure in which the blackboard architectures for language and vision are combined. In this way, the architecture for language is grounded in perception
Modeling Option and Strategy Choices with Connectionist Networks: Towards an Integrative Model of Automatic and Deliberate Decision Making
We claim that understanding human decisions requires that both automatic and deliberate processes be considered. First, we sketch the qualitative differences between two hypothetical processing systems, an automatic and a deliberate system. Second, we show the potential that connectionism offers for modeling processes of decision making and discuss some empirical evidence. Specifically, we posit that the integration of information and the application of a selection rule are governed by the automatic system. The deliberate system is assumed to be responsible for information search, inferences and the modification of the network that the automatic processes act on. Third, we critically evaluate the multiple-strategy approach to decision making. We introduce the basic assumption of an integrative approach stating that individuals apply an all-purpose rule for decisions but use different strategies for information search. Fourth, we develop a connectionist framework that explains the interaction between automatic and deliberate processes and is able to account for choices both at the option and at the strategy level.System 1, Intuition, Reasoning, Control, Routines, Connectionist Model, Parallel Constraint Satisfaction
Are Face and Object Recognition Independent? A Neurocomputational Modeling Exploration
Are face and object recognition abilities independent? Although it is
commonly believed that they are, Gauthier et al.(2014) recently showed that
these abilities become more correlated as experience with nonface categories
increases. They argued that there is a single underlying visual ability, v,
that is expressed in performance with both face and nonface categories as
experience grows. Using the Cambridge Face Memory Test and the Vanderbilt
Expertise Test, they showed that the shared variance between Cambridge Face
Memory Test and Vanderbilt Expertise Test performance increases monotonically
as experience increases. Here, we address why a shared resource across
different visual domains does not lead to competition and to an inverse
correlation in abilities? We explain this conundrum using our
neurocomputational model of face and object processing (The Model, TM). Our
results show that, as in the behavioral data, the correlation between
subordinate level face and object recognition accuracy increases as experience
grows. We suggest that different domains do not compete for resources because
the relevant features are shared between faces and objects. The essential power
of experience is to generate a "spreading transform" for faces that generalizes
to objects that must be individuated. Interestingly, when the task of the
network is basic level categorization, no increase in the correlation between
domains is observed. Hence, our model predicts that it is the type of
experience that matters and that the source of the correlation is in the
fusiform face area, rather than in cortical areas that subserve basic level
categorization. This result is consistent with our previous modeling
elucidating why the FFA is recruited for novel domains of expertise (Tong et
al., 2008)
Coherence Shifts in Probabilistic Inference Tasks
The fast-and-frugal heuristics approach to probabilistic inference assumes that individuals often employ simple heuristics to integrate cue information that commonly function in a non-reciprocal fashion. Specifically, the subjective validity of a certain cue remains stable during the application of a heuristic and is not changed by the presence or absence of another cue. The parallel-constraint-satisfaction model, in contrast, predicts that information is processed in a reciprocal fashion. Specifically, it assumes that subjective cue validities interactively af-fect each other and are modified to coherently support the favored choice. Corresponding to the model’s simulation, we predicted the direction of such coherence shifts.Cue validities were measured before, after (Exp. 1) and during judgment (Exp. 2 & 3). Coherence shifts were found in environments involving real-world cue knowledge (weather forecasts) and in a domain for which the application of fast-and-frugal heuristics has been demonstrated (city-size tasks). The results indicate that subjective cue validities are not fixed parameters, but that they are interactively changed to form coherent representations of the task.Judgment, Connectionism, Parallel Constraint Satisfaction, Fast-and-Frugal Heuristics, Adaptive Decision Making, Bounded Rationality
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