249,859 research outputs found
Modeling Evolutionary Dynamics of Lurking in Social Networks
Lurking is a complex user-behavioral phenomenon that occurs in all
large-scale online communities and social networks. It generally refers to the
behavior characterizing users that benefit from the information produced by
others in the community without actively contributing back to the production of
social content. The amount and evolution of lurkers may strongly affect an
online social environment, therefore understanding the lurking dynamics and
identifying strategies to curb this trend are relevant problems. In this
regard, we introduce the Lurker Game, i.e., a model for analyzing the
transitions from a lurking to a non-lurking (i.e., active) user role, and vice
versa, in terms of evolutionary game theory. We evaluate the proposed Lurker
Game by arranging agents on complex networks and analyzing the system
evolution, seeking relations between the network topology and the final
equilibrium of the game. Results suggest that the Lurker Game is suitable to
model the lurking dynamics, showing how the adoption of rewarding mechanisms
combined with the modeling of hypothetical heterogeneity of users' interests
may lead users in an online community towards a cooperative behavior.Comment: 13 pages, 5 figures. Accepted at CompleNet 201
Decentralized Protection Strategies against SIS Epidemics in Networks
Defining an optimal protection strategy against viruses, spam propagation or
any other kind of contamination process is an important feature for designing
new networks and architectures. In this work, we consider decentralized optimal
protection strategies when a virus is propagating over a network through a SIS
epidemic process. We assume that each node in the network can fully protect
itself from infection at a constant cost, or the node can use recovery
software, once it is infected.
We model our system using a game theoretic framework and find pure, mixed
equilibria, and the Price of Anarchy (PoA) in several network topologies.
Further, we propose both a decentralized algorithm and an iterative procedure
to compute a pure equilibrium in the general case of a multiple communities
network. Finally, we evaluate the algorithms and give numerical illustrations
of all our results.Comment: accepted for publication in IEEE Transactions on Control of Network
System
Opinion Polarization by Learning from Social Feedback
We explore a new mechanism to explain polarization phenomena in opinion
dynamics in which agents evaluate alternative views on the basis of the social
feedback obtained on expressing them. High support of the favored opinion in
the social environment, is treated as a positive feedback which reinforces the
value associated to this opinion. In connected networks of sufficiently high
modularity, different groups of agents can form strong convictions of competing
opinions. Linking the social feedback process to standard equilibrium concepts
we analytically characterize sufficient conditions for the stability of
bi-polarization. While previous models have emphasized the polarization effects
of deliberative argument-based communication, our model highlights an affective
experience-based route to polarization, without assumptions about negative
influence or bounded confidence.Comment: Presented at the Social Simulation Conference (Dublin 2017
Community at the Courts: Social and Community Interactions at Public Basketball Courts
Based on over 60 informal interviews conducted at two public basketball courts, this study utilizes grounded theory to trace class- and race-based differences in the social interactions occurring at both parks. By comparing social interactions between a white, middle class basketball court, and a black, lower class basketball court, I argue that social engagement is not be declining for all segments of society as some theorists suggest. Moreover, I argue that the relationships forged at the basketball court in a predominantly black, working-class neighborhood prove to be more meaningful and have deeper benefits than those forged at a basketball court in a white, middle-class neighborhood. I show that public places serve as a source of social status for participants of pick-up basketball and that social status stemming from pick-up basketball varies in importance based on the socioeconomic status of the participants. Further, I contend that public places in low-income neighborhoods can serve as a vehicle for establishing social networks in the surrounding community, affirming and maintaining status, and realizing personal fulfillment
The Naming Game in Social Networks: Community Formation and Consensus Engineering
We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat.
Mech.: Theory Exp. P06014] in empirical social networks. This stylized
agent-based model captures essential features of agreement dynamics in a
network of autonomous agents, corresponding to the development of shared
classification schemes in a network of artificial agents or opinion spreading
and social dynamics in social networks. Our study focuses on the impact that
communities in the underlying social graphs have on the outcome of the
agreement process. We find that networks with strong community structure hinder
the system from reaching global agreement; the evolution of the Naming Game in
these networks maintains clusters of coexisting opinions indefinitely. Further,
we investigate agent-based network strategies to facilitate convergence to
global consensus.Comment: The original publication is available at
http://www.springerlink.com/content/70370l311m1u0ng3
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