15,145 research outputs found

    Conversational Agents, Humorous Act Construction, and Social Intelligence

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    Humans use humour to ease communication problems in human-human interaction and \ud in a similar way humour can be used to solve communication problems that arise\ud with human-computer interaction. We discuss the role of embodied conversational\ud agents in human-computer interaction and we have observations on the generation\ud of humorous acts and on the appropriateness of displaying them by embodied\ud conversational agents in order to smoothen, when necessary, their interactions\ud with a human partner. The humorous acts we consider are generated spontaneously.\ud They are the product of an appraisal of the conversational situation and the\ud possibility to generate a humorous act from the elements that make up this\ud conversational situation, in particular the interaction history of the\ud conversational partners

    Dialogue structure models: an engineering approach to machine analysis and generation of dialogue

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    The problem area addressed within this research is the processing and understanding of natural English dialogue by computer. The presented work fundamentally constitutes the development of a theory for modelling natural dialogue, and the practical implementation of that theory. There are two major aspects of consideration within the theory: the modelling of dialogue structure is balanced against certain individual factors. The structure of the dialogue is modelled via the mechanism of the Dialogue Structure Models and its constituent parts, accounting for situational context, participant motivation, participant role(s) and other contributory factors. The individual factors, on the other hand, are peculiar to the dialogue currently in progress, and cannot be pre-determined in the way that structure can. These factors include:1. The personal characteristics of the participants (their personalities, backgrounds, interests and belief systems); 2. The overall mood of the participant (how (s)he is feeling today; the emotional state of the participant); 3. Instantiation factors relating to the events and circumstances of the particular dialogue in progress. (For example, how a participant reacts intellectually or emotionally to what the other person has just said).A description of the implementation of this theory is presented, followed by a discussion of the testing techniques used to ensure that the original criteria for success have been met

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    Understanding Collaborative Sensemaking for System Design — An Investigation of Musicians\u27 Practice

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    There is surprisingly little written in information science and technology literature about the design of tools used to support the collaboration of creators. Understanding collaborative sensemaking through the use of language has been traditionally applied to non-work domains, but this method is also well-suited for informing hypotheses about the design collaborative systems. The presence of ubiquitous, mobile technology, and development of multi-user virtual spaces invites investigation of design which is based on naturalistic, real world, creative group behaviors, including the collaborative work of musicians. This thesis is considering the co-construction of new (musical) knowledge by small groups. Co-construction of new knowledge is critical to the definition of an information system because it emphasizes coordination and resource sharing among group members (versus individual members independently doing their own tasks and only coming together to collate their contributions as a final product). This work situates the locus of creativity on the process itself, rather than on the output (the musical result) or the individuals (members of the band). This thesis describes a way to apply quantitative observations to inform qualitative assessment of the characteristics of collaborative sensemaking in groups. Conversational data were obtained from nine face-to-face collaborative composing sessions, involving three separate bands producing 18 hours of recorded interactions. Topical characteristics of the discussion, namely objects, plans, properties and performance; as well as emergent patterns of generative, evaluative, revision, and management conversational acts within the group were seen as indicative of knowledge construction. The findings report the use of collaborative pathways: iterative cycles of generation, evaluation and revision of temporary solutions used to move the collaboration forward. In addition, bracketing of temporary solutions served to help collaborators reuse content and offload attentional resources. Ambiguity in language, evaluation criteria, goal formation, and group awareness meant that existing knowledge representations were insufficient in making sense of incoming data and necessitated reformulating those representations. Further, strategic use of affective language was found to be instrumental in bridging knowledge gaps. Based on these findings, features of a collaborative system are proposed to help in facilitating sensemaking routines at various stages of a creative task. This research contributes to the theoretical understanding of collaborative sensemaking during non-work, creative activities in order to inform the design of systems for supporting these activities. By studying an environment which forms a potential microcosm of virtual interaction between groups, it provides a framework for understanding and automating collaborative discussion content in terms of the features of dialogue

    A Study of Accomodation of Prosodic and Temporal Features in Spoken Dialogues in View of Speech Technology Applications

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    Inter-speaker accommodation is a well-known property of human speech and human interaction in general. Broadly it refers to the behavioural patterns of two (or more) interactants and the effect of the (verbal and non-verbal) behaviour of each to that of the other(s). Implementation of thisbehavior in spoken dialogue systems is desirable as an improvement on the naturalness of humanmachine interaction. However, traditional qualitative descriptions of accommodation phenomena do not provide sufficient information for such an implementation. Therefore, a quantitativedescription of inter-speaker accommodation is required. This thesis proposes a methodology of monitoring accommodation during a human or humancomputer dialogue, which utilizes a moving average filter over sequential frames for each speaker. These frames are time-aligned across the speakers, hence the name Time Aligned Moving Average (TAMA). Analysis of spontaneous human dialogue recordings by means of the TAMA methodology reveals ubiquitous accommodation of prosodic features (pitch, intensity and speech rate) across interlocutors, and allows for statistical (time series) modeling of the behaviour, in a way which is meaningful for implementation in spoken dialogue system (SDS) environments.In addition, a novel dialogue representation is proposed that provides an additional point of view to that of TAMA in monitoring accommodation of temporal features (inter-speaker pause length and overlap frequency). This representation is a percentage turn distribution of individual speakercontributions in a dialogue frame which circumvents strict attribution of speaker-turns, by considering both interlocutors as synchronously active. Both TAMA and turn distribution metrics indicate that correlation of average pause length and overlap frequency between speakers can be attributed to accommodation (a debated issue), and point to possible improvements in SDS “turntaking” behaviour. Although the findings of the prosodic and temporal analyses can directly inform SDS implementations, further work is required in order to describe inter-speaker accommodation sufficiently, as well as to develop an adequate testing platform for evaluating the magnitude ofperceived improvement in human-machine interaction. Therefore, this thesis constitutes a first step towards a convincingly useful implementation of accommodation in spoken dialogue systems

    Timing and coordination of turn-taking

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    Inferring Acceptance and Rejection in Dialogue by Default Rules of Inference

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    This paper discusses the processes by which conversants in a dialogue can infer whether their assertions and proposals have been accepted or rejected by their conversational partners. It expands on previous work by showing that logical consistency is a necessary indicator of acceptance, but that it is not sufficient, and that logical inconsistency is sufficient as an indicator of rejection, but it is not necessary. I show how conversants can use information structure and prosody as well as logical reasoning in distinguishing between acceptances and logically consistent rejections, and relate this work to previous work on implicature and default reasoning by introducing three new classes of rejection: {\sc implicature rejections}, {\sc epistemic rejections} and {\sc deliberation rejections}. I show how these rejections are inferred as a result of default inferences, which, by other analyses, would have been blocked by the context. In order to account for these facts, I propose a model of the common ground that allows these default inferences to go through, and show how the model, originally proposed to account for the various forms of acceptance, can also model all types of rejection.Comment: 37 pages, uses fullpage, lingmacros, name

    Theological dramatics and post-Christian drama: Hans Urs von Balthasar's dialogues with twentieth-century theatre

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    This thesis examines Hans Urs von Balthasar's theological dialogues with twentieth-century theatre. It locates them in the context of his vision of theo-drama, showing that they are grounded in a Christological intuition of what drama is. An account of Balthasar's theodramatic hermeneutics introduces his theatrical vocabulary, a scheme of two inter-related triads and consequent themes, in which the ultimate term of dramatic reality is theological. His hermeneutics appropriates theatre practice as a theological resource, in a way by which not only the practitioners' theological status but also their dramatic potential is exposed. I offer a model of Balthasar's understanding of life as drama in three dimensions, the natural-human, the ecclesial- personal and the eschatological-final, arguing that he requires twentieth-century theatre to be post-Christian in as much as it is dramatic. I focus on dialogues with theatre directors and show how Balthasar uses his theological standard for drama to interpret directors as post-Christian and then, in dialogue with that interpretation, to find them either protesting or parodic in respect of Christian theodramatic reality. A particular study of Balthasar's dialogue with Peter Brook outlines, on Brook's terms, the relationship between life and drama and considers Brook's rhetorical use of Christian imagery, especially that of incarnation and grace. This highlights the extent to which Balthasar selectively appropriates aspects of Brook's work as post-Christian and makes that appropriation, and not Brook's own stance. Brook's situation as his dialogue partner. From such specific considerations, I question whether Balthasar's is a strategy for genuine dialogue. I argue that Balthasar considers dialogue itself as a dramatic phenomenon internally relative to God's dramatic activity in Christ and conclude that his account and practice of dialogue is only sustainable within this perspective
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