7 research outputs found
Overview of on-line data processing for MST radars (keynote paper), part 7
The most important aspects of the processing of MST radar data are discussed. The important points of on-line data processing for MST radar are reviewed. The goals of the on-line and now almost exclusively digital processing, procedures are to achieve good altitude resolution and coverage, good frequency (Doppler shift) resolution, and good time resolution, while avoiding, the problems of range and frequency ambiguity (aliasing), ground clutter, and interference. Achieving optimum results requires pulse compression and some coherent integration. The first allows full utilization of the average power capability of the transmitter and the second reduces the computing requirements
A CMOS Digital Beamforming Receiver
As the demand for high speed communication is increasing, emerging wireless techniques seek to utilize unoccupied frequency ranges, such as the mm-wave range. Due to high path loss for higher carrier frequencies, beamforming is an essential technology for mm-wave communication. Compared to analog beamforming, digital beamforming provides multiple simultaneous beams without an SNR penalty, is more accurate, enables faster steering, and provides full access to each element. Despite these advantages, digital beamforming has been limited by high power consumption, large die area, and the need for large numbers of analog-to-digital converters. Furthermore, beam squinting errors and ADC non-linearity limit the use of large digital beamforming arrays. We address these limitations.
First, we address the power and area challenge by combining Interleaved Bit Stream Processing (IL-BSP) with power and area efficient Continuous-Time Band-Pass Delta-Sigma Modulators (CTBPDSMs). Compared to conventional DSP, IL-BSP reduces both power and area by 80%. Furthermore, the new CTBPDSM architecture reduces ADC area by 67% and the energy per conversion by 43% compared to previous work.
Second, we introduce the first integrated digital true-time-delay digital beamforming receiver to resolve the beam squinting. True-time-delay beamforming eliminates squinting, making it an ideal choice for large-array wide-bandwidth applications.
Third, we present a new current-steering DAC architecture that provides a constant output impedance to improve ADC linearity. This significantly reduces distortion, leading to an SFDR improvement of 13.7 dB from the array.
Finally, we provide analysis to show that the ADC power consumption of a digital beamformer is comparable to that of the ADC power for an analog beamformer.
To summarize, we present a prototype phased array and a prototype timed array, both with 16 elements, 4 independent beams, a 1 GHz center frequency, and a 100 MHz bandwidth. Both the phased array and timed array achieve nearly ideal conventional and adaptive beam patterns, including beam tapering and adaptive nulling. With an 11.2 dB array gain, the phased array achieves a 58.5 dB SNDR over a 100 MHz bandwidth, while consuming 312 mW and occupying 0.22 mm2. The timed array achieves an EVM better than -37 dB for 5 MBd QAM-256 and QAM-512, occupies only 0.29 mm2, and consumes 453 mW.PHDElectrical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttps://deepblue.lib.umich.edu/bitstream/2027.42/147716/1/smjang_1.pd
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Playing with masks : an exploration of craft and performance
textCollaboration between the playwright, director, designer and technicians is the backbone of theater. Costume designers, after discussion with the director and the other designers, rely on costume technicians to realize their ideas. The technician’s hands then realize the artistic vision. But what would the technicians try if there were no constraints? I am a technician, a craftsperson who is inspired not just by the play, but also by process, by methods. With every new technique I learn, I imagine the new ways it could be put to use, and the objects I would create if time and resources were not a factor. Imagined objects are seldom created. Once made, these objects exist without a performance, without a purpose. A costume not worn is an unfulfilled destiny. But maybe the pieces I want to make can be given a narrative after the act of construction, or during construction. I’m interested in exploring my ability to be a generative artist. How can my inspiration feed back into the theater community? Can a costume technician’s experimentation have a place in creating new theater? My thesis has two components, exploring my two interests. Those two interests are the creation of objects and the creation of a story. The first component, object creation, was an exploratory study of mask and headdress making techniques. I experimented with new techniques, such as 3-D printing, testing the limitations of new technology. The second component, story creation, was a collaborative process. My collaborator, Brian Oglesby, and I worked concurrently. Brian is a playwright, and as he wrote the play, I made the objects. Our processes mirrored each other. The narrative of the play incorporated the masks and headpieces I made. This project created a theater piece based on the experimentation of a costume technician, and presents a new way for future technicians to think about their work and to have their stories told.Theatre and Danc
Design/cost tradeoff studies. Appendix A. Supporting analyses and tradeoffs, book 2. Earth Observatory Satellite system definition study (EOS)
Attitude reference systems for use with the Earth Observatory Satellite (EOS) are described. The systems considered are fixed and gimbaled star trackers, star mappers, and digital sun sensors. Covariance analyses were performed to determine performance for the most promising candidate in low altitude and synchronous orbits. The performance of attitude estimators that employ gyroscopes which are periodically updated by a star sensor is established by a single axis covariance analysis. The other systems considered are: (1) the propulsion system design, (2) electric power and electrical integration, (3) thermal control, (4) ground data processing, and (5) the test plan and cost reduction aspects of observatory integration and test
Middle Atmosphere Program. Handbook for MAP. Volume 14: URSI/SCOSTEP Workshop on Technical Aspects of MST Radar
Various topics relative to middle atmosphere research were discussed. meteorological and aeronomical requirements for mesosphere-stratosphere-troposphere (MST) radar networks, general circulation of the middle atmosphere, the interpretation of radar returns from clear air, spaced antenna and Doppler techniques for velocity measurement, and techniques for the study of gravity waves and turbulence are among the topics discussed