2,583 research outputs found

    Towards a Queueing-Based Framework for In-Network Function Computation

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    We seek to develop network algorithms for function computation in sensor networks. Specifically, we want dynamic joint aggregation, routing, and scheduling algorithms that have analytically provable performance benefits due to in-network computation as compared to simple data forwarding. To this end, we define a class of functions, the Fully-Multiplexible functions, which includes several functions such as parity, MAX, and k th -order statistics. For such functions we exactly characterize the maximum achievable refresh rate of the network in terms of an underlying graph primitive, the min-mincut. In acyclic wireline networks, we show that the maximum refresh rate is achievable by a simple algorithm that is dynamic, distributed, and only dependent on local information. In the case of wireless networks, we provide a MaxWeight-like algorithm with dynamic flow splitting, which is shown to be throughput-optimal

    Creating an Agent Based Framework to Maximize Information Utility

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    With increased reliance on communications to conduct military operations, information centric network management becomes vital. A Defense department study of information management for net-centric operations lists the need for tools for information triage (based on relevance, priority, and quality) to counter information overload, semi-automated mechanisms for assessment of quality and relevance of information, and advances to enhance cognition and information understanding in the context of missions [30]. Maximizing information utility to match mission objectives is a complex problem that requires a comprehensive solution in information classification, in scheduling, in resource allocation, and in QoS support. Of these research areas, the resource allocation mechanism provides a framework to build the entire solution. Through an agent based mindset, the lessons of robot control architecture are applied to the network domain. The task of managing information flows is achieved with a hybrid reactive architecture. By demonstration, the reactive agent responds to the observed state of the network through the Unified Behavior Framework (UBF). As information flows relay through the network, agents in the network nodes limit resource contention to improve average utility and create a network with smarter bandwidth utilization. While this is an important result for information maximization, the agent based framework may have broader applications for managing communication networks

    Formal Abstractions for Packet Scheduling

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    This paper studies PIFO trees from a programming language perspective. PIFO trees are a recently proposed model for programmable packet schedulers. They can express a wide range of scheduling algorithms including strict priority, weighted fair queueing, hierarchical schemes, and more. However, their semantic properties are not well understood. We formalize the syntax and semantics of PIFO trees in terms of an operational model. We also develop an alternate semantics in terms of permutations on lists of packets, prove theorems characterizing expressiveness, and develop an embedding algorithm for replicating the behavior of one with another. We present a prototype implementation of PIFO trees in OCaml and relate its behavior to a hardware switch on a variety of standard and novel scheduling algorithms.Comment: 25 pages, 12 figure

    Analysis of adaptive algorithms for an integrated communication network

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    Techniques were examined that trade communication bandwidth for decreased transmission delays. When the network is lightly used, these schemes attempt to use additional network resources to decrease communication delays. As the network utilization rises, the schemes degrade gracefully, still providing service but with minimal use of the network. Because the schemes use a combination of circuit and packet switching, they should respond to variations in the types and amounts of network traffic. Also, a combination of circuit and packet switching to support the widely varying traffic demands imposed on an integrated network was investigated. The packet switched component is best suited to bursty traffic where some delays in delivery are acceptable. The circuit switched component is reserved for traffic that must meet real time constraints. Selected packet routing algorithms that might be used in an integrated network were simulated. An integrated traffic places widely varying workload demands on a network. Adaptive algorithms were identified, ones that respond to both the transient and evolutionary changes that arise in integrated networks. A new algorithm was developed, hybrid weighted routing, that adapts to workload changes

    Learning algorithms for the control of routing in integrated service communication networks

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    There is a high degree of uncertainty regarding the nature of traffic on future integrated service networks. This uncertainty motivates the use of adaptive resource allocation policies that can take advantage of the statistical fluctuations in the traffic demands. The adaptive control mechanisms must be 'lightweight', in terms of their overheads, and scale to potentially large networks with many traffic flows. Adaptive routing is one form of adaptive resource allocation, and this thesis considers the application of Stochastic Learning Automata (SLA) for distributed, lightweight adaptive routing in future integrated service communication networks. The thesis begins with a broad critical review of the use of Artificial Intelligence (AI) techniques applied to the control of communication networks. Detailed simulation models of integrated service networks are then constructed, and learning automata based routing is compared with traditional techniques on large scale networks. Learning automata are examined for the 'Quality-of-Service' (QoS) routing problem in realistic network topologies, where flows may be routed in the network subject to multiple QoS metrics, such as bandwidth and delay. It is found that learning automata based routing gives considerable blocking probability improvements over shortest path routing, despite only using local connectivity information and a simple probabilistic updating strategy. Furthermore, automata are considered for routing in more complex environments spanning issues such as multi-rate traffic, trunk reservation, routing over multiple domains, routing in high bandwidth-delay product networks and the use of learning automata as a background learning process. Automata are also examined for routing of both 'real-time' and 'non-real-time' traffics in an integrated traffic environment, where the non-real-time traffic has access to the bandwidth 'left over' by the real-time traffic. It is found that adopting learning automata for the routing of the real-time traffic may improve the performance to both real and non-real-time traffics under certain conditions. In addition, it is found that one set of learning automata may route both traffic types satisfactorily. Automata are considered for the routing of multicast connections in receiver-oriented, dynamic environments, where receivers may join and leave the multicast sessions dynamically. Automata are shown to be able to minimise the average delay or the total cost of the resulting trees using the appropriate feedback from the environment. Automata provide a distributed solution to the dynamic multicast problem, requiring purely local connectivity information and a simple updating strategy. Finally, automata are considered for the routing of multicast connections that require QoS guarantees, again in receiver-oriented dynamic environments. It is found that the distributed application of learning automata leads to considerably lower blocking probabilities than a shortest path tree approach, due to a combination of load balancing and minimum cost behaviour

    Achieving Optimal Throughput and Near-Optimal Asymptotic Delay Performance in Multi-Channel Wireless Networks with Low Complexity: A Practical Greedy Scheduling Policy

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    In this paper, we focus on the scheduling problem in multi-channel wireless networks, e.g., the downlink of a single cell in fourth generation (4G) OFDM-based cellular networks. Our goal is to design practical scheduling policies that can achieve provably good performance in terms of both throughput and delay, at a low complexity. While a class of O(n2.5logn)O(n^{2.5} \log n)-complexity hybrid scheduling policies are recently developed to guarantee both rate-function delay optimality (in the many-channel many-user asymptotic regime) and throughput optimality (in the general non-asymptotic setting), their practical complexity is typically high. To address this issue, we develop a simple greedy policy called Delay-based Server-Side-Greedy (D-SSG) with a \lower complexity 2n2+2n2n^2+2n, and rigorously prove that D-SSG not only achieves throughput optimality, but also guarantees near-optimal asymptotic delay performance. Specifically, we show that the rate-function attained by D-SSG for any delay-violation threshold bb, is no smaller than the maximum achievable rate-function by any scheduling policy for threshold b1b-1. Thus, we are able to achieve a reduction in complexity (from O(n2.5logn)O(n^{2.5} \log n) of the hybrid policies to 2n2+2n2n^2 + 2n) with a minimal drop in the delay performance. More importantly, in practice, D-SSG generally has a substantially lower complexity than the hybrid policies that typically have a large constant factor hidden in the O()O(\cdot) notation. Finally, we conduct numerical simulations to validate our theoretical results in various scenarios. The simulation results show that D-SSG not only guarantees a near-optimal rate-function, but also empirically is virtually indistinguishable from delay-optimal policies.Comment: Accepted for publication by the IEEE/ACM Transactions on Networking, February 2014. A preliminary version of this work was presented at IEEE INFOCOM 2013, Turin, Italy, April 201
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