1,930 research outputs found
Joint QoS multicast routing and channel assignment in multiradio multichannel wireless mesh networks using intelligent computational methods
Copyright @ 2010 Elsevier B.V. All rights reserved.In this paper, the quality of service multicast routing and channel assignment (QoS-MRCA) problem is investigated. It is proved to be a NP-hard problem. Previous work separates the multicast tree construction from the channel assignment. Therefore they bear severe drawback, that is, channel assignment cannot work well with the determined multicast tree. In this paper, we integrate them together and solve it by intelligent computational methods. First, we develop a unified framework which consists of the problem formulation, the solution representation, the fitness function, and the channel assignment algorithm. Then, we propose three separate algorithms based on three representative intelligent computational methods (i.e., genetic algorithm, simulated annealing, and tabu search). These three algorithms aim to search minimum-interference multicast trees which also satisfy the end-to-end delay constraint and optimize the usage of the scarce radio network resource in wireless mesh networks. To achieve this goal, the optimization techniques based on state of the art genetic algorithm and the techniques to control the annealing process and the tabu search procedure are well developed separately. Simulation results show that the proposed three intelligent computational methods based multicast algorithms all achieve better performance in terms of both the total channel conflict and the tree cost than those comparative references.This work was supported by the Engineering and Physical Sciences Research Council (EPSRC) of UK under Grant EP/E060722/1
A Linear Network Code Construction for General Integer Connections Based on the Constraint Satisfaction Problem
The problem of finding network codes for general connections is inherently
difficult in capacity constrained networks. Resource minimization for general
connections with network coding is further complicated. Existing methods for
identifying solutions mainly rely on highly restricted classes of network
codes, and are almost all centralized. In this paper, we introduce linear
network mixing coefficients for code constructions of general connections that
generalize random linear network coding (RLNC) for multicast connections. For
such code constructions, we pose the problem of cost minimization for the
subgraph involved in the coding solution and relate this minimization to a
path-based Constraint Satisfaction Problem (CSP) and an edge-based CSP. While
CSPs are NP-complete in general, we present a path-based probabilistic
distributed algorithm and an edge-based probabilistic distributed algorithm
with almost sure convergence in finite time by applying Communication Free
Learning (CFL). Our approach allows fairly general coding across flows,
guarantees no greater cost than routing, and shows a possible distributed
implementation. Numerical results illustrate the performance improvement of our
approach over existing methods.Comment: submitted to TON (conference version published at IEEE GLOBECOM 2015
Optimal Reverse Carpooling Over Wireless Networks - A Distributed Optimization Approach
We focus on a particular form of network coding, reverse carpooling, in a
wireless network where the potentially coded transmitted messages are to be
decoded immediately upon reception. The network is fixed and known, and the
system performance is measured in terms of the number of wireless broadcasts
required to meet multiple unicast demands. Motivated by the structure of the
coding scheme, we formulate the problem as a linear program by introducing a
flow variable for each triple of connected nodes. This allows us to have a
formulation polynomial in the number of nodes. Using dual decomposition and
projected subgradient method, we present a decentralized algorithm to obtain
optimal routing schemes in presence of coding opportunities. We show that the
primal sub-problem can be expressed as a shortest path problem on an
\emph{edge-graph}, and the proposed algorithm requires each node to exchange
information only with its neighbors.Comment: submitted to CISS 201
WiLiTV: A Low-Cost Wireless Framework for Live TV Services
With the evolution of HDTV and Ultra HDTV, the bandwidth requirement for
IP-based TV content is rapidly increasing. Consumers demand uninterrupted
service with a high Quality of Experience (QoE). Service providers are
constantly trying to differentiate themselves by innovating new ways of
distributing content more efficiently with lower cost and higher penetration.
In this work, we propose a cost-efficient wireless framework (WiLiTV) for
delivering live TV services, consisting of a mix of wireless access
technologies (e.g. Satellite, WiFi and LTE overlay links). In the proposed
architecture, live TV content is injected into the network at a few residential
locations using satellite dishes. The content is then further distributed to
other homes using a house-to-house WiFi network or via an overlay LTE network.
Our problem is to construct an optimal TV distribution network with the minimum
number of satellite injection points, while preserving the highest QoE, for
different neighborhood densities. We evaluate the framework using realistic
time-varying demand patterns and a diverse set of home location data. Our study
demonstrates that the architecture requires 75 - 90% fewer satellite injection
points, compared to traditional architectures. Furthermore, we show that most
cost savings can be obtained using simple and practical relay routing
solutions
Reduced-Dimension Linear Transform Coding of Correlated Signals in Networks
A model, called the linear transform network (LTN), is proposed to analyze
the compression and estimation of correlated signals transmitted over directed
acyclic graphs (DAGs). An LTN is a DAG network with multiple source and
receiver nodes. Source nodes transmit subspace projections of random correlated
signals by applying reduced-dimension linear transforms. The subspace
projections are linearly processed by multiple relays and routed to intended
receivers. Each receiver applies a linear estimator to approximate a subset of
the sources with minimum mean squared error (MSE) distortion. The model is
extended to include noisy networks with power constraints on transmitters. A
key task is to compute all local compression matrices and linear estimators in
the network to minimize end-to-end distortion. The non-convex problem is solved
iteratively within an optimization framework using constrained quadratic
programs (QPs). The proposed algorithm recovers as special cases the regular
and distributed Karhunen-Loeve transforms (KLTs). Cut-set lower bounds on the
distortion region of multi-source, multi-receiver networks are given for linear
coding based on convex relaxations. Cut-set lower bounds are also given for any
coding strategy based on information theory. The distortion region and
compression-estimation tradeoffs are illustrated for different communication
demands (e.g. multiple unicast), and graph structures.Comment: 33 pages, 7 figures, To appear in IEEE Transactions on Signal
Processin
Algorithmic Aspects of Energy-Delay Tradeoff in Multihop Cooperative Wireless Networks
We consider the problem of energy-efficient transmission in delay constrained
cooperative multihop wireless networks. The combinatorial nature of cooperative
multihop schemes makes it difficult to design efficient polynomial-time
algorithms for deciding which nodes should take part in cooperation, and when
and with what power they should transmit. In this work, we tackle this problem
in memoryless networks with or without delay constraints, i.e., quality of
service guarantee. We analyze a wide class of setups, including unicast,
multicast, and broadcast, and two main cooperative approaches, namely: energy
accumulation (EA) and mutual information accumulation (MIA). We provide a
generalized algorithmic formulation of the problem that encompasses all those
cases. We investigate the similarities and differences of EA and MIA in our
generalized formulation. We prove that the broadcast and multicast problems
are, in general, not only NP hard but also o(log(n)) inapproximable. We break
these problems into three parts: ordering, scheduling and power control, and
propose a novel algorithm that, given an ordering, can optimally solve the
joint power allocation and scheduling problems simultaneously in polynomial
time. We further show empirically that this algorithm used in conjunction with
an ordering derived heuristically using the Dijkstra's shortest path algorithm
yields near-optimal performance in typical settings. For the unicast case, we
prove that although the problem remains NP hard with MIA, it can be solved
optimally and in polynomial time when EA is used. We further use our algorithm
to study numerically the trade-off between delay and power-efficiency in
cooperative broadcast and compare the performance of EA vs MIA as well as the
performance of our cooperative algorithm with a smart noncooperative algorithm
in a broadcast setting.Comment: 12 pages, 9 figure
Design of Overlay Networks for Internet Multicast - Doctoral Dissertation, August 2002
Multicast is an efficient transmission scheme for supporting group communication in networks. Contrasted with unicast, where multiple point-to-point connections must be used to support communications among a group of users, multicast is more efficient because each data packet is replicated in the network – at the branching points leading to distinguished destinations, thus reducing the transmission load on the data sources and traffic load on the network links. To implement multicast, networks need to incorporate new routing and forwarding mechanisms in addition to the existing are not adequately supported in the current networks. The IP multicast are not adequately supported in the current networks. The IP multicast solution has serious scaling and deployment limitations, and cannot be easily extended to provide more enhanced data services. Furthermore, and perhaps most importantly, IP multicast has ignored the economic nature of the problem, lacking incentives for service providers to deploy the service in wide area networks. Overlay multicast holds promise for the realization of large scale Internet multicast services. An overlay network is a virtual topology constructed on top of the Internet infrastructure. The concept of overlay networks enables multicast to be deployed as a service network rather than a network primitive mechanism, allowing deployment over heterogeneous networks without the need of universal network support. This dissertation addresses the network design aspects of overlay networks to provide scalable multicast services in the Internet. The resources and the network cost in the context of overlay networks are different from that in conventional networks, presenting new challenges and new problems to solve. Our design goal are the maximization of network utility and improved service quality. As the overall network design problem is extremely complex, we divide the problem into three components: the efficient management of session traffic (multicast routing), the provisioning of overlay network resources (bandwidth dimensioning) and overlay topology optimization (service placement). The combined solution provides a comprehensive procedure for planning and managing an overlay multicast network. We also consider a complementary form of overlay multicast called application-level multicast (ALMI). ALMI allows end systems to directly create an overlay multicast session among themselves. This gives applications the flexibility to communicate without relying on service provides. The tradeoff is that users do not have direct control on the topology and data paths taken by the session flows and will typically get lower quality of service due to the best effort nature of the Internet environment. ALMI is therefore suitable for sessions of small size or sessions where all members are well connected to the network. Furthermore, the ALMI framework allows us to experiment with application specific components such as data reliability, in order to identify a useful set of communication semantic for enhanced data services
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