5,105 research outputs found

    Load-Balancing for Parallel Delaunay Triangulations

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    Computing the Delaunay triangulation (DT) of a given point set in RD\mathbb{R}^D is one of the fundamental operations in computational geometry. Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm that merges two partial triangulations by re-triangulating a small subset of their vertices - the border vertices - and combining the three triangulations efficiently via parallel hash table lookups. The input point division should therefore yield roughly equal-sized partitions for good load-balancing and also result in a small number of border vertices for fast merging. In this paper, we present a novel divide-step based on partitioning the triangulation of a small sample of the input points. In experiments on synthetic and real-world data sets, we achieve nearly perfectly balanced partitions and small border triangulations. This almost cuts running time in half compared to non-data-sensitive division schemes on inputs exhibiting an exploitable underlying structure.Comment: Short version submitted to EuroPar 201

    Applications of Geometric Algorithms to Reduce Interference in Wireless Mesh Network

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    In wireless mesh networks such as WLAN (IEEE 802.11s) or WMAN (IEEE 802.11), each node should help to relay packets of neighboring nodes toward gateway using multi-hop routing mechanisms. Wireless mesh networks usually intensively deploy mesh nodes to deal with the problem of dead spot communication. However, the higher density of nodes deployed, the higher radio interference occurred. This causes significant degradation of system performance. In this paper, we first convert network problems into geometry problems in graph theory, and then solve the interference problem by geometric algorithms. We first define line intersection in a graph to reflect radio interference problem in a wireless mesh network. We then use plan sweep algorithm to find intersection lines, if any; employ Voronoi diagram algorithm to delimit the regions among nodes; use Delaunay Triangulation algorithm to reconstruct the graph in order to minimize the interference among nodes. Finally, we use standard deviation to prune off those longer links (higher interference links) to have a further enhancement. The proposed hybrid solution is proved to be able to significantly reduce interference in a wireless mesh network in O(n log n) time complexity.Comment: 24 Pages, JGraph-Hoc Journal 201

    Upper and Lower Bounds for Competitive Online Routing on Delaunay Triangulations

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    Consider a weighted graph G where vertices are points in the plane and edges are line segments. The weight of each edge is the Euclidean distance between its two endpoints. A routing algorithm on G has a competitive ratio of c if the length of the path produced by the algorithm from any vertex s to any vertex t is at most c times the length of the shortest path from s to t in G. If the length of the path is at most c times the Euclidean distance from s to t, we say that the routing algorithm on G has a routing ratio of c.We present an online routing algorithm on the Delaunay triangulation with competitive and routing ratios of 5.90. This improves upon the best known algorithm that has competitive and routing ratio 15.48. The algorithm is a generalization of the deterministic 1-local routing algorithm by Chew on the L1-Delaunay triangulation. When a message follows the routing path produced by our algorithm, its header need only contain the coordinates of s and t. This is an improvement over the currently known competitive routing algorithms on the Delaunay triangulation, for which the header of a message must additionally contain partial sums of distances along the routing path.We also show that the routing ratio of any deterministic k-local algorithm is at least 1.70 for the Delaunay triangulation and 2.70 for the L1-Delaunay triangulation. In the case of the L1-Delaunay triangulation, this implies that even though there exists a path between two points x and y whose length is at most 2.61|[xy]| (where |[xy]| denotes the length of the line segment [xy]), it is not always possible to route a message along a path of length less than 2.70|[xy]|. From these bounds on the routing ratio, we derive lower bounds on the competitive ratio of 1.23 for Delaunay triangulations and 1.12 for L1-Delaunay triangulations

    On Monotone Sequences of Directed Flips, Triangulations of Polyhedra, and Structural Properties of a Directed Flip Graph

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    This paper studied the geometric and combinatorial aspects of the classical Lawson's flip algorithm in 1972. Let A be a finite set of points in R2, omega be a height function which lifts the vertices of A into R3. Every flip in triangulations of A can be associated with a direction. We first established a relatively obvious relation between monotone sequences of directed flips between triangulations of A and triangulations of the lifted point set of A in R3. We then studied the structural properties of a directed flip graph (a poset) on the set of all triangulations of A. We proved several general properties of this poset which clearly explain when Lawson's algorithm works and why it may fail in general. We further characterised the triangulations which cause failure of Lawson's algorithm, and showed that they must contain redundant interior vertices which are not removable by directed flips. A special case if this result in 3d has been shown by B.Joe in 1989. As an application, we described a simple algorithm to triangulate a special class of 3d non-convex polyhedra. We proved sufficient conditions for the termination of this algorithm and show that it runs in O(n3) time.Comment: 40 pages, 35 figure

    A Fast Algorithm for Well-Spaced Points and Approximate Delaunay Graphs

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    We present a new algorithm that produces a well-spaced superset of points conforming to a given input set in any dimension with guaranteed optimal output size. We also provide an approximate Delaunay graph on the output points. Our algorithm runs in expected time O(2O(d)(nlogn+m))O(2^{O(d)}(n\log n + m)), where nn is the input size, mm is the output point set size, and dd is the ambient dimension. The constants only depend on the desired element quality bounds. To gain this new efficiency, the algorithm approximately maintains the Voronoi diagram of the current set of points by storing a superset of the Delaunay neighbors of each point. By retaining quality of the Voronoi diagram and avoiding the storage of the full Voronoi diagram, a simple exponential dependence on dd is obtained in the running time. Thus, if one only wants the approximate neighbors structure of a refined Delaunay mesh conforming to a set of input points, the algorithm will return a size 2O(d)m2^{O(d)}m graph in 2O(d)(nlogn+m)2^{O(d)}(n\log n + m) expected time. If mm is superlinear in nn, then we can produce a hierarchically well-spaced superset of size 2O(d)n2^{O(d)}n in 2O(d)nlogn2^{O(d)}n\log n expected time.Comment: Full versio
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