5,105 research outputs found
Load-Balancing for Parallel Delaunay Triangulations
Computing the Delaunay triangulation (DT) of a given point set in
is one of the fundamental operations in computational geometry.
Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm
that merges two partial triangulations by re-triangulating a small subset of
their vertices - the border vertices - and combining the three triangulations
efficiently via parallel hash table lookups. The input point division should
therefore yield roughly equal-sized partitions for good load-balancing and also
result in a small number of border vertices for fast merging. In this paper, we
present a novel divide-step based on partitioning the triangulation of a small
sample of the input points. In experiments on synthetic and real-world data
sets, we achieve nearly perfectly balanced partitions and small border
triangulations. This almost cuts running time in half compared to
non-data-sensitive division schemes on inputs exhibiting an exploitable
underlying structure.Comment: Short version submitted to EuroPar 201
Applications of Geometric Algorithms to Reduce Interference in Wireless Mesh Network
In wireless mesh networks such as WLAN (IEEE 802.11s) or WMAN (IEEE 802.11),
each node should help to relay packets of neighboring nodes toward gateway
using multi-hop routing mechanisms. Wireless mesh networks usually intensively
deploy mesh nodes to deal with the problem of dead spot communication. However,
the higher density of nodes deployed, the higher radio interference occurred.
This causes significant degradation of system performance. In this paper, we
first convert network problems into geometry problems in graph theory, and then
solve the interference problem by geometric algorithms. We first define line
intersection in a graph to reflect radio interference problem in a wireless
mesh network. We then use plan sweep algorithm to find intersection lines, if
any; employ Voronoi diagram algorithm to delimit the regions among nodes; use
Delaunay Triangulation algorithm to reconstruct the graph in order to minimize
the interference among nodes. Finally, we use standard deviation to prune off
those longer links (higher interference links) to have a further enhancement.
The proposed hybrid solution is proved to be able to significantly reduce
interference in a wireless mesh network in O(n log n) time complexity.Comment: 24 Pages, JGraph-Hoc Journal 201
Upper and Lower Bounds for Competitive Online Routing on Delaunay Triangulations
Consider a weighted graph G where vertices are points in the plane and edges
are line segments. The weight of each edge is the Euclidean distance between
its two endpoints. A routing algorithm on G has a competitive ratio of c if the
length of the path produced by the algorithm from any vertex s to any vertex t
is at most c times the length of the shortest path from s to t in G. If the
length of the path is at most c times the Euclidean distance from s to t, we
say that the routing algorithm on G has a routing ratio of c.We present an
online routing algorithm on the Delaunay triangulation with competitive and
routing ratios of 5.90. This improves upon the best known algorithm that has
competitive and routing ratio 15.48. The algorithm is a generalization of the
deterministic 1-local routing algorithm by Chew on the L1-Delaunay
triangulation. When a message follows the routing path produced by our
algorithm, its header need only contain the coordinates of s and t. This is an
improvement over the currently known competitive routing algorithms on the
Delaunay triangulation, for which the header of a message must additionally
contain partial sums of distances along the routing path.We also show that the
routing ratio of any deterministic k-local algorithm is at least 1.70 for the
Delaunay triangulation and 2.70 for the L1-Delaunay triangulation. In the case
of the L1-Delaunay triangulation, this implies that even though there exists a
path between two points x and y whose length is at most 2.61|[xy]| (where
|[xy]| denotes the length of the line segment [xy]), it is not always possible
to route a message along a path of length less than 2.70|[xy]|. From these
bounds on the routing ratio, we derive lower bounds on the competitive ratio of
1.23 for Delaunay triangulations and 1.12 for L1-Delaunay triangulations
On Monotone Sequences of Directed Flips, Triangulations of Polyhedra, and Structural Properties of a Directed Flip Graph
This paper studied the geometric and combinatorial aspects of the classical
Lawson's flip algorithm in 1972. Let A be a finite set of points in R2, omega
be a height function which lifts the vertices of A into R3. Every flip in
triangulations of A can be associated with a direction. We first established a
relatively obvious relation between monotone sequences of directed flips
between triangulations of A and triangulations of the lifted point set of A in
R3. We then studied the structural properties of a directed flip graph (a
poset) on the set of all triangulations of A. We proved several general
properties of this poset which clearly explain when Lawson's algorithm works
and why it may fail in general. We further characterised the triangulations
which cause failure of Lawson's algorithm, and showed that they must contain
redundant interior vertices which are not removable by directed flips. A
special case if this result in 3d has been shown by B.Joe in 1989. As an
application, we described a simple algorithm to triangulate a special class of
3d non-convex polyhedra. We proved sufficient conditions for the termination of
this algorithm and show that it runs in O(n3) time.Comment: 40 pages, 35 figure
A Fast Algorithm for Well-Spaced Points and Approximate Delaunay Graphs
We present a new algorithm that produces a well-spaced superset of points
conforming to a given input set in any dimension with guaranteed optimal output
size. We also provide an approximate Delaunay graph on the output points. Our
algorithm runs in expected time , where is the
input size, is the output point set size, and is the ambient dimension.
The constants only depend on the desired element quality bounds.
To gain this new efficiency, the algorithm approximately maintains the
Voronoi diagram of the current set of points by storing a superset of the
Delaunay neighbors of each point. By retaining quality of the Voronoi diagram
and avoiding the storage of the full Voronoi diagram, a simple exponential
dependence on is obtained in the running time. Thus, if one only wants the
approximate neighbors structure of a refined Delaunay mesh conforming to a set
of input points, the algorithm will return a size graph in
expected time. If is superlinear in , then we
can produce a hierarchically well-spaced superset of size in
expected time.Comment: Full versio
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