514 research outputs found

    Robust and MaxMin Optimization under Matroid and Knapsack Uncertainty Sets

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    Consider the following problem: given a set system (U,I) and an edge-weighted graph G = (U, E) on the same universe U, find the set A in I such that the Steiner tree cost with terminals A is as large as possible: "which set in I is the most difficult to connect up?" This is an example of a max-min problem: find the set A in I such that the value of some minimization (covering) problem is as large as possible. In this paper, we show that for certain covering problems which admit good deterministic online algorithms, we can give good algorithms for max-min optimization when the set system I is given by a p-system or q-knapsacks or both. This result is similar to results for constrained maximization of submodular functions. Although many natural covering problems are not even approximately submodular, we show that one can use properties of the online algorithm as a surrogate for submodularity. Moreover, we give stronger connections between max-min optimization and two-stage robust optimization, and hence give improved algorithms for robust versions of various covering problems, for cases where the uncertainty sets are given by p-systems and q-knapsacks.Comment: 17 pages. Preliminary version combining this paper and http://arxiv.org/abs/0912.1045 appeared in ICALP 201

    A 3/2-approximation algorithm for some minimum-cost graph problems

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    International audienceWe consider a class of graph problems introduced in a paper of Goemans and Williamson that involve finding forests of minimum edge cost. This class includes a number of location/routing problems; it also includes a problem in which we are given as input a parameter k, and want to find a forest such that each component has at least k vertices. Goemans and Williamson gave a 2-approximation algorithm for this class of problems. We give an improved 3/2-approximation algorithm

    Prophet Inequalities with Limited Information

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    In the classical prophet inequality, a gambler observes a sequence of stochastic rewards V1,...,VnV_1,...,V_n and must decide, for each reward ViV_i, whether to keep it and stop the game or to forfeit the reward forever and reveal the next value ViV_i. The gambler's goal is to obtain a constant fraction of the expected reward that the optimal offline algorithm would get. Recently, prophet inequalities have been generalized to settings where the gambler can choose kk items, and, more generally, where he can choose any independent set in a matroid. However, all the existing algorithms require the gambler to know the distribution from which the rewards V1,...,VnV_1,...,V_n are drawn. The assumption that the gambler knows the distribution from which V1,...,VnV_1,...,V_n are drawn is very strong. Instead, we work with the much simpler assumption that the gambler only knows a few samples from this distribution. We construct the first single-sample prophet inequalities for many settings of interest, whose guarantees all match the best possible asymptotically, \emph{even with full knowledge of the distribution}. Specifically, we provide a novel single-sample algorithm when the gambler can choose any kk elements whose analysis is based on random walks with limited correlation. In addition, we provide a black-box method for converting specific types of solutions to the related \emph{secretary problem} to single-sample prophet inequalities, and apply it to several existing algorithms. Finally, we provide a constant-sample prophet inequality for constant-degree bipartite matchings. We apply these results to design the first posted-price and multi-dimensional auction mechanisms with limited information in settings with asymmetric bidders

    Cross-monotonic Cost-Sharing Methods for Network Design Games

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    In this thesis we consider some network design games that arise from common network design problems. A network design game involves multiple players who control nodes in a network, each of which has a personal interest in seeing their nodes connected in some manner. To this end, the players will submit bids to a mechanism whose task will be to select which of the players to connect, how to connect their nodes, and how much to charge each player for the connection. We rely on many fundamental results from mechanism design (from [8], [9] & [5]) in this thesis and focus our efforts on designing and analyzing cost-sharing methods. That is, for a given set of players and their connection requirements, our algorithms compute a solution that satisfies all the players’ requirements and calculates ’fair’ prices to charge each of them for the connection. Our cost-sharing methods use a primal-dual framework developed by Agrawal, Klein and Ravi in [1] and generalized by Goemans &Williamson in [3]. We modify the algorithms by using the concept of death-time introduced by K¨onemann, Leonardi & Sch¨afer in [6]. Our main result is a 2-budget balanced and cross-monotonic cost sharing method for the downwards monotone set cover game, which arises naturally from any downwards monotone 0, 1-function. We have also designed a 2-budget balanced and cross-monotonic cost sharing method for two versions of the edge cover game arising from the edge cover problem. These games are special cases of the downwards monotone set cover game. By a result by Immorlica, Mahdian & Mirrokni in [4] our result is best possible for the edge cover game. We also designed a cross-monotonic cost sharing method for a network design game we call the Even Parity Connection game arising from the T-Join problem that generalizes proper cut requirement functions. We can show our algorithm returns cost shares that recover at least half the cost of the solution. We conjecture that our cost sharing method for the even parity connection game is competitive and thus 2-budget balance
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