276,782 research outputs found
Multi-robot team formation control in the GUARDIANS project
Purpose
The GUARDIANS multi-robot team is to be deployed in a large warehouse in smoke. The team is to assist firefighters search the warehouse in the event or danger of a fire. The large dimensions of the environment together with development of smoke which drastically reduces visibility, represent major challenges for search and rescue operations. The GUARDIANS robots guide and accompany
the firefighters on site whilst indicating possible obstacles and the locations of danger and maintaining communications links.
Design/methodology/approach
In order to fulfill the aforementioned tasks the robots need to exhibit certain behaviours. Among the basic behaviours are capabilities to stay together as a
group, that is, generate a formation and navigate while keeping this formation.
The control model used to generate these behaviours is based on the so-called social potential field framework, which we adapt to the specific tasks required for the GUARDIANS scenario. All tasks can be achieved without central control, and some of the behaviours can be performed without explicit communication between the robots.
Findings
The GUARDIANS environment requires flexible formations of the robot team: the formation has to adapt itself to the circumstances. Thus the application has forced us to redefine the concept of a formation. Using the graph-theoretic terminology, we can say that a formation may be stretched out as a path or be compact as a star or wheel. We have implemented the developed behaviours in simulation environments as well as on real ERA-MOBI robots commonly referred to as Erratics. We discuss advantages and shortcomings of our model, based on the simulations as
well as on the implementation with a team of Erratics.</p
Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation (MiG paper)
Exploiting the efficiency and stability of Position-Based Dynamics (PBD), we
introduce a novel crowd simulation method that runs at interactive rates for
hundreds of thousands of agents. Our method enables the detailed modeling of
per-agent behavior in a Lagrangian formulation. We model short-range and
long-range collision avoidance to simulate both sparse and dense crowds. On the
particles representing agents, we formulate a set of positional constraints
that can be readily integrated into a standard PBD solver. We augment the
tentative particle motions with planning velocities to determine the preferred
velocities of agents, and project the positions onto the constraint manifold to
eliminate colliding configurations. The local short-range interaction is
represented with collision and frictional contact between agents, as in the
discrete simulation of granular materials. We incorporate a cohesion model for
modeling collective behaviors and propose a new constraint for dealing with
potential future collisions. Our new method is suitable for use in interactive
games.Comment: 9 page
Identity and Commitment: Sen\u27s Conception of the Individual
This paper develops a conception of personal identity for Amartya Sen’s capability framework that emphasizes his self-scrutinizing aspect of the self and related concept of commitment, and compares this conception to the collective intentionality-based one advanced in Davis (2003c). The paper also distinguishes personal identity and social identity, and contrasts Sen’s framework with recent standard economics’ explanation of social identity in terms of conformity. Sen’s concept of commitment is examined in two formulations, and the later version is related to Bernard Williams’ thinking about identity-conferring commitments. The paper’s concludes by arguing that explaining personal identity as a special capability and possible object of social-economic policy provides one way of resolving the debate over whether the capability framework ought to have a short-list of essential capabilities
Reconciling structure and agency in strategy -as-practice research: Towards a strong- structuration theory approach
An overwhelming focus of research on the micro agency of strategic actors has led to the literature being characterized as demonstrating a micro-myopia, resulting in a micro-isolationism. This means we know little about how the micro interrelates with the macro in strategy work. We address this problem in our conceptual article which adopts a structurationist stance to explicate how strategy-as-practice (SaP) research could be enhanced and extended by paying equal attention to both agency and structure. Specifically, we advance strong structuration theory (SST), a promising development from Giddens’ seminal work on structuration theory, to show how strategic activity can be understood as an ongoing process of structuration unfolding over time. We argue for the use of both types of methodological bracketing (context and conduct analysis), advocating systematic attention to the interplay between macro-societal and micro-local levels of analysis. Our discussion concludes with guidance for researchers inviting them to undertake empirical fieldwork that overcomes SaP’s current micro-myopia, creating a more balanced corpus of work
Towards A Theory-Of-Mind-Inspired Generic Decision-Making Framework
Simulation is widely used to make model-based predictions, but few approaches
have attempted this technique in dynamic physical environments of medium to
high complexity or in general contexts. After an introduction to the cognitive
science concepts from which this work is inspired and the current development
in the use of simulation as a decision-making technique, we propose a generic
framework based on theory of mind, which allows an agent to reason and perform
actions using multiple simulations of automatically created or externally
inputted models of the perceived environment. A description of a partial
implementation is given, which aims to solve a popular game within the
IJCAI2013 AIBirds contest. Results of our approach are presented, in comparison
with the competition benchmark. Finally, future developments regarding the
framework are discussed.Comment: 7 pages, 5 figures, IJCAI 2013 Symposium on AI in Angry Bird
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