5,052 research outputs found

    Dynamically variable step search motion estimation algorithm and a dynamically reconfigurable hardware for its implementation

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    Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available High Definition (HD) video formats, the computational complexity of De full search (FS) ME algorithm is prohibitively high, whereas the PSNR obtained by fast search ME algorithms is low. Therefore, ill this paper, we present Dynamically Variable Step Search (DVSS) ME algorithm for Processing high definition video formats and a dynamically reconfigurable hardware efficiently implementing DVSS algorithm. The architecture for efficiently implementing DVSS algorithm. The simulation results showed that DVSS algorithm performs very close to FS algorithm by searching much fewer search locations than FS algorithm and it outperforms successful past search ME algorithms by searching more search locations than these algorithms. The proposed hardware is implemented in VHDL and is capable, of processing high definition video formats in real time. Therefore, it can be used in consumer electronics products for video compression, frame rate up-conversion and de-interlacing(1)

    A reconfigurable frame interpolation hardware architecture for high definition video

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    Since Frame Rate Up-Conversion (FRC) is started to be used in recent consumer electronics products like High Definition TV, real-time and low cost implementation of FRC algorithms has become very important. Therefore, in this paper, we propose a low cost hardware architecture for realtime implementation of frame interpolation algorithms. The proposed hardware architecture is reconfigurable and it allows adaptive selection of frame interpolation algorithms for each Macroblock. The proposed hardware architecture is implemented in VHDL and mapped to a low cost Xilinx XC3SD1800A-4 FPGA device. The implementation results show that the proposed hardware can run at 101 MHz on this FPGA and consumes 32 BRAMs and 15384 slices

    Motion estimation and CABAC VLSI co-processors for real-time high-quality H.264/AVC video coding

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    Real-time and high-quality video coding is gaining a wide interest in the research and industrial community for different applications. H.264/AVC, a recent standard for high performance video coding, can be successfully exploited in several scenarios including digital video broadcasting, high-definition TV and DVD-based systems, which require to sustain up to tens of Mbits/s. To that purpose this paper proposes optimized architectures for H.264/AVC most critical tasks, Motion estimation and context adaptive binary arithmetic coding. Post synthesis results on sub-micron CMOS standard-cells technologies show that the proposed architectures can actually process in real-time 720 Ă— 480 video sequences at 30 frames/s and grant more than 50 Mbits/s. The achieved circuit complexity and power consumption budgets are suitable for their integration in complex VLSI multimedia systems based either on AHB bus centric on-chip communication system or on novel Network-on-Chip (NoC) infrastructures for MPSoC (Multi-Processor System on Chip

    A high performance hardware architecture for one bit transform based motion estimation

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    Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. One bit transform (IBT) based ME algorithms have low computational complexity. Therefore, in this paper, we propose a high performance systolic hardware architecture for IBT based ME. The proposed hardware performs full search ME for 4 Macroblocks in parallel and it is the fastest IBT based ME hardware reported in the literature. In addition, it uses less on-chip memory than the previous IBT based ME hardware by using a novel data reuse scheme and memory organization. The proposed hardware is implemented in Verilog HDL. It consumes %34 of the slices in a Xilinx XC2VP30-7 FPGA. It works at 115 MHz in the same FPGA and is capable of processing 50 1920x1080 full High Definition frames per second. Therefore, it can be used in consumer electronics products that require real-time video processing or compression

    Data compression techniques applied to high resolution high frame rate video technology

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    An investigation is presented of video data compression applied to microgravity space experiments using High Resolution High Frame Rate Video Technology (HHVT). An extensive survey of methods of video data compression, described in the open literature, was conducted. The survey examines compression methods employing digital computing. The results of the survey are presented. They include a description of each method and assessment of image degradation and video data parameters. An assessment is made of present and near term future technology for implementation of video data compression in high speed imaging system. Results of the assessment are discussed and summarized. The results of a study of a baseline HHVT video system, and approaches for implementation of video data compression, are presented. Case studies of three microgravity experiments are presented and specific compression techniques and implementations are recommended

    Low power motion estimation based frame rate up-conversion hardware designs

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    Recently flat panel high definition television (HDTV) displays with 100 Hz, 120 Hz and 240 Hz picture rates are introduced. However, video materials are captured and broadcast in different temporal resolutions ranging from 24 Hz to 60 Hz. In order to display these video formats correctly on high picture rate displays, new frames should be generated and inserted into the original video sequence to increase its frame rate. Therefore, frame rate upconversion (FRUC) has become a necessity. Motion compensated FRUC (MC-FRUC) algorithms provide better quality results than non-motion compensated FRUC algorithms. These MC-FRUC algorithms consist of two main stages, motion estimation (ME) and motion compensated interpolation (MCI). In ME, motion vectors (MV) are calculated between successive frames, and in MCI this MV data is used to generate a new frame that is inserted between two successive frames, thus doubling the frame rate. In addition to these two main steps, intermediate steps such as refinement of the MV field by various algorithms like motion vector smoothing and bilateral ME refinement may be used to improve the quality of the interpolated video. In this thesis, a perfect absolute difference technique for block matching ME hardware is proposed. The proposed technique reduces the power consumption of a full search ME hardware by 2.2% on a XC2VP30-7 FPGA without any PSNR loss. In addition, a global motion estimation (GME) algorithm and its hardware implementation are proposed. The proposed GME algorithm increases PSNR of 3D recursive search ME algorithm by 2.5% and its hardware implementation is capable of processing 341 720p frames per second. An adaptive technique for GME, which reduces the energy consumption of the GME hardware by 14.37% on a XC6VLX75T FPGA with a 0.17% PSNR loss, is also proposed. Furthermore, an early termination technique for the adaptive bilateral motion estimation (ABIME) algorithm is proposed. The proposed technique reduces the energy consumption of the ABIME hardware by 29% with a 0.04% PSNR loss on a XC6VLX75T FPGA. In addition, an efficient weighted coefficient overlapped block motion compensation (WC-OBMC) hardware which reduces the dynamic power consumption of the reference WC-OBMC hardware by 22% is proposed. The proposed hardware is capable of processing 57 720p frames per second on a XC6VLX75T FPGA. Finally, the ABIME hardware is implemented on a Xilinx ML605 FPGA board

    Novel approximate absolute difference hardware

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    Novel approximate absolute difference hardware

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    Approximate hardware designs have higher performance, smaller area or lower power consumption than exact hardware designs at the expense of lower accuracy. Absolute difference (AD) operation is heavily used in many applications such as motion estimation (ME) for video compression, ME for frame rate conversion, stereo matching for depth estimation. Since most of the applications using AD operation are error tolerant by their nature, approximate hardware designs can be used in these applications. In this paper, novel approximate AD hardware designs are proposed. The proposed approximate AD hardware implementations have higher performance, smaller area and lower power consumption than exact AD hardware implementations at the expense of lower accuracy. They also have less error, smaller area and lower power consumption than the approximate AD hardware implementations which use approximate adders proposed in the literature

    Motion estimation based frame rate conversion hardware designs

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    Frame Rate Up-Conversion (FRC) is the conversion of a lower frame rate video signal to a higher frame rate video signal. FRC algorithms using Motion Estimation (ME) obtain better quality results. Among the block matching ME algorithms, Full Search (FS) achieves the best performance since it searches all search locations in a given search range. However, its computational complexity, especially for the recently available High Definition (HD) video formats, is very high. Therefore, in this thesis, we proposed new ME algorithms for real-time processing of HD video and designed efficient hardware architectures for implementing these ME algorithms. These algorithms perform very close to FS by searching much fewer search locations than FS algorithm. We implemented the proposed hardware architectures in VHDL and mapped them to a Xilinx FPGA. ME for FRC requires finding the true motion among consecutive frames. In order to find the true motion, Vector Median Filter (VMF) is used to smooth the motion vector field obtained by block matching ME. However, VMFs are difficult to implement in real-time due to their high computational complexity. Therefore, in this thesis, we proposed several techniques to reduce the computational complexity of VMFs by using data reuse methodology and by exploiting the spatial correlations in the vector field. In addition, we designed an efficient VMF hardware including the computation reduction techniques exploiting the spatial correlations in the motion vector field. We implemented the proposed hardware architecture in Verilog and mapped it to a Xilinx FPGA. ME based FRC requires interpolation of frames using the motion vectors found by ME. Frame interpolation algorithms also have high computational complexity. Therefore, in this thesis, we proposed a low cost hardware architecture for real-time implementation of frame interpolation algorithms. The proposed hardware architecture is reconfigurable and it allows adaptive selection of frame interpolation algorithms for each Macroblock. We implemented the proposed hardware architecture in VHDL and mapped it to a low cost Xilinx FPGA

    Evaluation of automated decisionmaking methodologies and development of an integrated robotic system simulation

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    A generic computer simulation for manipulator systems (ROBSIM) was implemented and the specific technologies necessary to increase the role of automation in various missions were developed. The specific items developed are: (1) capability for definition of a manipulator system consisting of multiple arms, load objects, and an environment; (2) capability for kinematic analysis, requirements analysis, and response simulation of manipulator motion; (3) postprocessing options such as graphic replay of simulated motion and manipulator parameter plotting; (4) investigation and simulation of various control methods including manual force/torque and active compliances control; (5) evaluation and implementation of three obstacle avoidance methods; (6) video simulation and edge detection; and (7) software simulation validation
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