924 research outputs found
Event detection in field sports video using audio-visual features and a support vector machine
In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable
Audiovisual processing for sports-video summarisation technology
In this thesis a novel audiovisual feature-based scheme is proposed for the automatic summarization of sports-video content The scope of operability of the scheme is designed to encompass the wide variety o f sports genres that come under the description ‘field-sports’. Given the assumption that, in terms of conveying the narrative of a field-sports-video, score-update events constitute the most significant moments, it is proposed that their detection should thus yield a favourable summarisation solution. To this end, a generic methodology is proposed for the automatic identification of score-update events in field-sports-video content. The scheme is based on the development of robust extractors for a set of critical features, which are shown to reliably indicate their locations. The evidence gathered by the feature extractors is combined and analysed using a Support Vector Machine (SVM), which performs the event detection process. An SVM is chosen on the basis that its underlying technology represents an implementation of the latest generation of machine learning algorithms, based on the recent advances in statistical learning. Effectively, an SVM offers a solution to optimising the classification performance of a decision hypothesis, inferred from a given set of training data. Via a learning phase that utilizes a 90-hour field-sports-video trainmg-corpus, the SVM infers a score-update event model by observing patterns in the extracted feature evidence. Using a similar but distinct 90-hour evaluation corpus, the effectiveness of this model is then tested genencally across multiple genres of fieldsports- video including soccer, rugby, field hockey, hurling, and Gaelic football. The results suggest that in terms o f the summarization task, both high event retrieval and content rejection statistics are achievable
Tragic and Comical Networks. Clustering Dramatic Genres According to Structural Properties
There is a growing tradition in the joint field of network studies and drama
history that produces interpretations from the character networks of the
plays.The potential of such an interpretation is that the diagrams provide a
different representation of the relationships between characters as compared to
reading the text or watching the performance. Our aim is to create a method
that is able to cluster texts with similar structures on the basis of the
play's well-interpretable and simple properties, independent from the number of
characters in the drama, or in other words, the size of the network. Finding
these features is the most important part of our research, as well as
establishing the appropriate statistical procedure to calculate the
similarities between the texts. Our data was downloaded from the DraCor
database and analyzed in R (we use the GerDracor and the ShakeDraCor
sub-collection). We want to propose a robust method based on the distribution
of words among characters; distribution of characters in scenes, average length
of speech acts, or character-specific and macro-level network properties such
as clusterization coefficient and network density. Based on these metrics a
supervised classification procedure is applied to the sub-collections to
classify comedies and tragedies using the Support Vector Machine (SVM) method.
Our research shows that this approach can also produce reliable results on a
small sample size
Multiple Instance Learning: A Survey of Problem Characteristics and Applications
Multiple instance learning (MIL) is a form of weakly supervised learning
where training instances are arranged in sets, called bags, and a label is
provided for the entire bag. This formulation is gaining interest because it
naturally fits various problems and allows to leverage weakly labeled data.
Consequently, it has been used in diverse application fields such as computer
vision and document classification. However, learning from bags raises
important challenges that are unique to MIL. This paper provides a
comprehensive survey of the characteristics which define and differentiate the
types of MIL problems. Until now, these problem characteristics have not been
formally identified and described. As a result, the variations in performance
of MIL algorithms from one data set to another are difficult to explain. In
this paper, MIL problem characteristics are grouped into four broad categories:
the composition of the bags, the types of data distribution, the ambiguity of
instance labels, and the task to be performed. Methods specialized to address
each category are reviewed. Then, the extent to which these characteristics
manifest themselves in key MIL application areas are described. Finally,
experiments are conducted to compare the performance of 16 state-of-the-art MIL
methods on selected problem characteristics. This paper provides insight on how
the problem characteristics affect MIL algorithms, recommendations for future
benchmarking and promising avenues for research
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