1,024 research outputs found
Practical methods for approximating shortest paths on a convex polytope in R3
AbstractWe propose an extremely simple approximation scheme for computing shortest paths on the surface of a convex polytope in three dimensions. Given a convex polytope P with n vertices and two points p, q on its surface, let dP(p, q) denote the shortest path distance between p and q on the surface of P. Our algorithm produces a path of length at most 2dP(p, q) in time O(n). Extending this result, we can also compute an approximation of the shortest path tree rooted at an arbitrary point x ∈ P in time O(n log n). In the approximate tree, the distance between a vertex v ∈ P and x is at most cdP(x, v), where c = 2.38(1 + ε) for any fixed ε > 0. The best algorithms for computing an exact shortest path on a convex polytope take Ω(n2) time in the worst case; in addition, they are too complicated to be suitable in practice. We can also get a weak approximation result in the general case of k disjoint convex polyhedra: in O(n) time our algorithm gives a path of length at most 2k times the optimal
How to Walk Your Dog in the Mountains with No Magic Leash
We describe a -approximation algorithm for computing the
homotopic \Frechet distance between two polygonal curves that lie on the
boundary of a triangulated topological disk. Prior to this work, algorithms
were known only for curves on the Euclidean plane with polygonal obstacles.
A key technical ingredient in our analysis is a -approximation
algorithm for computing the minimum height of a homotopy between two curves. No
algorithms were previously known for approximating this parameter.
Surprisingly, it is not even known if computing either the homotopic \Frechet
distance, or the minimum height of a homotopy, is in NP
An Exponential Lower Bound on the Complexity of Regularization Paths
For a variety of regularized optimization problems in machine learning,
algorithms computing the entire solution path have been developed recently.
Most of these methods are quadratic programs that are parameterized by a single
parameter, as for example the Support Vector Machine (SVM). Solution path
algorithms do not only compute the solution for one particular value of the
regularization parameter but the entire path of solutions, making the selection
of an optimal parameter much easier.
It has been assumed that these piecewise linear solution paths have only
linear complexity, i.e. linearly many bends. We prove that for the support
vector machine this complexity can be exponential in the number of training
points in the worst case. More strongly, we construct a single instance of n
input points in d dimensions for an SVM such that at least \Theta(2^{n/2}) =
\Theta(2^d) many distinct subsets of support vectors occur as the
regularization parameter changes.Comment: Journal version, 28 Pages, 5 Figure
Computational Geometry Column 42
A compendium of thirty previously published open problems in computational
geometry is presented.Comment: 7 pages; 72 reference
Geodesic Paths On 3D Surfaces: Survey and Open Problems
This survey gives a brief overview of theoretically and practically relevant
algorithms to compute geodesic paths and distances on three-dimensional
surfaces. The survey focuses on polyhedral three-dimensional surfaces
Metric combinatorics of convex polyhedra: cut loci and nonoverlapping unfoldings
This paper is a study of the interaction between the combinatorics of
boundaries of convex polytopes in arbitrary dimension and their metric
geometry.
Let S be the boundary of a convex polytope of dimension d+1, or more
generally let S be a `convex polyhedral pseudomanifold'. We prove that S has a
polyhedral nonoverlapping unfolding into R^d, so the metric space S is obtained
from a closed (usually nonconvex) polyhedral ball in R^d by identifying pairs
of boundary faces isometrically. Our existence proof exploits geodesic flow
away from a source point v in S, which is the exponential map to S from the
tangent space at v. We characterize the `cut locus' (the closure of the set of
points in S with more than one shortest path to v) as a polyhedral complex in
terms of Voronoi diagrams on facets. Analyzing infinitesimal expansion of the
wavefront consisting of points at constant distance from v on S produces an
algorithmic method for constructing Voronoi diagrams in each facet, and hence
the unfolding of S. The algorithm, for which we provide pseudocode, solves the
discrete geodesic problem. Its main construction generalizes the source
unfolding for boundaries of 3-polytopes into R^2. We present conjectures
concerning the number of shortest paths on the boundaries of convex polyhedra,
and concerning continuous unfolding of convex polyhedra. We also comment on the
intrinsic non-polynomial complexity of nonconvex polyhedral manifolds.Comment: 47 pages; 21 PostScript (.eps) figures, most in colo
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