15,800 research outputs found
The Cowl - v.37 - n.10 - Nov 3, 1982
The Cowl - student newspaper of Providence College. Volume 37 - November 3, 1982. 12 pages
Virtual Reality Games for Motor Rehabilitation
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
Spartan Daily, September 30, 2014
Volume 143, Issue 14https://scholarworks.sjsu.edu/spartandaily/1513/thumbnail.jp
Spartan Daily, March 22, 1968
Volume 55, Issue 95https://scholarworks.sjsu.edu/spartandaily/5108/thumbnail.jp
Spartan Daily, March 22, 1968
Volume 55, Issue 95https://scholarworks.sjsu.edu/spartandaily/5108/thumbnail.jp
Spartan Daily, March 22, 1968
Volume 55, Issue 95https://scholarworks.sjsu.edu/spartandaily/5108/thumbnail.jp
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