165 research outputs found

    Invariant EKF Design for Scan Matching-aided Localization

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    Localization in indoor environments is a technique which estimates the robot's pose by fusing data from onboard motion sensors with readings of the environment, in our case obtained by scan matching point clouds captured by a low-cost Kinect depth camera. We develop both an Invariant Extended Kalman Filter (IEKF)-based and a Multiplicative Extended Kalman Filter (MEKF)-based solution to this problem. The two designs are successfully validated in experiments and demonstrate the advantage of the IEKF design

    Dense real-time 3D reconstruction from multiple images

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    The rapid increase in computer graphics and acquisition technologies has led to the widespread use of 3D models. Techniques for 3D reconstruction from multiple views aim to recover the structure of a scene and the position and orientation (motion) of the camera using only the geometrical constraints in 2D images. This problem, known as Structure from Motion (SfM) has been the focus of a great deal of research effort in recent years; however, the automatic, dense, real-time and accurate reconstruction of a scene is still a major research challenge. This thesis presents work that targets the development of efficient algorithms to produce high quality and accurate reconstructions, introducing new computer vision techniques for camera motion calibration, dense SfM reconstruction and dense real-time 3D reconstruction. In SfM, a second challenge is to build an effective reconstruction framework that provides dense and high quality surface modelling. This thesis develops a complete, automatic and flexible system with a simple user-interface of `raw images to 3D surface representation'. As part of the proposed image reconstruction approach, this thesis introduces an accurate and reliable region-growing algorithm to propagate the dense matching points from the sparse key points among all stereo pairs. This dense 3D reconstruction proposal addresses the deficiencies of existing SfM systems built on sparsely distributed 3D point clouds which are insufficient for reconstructing a complete 3D model of a scene. The existing SfM reconstruction methods perform a bundle adjustment optimization of the global geometry in order to obtain an accurate model. Such an optimization is very computational expensive and cannot be implemented in a real-time application. Extended Kalman Filter (EKF) Simultaneous Localization and Mapping (SLAM) considers the problem of concurrently estimating in real-time the structure of the surrounding world, perceived by moving sensors (cameras), simultaneously localizing in it. However, standard EKF-SLAM techniques are susceptible to errors introduced during the state prediction and measurement prediction linearization.

    Characterization of multiphase flows integrating X-ray imaging and virtual reality

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    Multiphase flows are used in a wide variety of industries, from energy production to pharmaceutical manufacturing. However, because of the complexity of the flows and difficulty measuring them, it is challenging to characterize the phenomena inside a multiphase flow. To help overcome this challenge, researchers have used numerous types of noninvasive measurement techniques to record the phenomena that occur inside the flow. One technique that has shown much success is X-ray imaging. While capable of high spatial resolutions, X-ray imaging generally has poor temporal resolution. This research improves the characterization of multiphase flows in three ways. First, an X-ray image intensifier is modified to use a high-speed camera to push the temporal limits of what is possible with current tube source X-ray imaging technology. Using this system, sample flows were imaged at 1000 frames per second without a reduction in spatial resolution. Next, the sensitivity of X-ray computed tomography (CT) measurements to changes in acquisition parameters is analyzed. While in theory CT measurements should be stable over a range of acquisition parameters, previous research has indicated otherwise. The analysis of this sensitivity shows that, while raw CT values are strongly affected by changes to acquisition parameters, if proper calibration techniques are used, acquisition parameters do not significantly influence the results for multiphase flow imaging. Finally, two algorithms are analyzed for their suitability to reconstruct an approximate tomographic slice from only two X-ray projections. These algorithms increase the spatial error in the measurement, as compared to traditional CT; however, they allow for very high temporal resolutions for 3D imaging. The only limit on the speed of this measurement technique is the image intensifier-camera setup, which was shown to be capable of imaging at a rate of at least 1000 FPS. While advances in measurement techniques for multiphase flows are one part of improving multiphase flow characterization, the challenge extends beyond measurement techniques. For improved measurement techniques to be useful, the data must be accessible to scientists in a way that maximizes the comprehension of the phenomena. To this end, this work also presents a system for using the Microsoft Kinect sensor to provide natural, non-contact interaction with multiphase flow data. Furthermore, this system is constructed so that it is trivial to add natural, non-contact interaction to immersive visualization applications. Therefore, multiple visualization applications can be built that are optimized to specific types of data, but all leverage the same natural interaction. Finally, the research is concluded by proposing a system that integrates the improved X-ray measurements, with the Kinect interaction system, and a CAVE automatic virtual environment (CAVE) to present scientists with the multiphase flow measurements in an intuitive and inherently three-dimensional manner

    Evaluation of a SoC for Real-time 3D SLAM

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    SLAM, or Simultaneous Localization and Mapping, is the combined problem of constructing a map of an agent’s environment while localizing, or tracking that same agent’s pose in tandem. It is among the most challenging and fundamental tasks in computer vision, with applications ranging from augmented reality to robotic navigation. With the increasing capability and ubiquity of mobile computers such as cell phones, portable 3D SLAM systems are becoming feasible for widespread use. The Microsoft Hololens, Google Project Tango, and other 3D aware devices are modern day examples of the potential of SLAM and the challenges it has yet to face. The ICP, or Iterative Closest Point Algorithm, is a popular solution for retrieving the relative transformation between two scans of the same object. It has gained a resurgence in popularity due to the rise of affordable depth sensors such as the Kinect in robotics and augmented reality research. ICP, while providing a high certainty of correctness given similar point clouds, is challenging to implement in real time due to its computational complexity. In this thesis, a basic 3D SLAM algorithm is implemented and evaluated, and two proposed FPGA architectures to accelerate the Nearest Neighbor component of ICP for use in a mobile ARM-based System-on-Chip (SoC) are presented. These architectures are predicted to achieve speedups of up to 7.89x and 17.22x over a naive embedded software implementation

    Recent advances in monocular model-based tracking: a systematic literature review

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    In this paper, we review the advances of monocular model-based tracking for last ten years period until 2014. In 2005, Lepetit, et. al, [19] reviewed the status of monocular model based rigid body tracking. Since then, direct 3D tracking has become quite popular research area, but monocular model-based tracking should still not be forgotten. We mainly focus on tracking, which could be applied to aug- mented reality, but also some other applications are covered. Given the wide subject area this paper tries to give a broad view on the research that has been conducted, giving the reader an introduction to the different disciplines that are tightly related to model-based tracking. The work has been conducted by searching through well known academic search databases in a systematic manner, and by selecting certain publications for closer examination. We analyze the results by dividing the found papers into different categories by their way of implementation. The issues which have not yet been solved are discussed. We also discuss on emerging model-based methods such as fusing different types of features and region-based pose estimation which could show the way for future research in this subject.Siirretty Doriast

    3D Scene Reconstruction with Micro-Aerial Vehicles and Mobile Devices

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    Scene reconstruction is the process of building an accurate geometric model of one\u27s environment from sensor data. We explore the problem of real-time, large-scale 3D scene reconstruction in indoor environments using small laser range-finders and low-cost RGB-D (color plus depth) cameras. We focus on computationally-constrained platforms such as micro-aerial vehicles (MAVs) and mobile devices. These platforms present a set of fundamental challenges - estimating the state and trajectory of the device as it moves within its environment and utilizing lightweight, dynamic data structures to hold the representation of the reconstructed scene. The system needs to be computationally and memory-efficient, so that it can run in real time, onboard the platform. In this work, we present three scene reconstruction systems. The first system uses a laser range-finder and operates onboard a quadrotor MAV. We address the issues of autonomous control, state estimation, path-planning, and teleoperation. We propose the multi-volume occupancy grid (MVOG) - a novel data structure for building 3D maps from laser data, which provides a compact, probabilistic scene representation. The second system uses an RGB-D camera to recover the 6-DoF trajectory of the platform by aligning sparse features observed in the current RGB-D image against a model of previously seen features. We discuss our work on camera calibration and the depth measurement model. We apply the system onboard an MAV to produce occupancy-based 3D maps, which we utilize for path-planning. Finally, we present our contributions to a scene reconstruction system for mobile devices with built-in depth sensing and motion-tracking capabilities. We demonstrate reconstructing and rendering a global mesh on the fly, using only the mobile device\u27s CPU, in very large (300 square meter) scenes, at a resolutions of 2-3cm. To achieve this, we divide the scene into spatial volumes indexed by a hash map. Each volume contains the truncated signed distance function for that area of space, as well as the mesh segment derived from the distance function. This approach allows us to focus computational and memory resources only in areas of the scene which are currently observed, as well as leverage parallelization techniques for multi-core processing

    WATCHING PEOPLE: ALGORITHMS TO STUDY HUMAN MOTION AND ACTIVITIES

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    Nowadays human motion analysis is one of the most active research topics in Computer Vision and it is receiving an increasing attention from both the industrial and scientific communities. The growing interest in human motion analysis is motivated by the increasing number of promising applications, ranging from surveillance, human–computer interaction, virtual reality to healthcare, sports, computer games and video conferencing, just to name a few. The aim of this thesis is to give an overview of the various tasks involved in visual motion analysis of the human body and to present the issues and possible solutions related to it. In this thesis, visual motion analysis is categorized into three major areas related to the interpretation of human motion: tracking of human motion using virtual pan-tilt-zoom (vPTZ) camera, recognition of human motions and human behaviors segmentation. In the field of human motion tracking, a virtual environment for PTZ cameras (vPTZ) is presented to overcame the mechanical limitations of PTZ cameras. The vPTZ is built on equirectangular images acquired by 360° cameras and it allows not only the development of pedestrian tracking algorithms but also the comparison of their performances. On the basis of this virtual environment, three novel pedestrian tracking algorithms for 360° cameras were developed, two of which adopt a tracking-by-detection approach while the last adopts a Bayesian approach. The action recognition problem is addressed by an algorithm that represents actions in terms of multinomial distributions of frequent sequential patterns of different length. Frequent sequential patterns are series of data descriptors that occur many times in the data. The proposed method learns a codebook of frequent sequential patterns by means of an apriori-like algorithm. An action is then represented with a Bag-of-Frequent-Sequential-Patterns approach. In the last part of this thesis a methodology to semi-automatically annotate behavioral data given a small set of manually annotated data is presented. The resulting methodology is not only effective in the semi-automated annotation task but can also be used in presence of abnormal behaviors, as demonstrated empirically by testing the system on data collected from children affected by neuro-developmental disorders
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