17,245 research outputs found
Exploration of Reaction Pathways and Chemical Transformation Networks
For the investigation of chemical reaction networks, the identification of
all relevant intermediates and elementary reactions is mandatory. Many
algorithmic approaches exist that perform explorations efficiently and
automatedly. These approaches differ in their application range, the level of
completeness of the exploration, as well as the amount of heuristics and human
intervention required. Here, we describe and compare the different approaches
based on these criteria. Future directions leveraging the strengths of chemical
heuristics, human interaction, and physical rigor are discussed.Comment: 48 pages, 4 figure
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Silicon compilation
Silicon compilation is a term used for many different purposes. In this paper we define silicon compilation as a mapping from some higher level description into layout. We define the basic issues in structural and behavioral silicon compilation and some possible solutions to those issues. Finally, we define the concept of an intelligent silicon compiler in which the compiler evaluates the quality of the generated design and attempts to improve it if it is not satisfactory
Applying Formal Methods to Networking: Theory, Techniques and Applications
Despite its great importance, modern network infrastructure is remarkable for
the lack of rigor in its engineering. The Internet which began as a research
experiment was never designed to handle the users and applications it hosts
today. The lack of formalization of the Internet architecture meant limited
abstractions and modularity, especially for the control and management planes,
thus requiring for every new need a new protocol built from scratch. This led
to an unwieldy ossified Internet architecture resistant to any attempts at
formal verification, and an Internet culture where expediency and pragmatism
are favored over formal correctness. Fortunately, recent work in the space of
clean slate Internet design---especially, the software defined networking (SDN)
paradigm---offers the Internet community another chance to develop the right
kind of architecture and abstractions. This has also led to a great resurgence
in interest of applying formal methods to specification, verification, and
synthesis of networking protocols and applications. In this paper, we present a
self-contained tutorial of the formidable amount of work that has been done in
formal methods, and present a survey of its applications to networking.Comment: 30 pages, submitted to IEEE Communications Surveys and Tutorial
Rich Counter-Examples for Temporal-Epistemic Logic Model Checking
Model checking verifies that a model of a system satisfies a given property,
and otherwise produces a counter-example explaining the violation. The verified
properties are formally expressed in temporal logics. Some temporal logics,
such as CTL, are branching: they allow to express facts about the whole
computation tree of the model, rather than on each single linear computation.
This branching aspect is even more critical when dealing with multi-modal
logics, i.e. logics expressing facts about systems with several transition
relations. A prominent example is CTLK, a logic that reasons about temporal and
epistemic properties of multi-agent systems. In general, model checkers produce
linear counter-examples for failed properties, composed of a single computation
path of the model. But some branching properties are only poorly and partially
explained by a linear counter-example.
This paper proposes richer counter-example structures called tree-like
annotated counter-examples (TLACEs), for properties in Action-Restricted CTL
(ARCTL), an extension of CTL quantifying paths restricted in terms of actions
labeling transitions of the model. These counter-examples have a branching
structure that supports more complete description of property violations.
Elements of these counter-examples are annotated with parts of the property to
give a better understanding of their structure. Visualization and browsing of
these richer counter-examples become a critical issue, as the number of
branches and states can grow exponentially for deeply-nested properties.
This paper formally defines the structure of TLACEs, characterizes adequate
counter-examples w.r.t. models and failed properties, and gives a generation
algorithm for ARCTL properties. It also illustrates the approach with examples
in CTLK, using a reduction of CTLK to ARCTL. The proposed approach has been
implemented, first by extending the NuSMV model checker to generate and export
branching counter-examples, secondly by providing an interactive graphical
interface to visualize and browse them.Comment: In Proceedings IWIGP 2012, arXiv:1202.422
Human in the Loop: Interactive Passive Automata Learning via Evidence-Driven State-Merging Algorithms
We present an interactive version of an evidence-driven state-merging (EDSM)
algorithm for learning variants of finite state automata. Learning these
automata often amounts to recovering or reverse engineering the model
generating the data despite noisy, incomplete, or imperfectly sampled data
sources rather than optimizing a purely numeric target function. Domain
expertise and human knowledge about the target domain can guide this process,
and typically is captured in parameter settings. Often, domain expertise is
subconscious and not expressed explicitly. Directly interacting with the
learning algorithm makes it easier to utilize this knowledge effectively.Comment: 4 pages, presented at the Human in the Loop workshop at ICML 201
A multi-paradigm language for reactive synthesis
This paper proposes a language for describing reactive synthesis problems
that integrates imperative and declarative elements. The semantics is defined
in terms of two-player turn-based infinite games with full information.
Currently, synthesis tools accept linear temporal logic (LTL) as input, but
this description is less structured and does not facilitate the expression of
sequential constraints. This motivates the use of a structured programming
language to specify synthesis problems. Transition systems and guarded commands
serve as imperative constructs, expressed in a syntax based on that of the
modeling language Promela. The syntax allows defining which player controls
data and control flow, and separating a program into assumptions and
guarantees. These notions are necessary for input to game solvers. The
integration of imperative and declarative paradigms allows using the paradigm
that is most appropriate for expressing each requirement. The declarative part
is expressed in the LTL fragment of generalized reactivity(1), which admits
efficient synthesis algorithms, extended with past LTL. The implementation
translates Promela to input for the Slugs synthesizer and is written in Python.
The AMBA AHB bus case study is revisited and synthesized efficiently,
identifying the need to reorder binary decision diagrams during strategy
construction, in order to prevent the exponential blowup observed in previous
work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078
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Chippe : a system for constraint driven behavioral synthesis
This report describes the Chippe system, gives some background previous work and describes several sample design runs of the system. Also presented are the sources of the design tradeoffs used by Chippe, and overview of the internal design model, and experiences using the system
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VSS : a VHDL synthesis system
This report describes a register transfer synthesis system that allows a designer to interact with the design process. The designer can modify the compiled design by changing the input description, selecting optimization and mapping strategies, or graphically changing the generated design schematic. The VHDL language is used for input and output descriptions. An intermediate representation which incorporates signal typing and component attributes simplifies compilation and facilitates design optimization. The compilation process consists of two phases. First, a design composed of generic components is synthesized from the input description. Second, this design is translated into components from a particular library by a mapper and optimized by a logic optimizer. Redesign to new technologies can be accomplished by changing only the component library
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