2,996 research outputs found

    Evaluation of the ICT Test Bed Project : the qualitative report

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    Evaluation of the ICT Test Bed project: final report, June 2007

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    The report describes three strands of evaluation used in the review of the 2006 outcomes from ICT Test Bed and the findings from each strand. a) Quantitative data: Benchmarking of changes in performance on national tests against matched comparator schools and national averages; b) Qualitative data: Site visits including classroom observations, interviews with local authority managers, head teachers, teachers, administrative staff, technicians and students; and c) Document analysis

    The impact of ICT in schools: Landscape review

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    ESNET requirements for physics research at the SSCL

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    Real Time Virtual Humans

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    The last few years have seen great maturation in the computation speed and control methods needed to portray 3D virtual humans suitable for real interactive applications. Various dimensions of real-time virtual humans are considered, such as appearance and movement, autonomous action, and skills such as gesture, attention, and locomotion. A virtual human architecture includes low level motor skills, mid-level PaT-Net parallel finite-state machine controller, and a high level conceptual action representation that can be used to drive virtual humans through complex tasks. This structure offers a deep connection between natural language instructions and animation control

    Interactive gaming application servicefor the UCT IMS network

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    Includes abstract.Includes bibliographical references (leaves 72-74).Interactive gaming is a major feature of social sectors. Until recently, interactive games have generally been restricted to solitary access networks. In other words, games have to be played on similar systems. The IP Multimedia Subsystem is designed to help with the convergence of different access networks by creating an all IP based network. In so doing, making it possible to have an interactive gaming application that conforms to all forms of access networks. As a result, the only significant requirements would be on the resources available by the access networks or the user terminals performance. This dissertation examines the concept of a gaming application which is accessible by all kinds of users
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