2,996 research outputs found
Evaluation of the ICT Test Bed project: final report, June 2007
The report describes three strands of evaluation used in the review of the 2006 outcomes from ICT Test Bed and the findings from each strand. a) Quantitative data: Benchmarking of changes in performance on national tests against matched comparator schools and national averages; b) Qualitative data: Site visits including classroom observations, interviews with local authority managers, head teachers, teachers, administrative staff, technicians and students; and c) Document analysis
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Issues in multi-media information networks
In an integrated service environment, where users exchange various types of aural and visual information, networks should appear friendly to its users providing tools for management of multi-media information. Networks should also efficiently satisfy diverse performance requirements of different information being exchanged.In this paper we present new architecture for integrated service networks being investigated and developed by the Distributed Computation and Communication Group at the Department of Computer Science in the Columbia University. Research efforts are devoted to developing both (1) document management software to allow users to manipulate and relate text/graphics/voice information in a dynamic way, and (2) a tree network architecture for reliable and efficient exchange of multi-media information
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Exploring user types and what users seek in an open content based educational resource
The OpenLearn site is an example of an Open Educational Resource (OER) providing units for free study and for re-use under the Creative Commons license. The primary focus of the site is content but it also offers social tools such as forums, personal journals, presence, and videoconferencing. The content can also support interactivity such as quizzes, opportunities for reflection, and interactive diagrams. This paper discusses desirable attributes for a learning environment suited to OERs and considers OpenLearn in the light of the four types of learning focus suggested by Bransford et al (2002) namely: learner, knowledge, community and assessment centred. A study of user views of OpenLearn is reviewed using cluster analysis to identify possible user types. The needs of these user types are then considered with a focus on assessment issues and possible responses suggested in the case of OpenLearn to help bring in assessment to informal learning resources
Real Time Virtual Humans
The last few years have seen great maturation in the computation speed and control methods needed to portray 3D virtual humans suitable for real interactive applications. Various dimensions of real-time virtual humans are considered, such as appearance and movement, autonomous action, and skills such as gesture, attention, and locomotion. A virtual human architecture includes low level motor skills, mid-level PaT-Net parallel finite-state machine controller, and a high level conceptual action representation that can be used to drive virtual humans through complex tasks. This structure offers a deep connection between natural language instructions and animation control
Interactive gaming application servicefor the UCT IMS network
Includes abstract.Includes bibliographical references (leaves 72-74).Interactive gaming is a major feature of social sectors. Until recently, interactive games have generally been restricted to solitary access networks. In other words, games have to be played on similar systems. The IP Multimedia Subsystem is designed to help with the convergence of different access networks by creating an all IP based network. In so doing, making it possible to have an interactive gaming application that conforms to all forms of access networks. As a result, the only significant requirements would be on the resources available by the access networks or the user terminals performance. This dissertation examines the concept of a gaming application which is accessible by all kinds of users
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