19,496 research outputs found

    A pedagogical framework for embedding C&IT into the curriculum

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    This paper proposes a methodology for effectively embedding communication and information technologies (C&IT) into the curriculum. This builds on existing frameworks for designing courses involving C&IT. A hypothetical illustration of this process is provided, and issues relating to the adoption and application of the methodology are identified

    Improving instructional effectiveness with computer‐mediated communication

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    This study explores the use of asynchronous Computer‐Mediated Communication (CMC) in the delivery of instructional content, and points up the interaction among learners, as well as between learners and instructors. The instructional content in the project described was available to learners online as Microsoft Word documents, with email being used for communicating within the student group. Many students, as well as some of the instructors, felt uncomfortable with the flexibility and openness that a CMC environment allowed. However, once familiar with this process of instruction and interaction, learners were able to work consistently at their own pace, and understand that instructors are interested in every individual learner's opinion and in the collective views of the group. It was evident that a CMC‐based instructional delivery system, when carefully planned, has the potential to facilitate that outcome, and to improve instructional effectiveness

    Distributed Learning System Design: A New Approach and an Agenda for Future Research

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    This article presents a theoretical framework designed to guide distributed learning design, with the goal of enhancing the effectiveness of distributed learning systems. The authors begin with a review of the extant research on distributed learning design, and themes embedded in this literature are extracted and discussed to identify critical gaps that should be addressed by future work in this area. A conceptual framework that integrates instructional objectives, targeted competencies, instructional design considerations, and technological features is then developed to address the most pressing gaps in current research and practice. The rationale and logic underlying this framework is explicated. The framework is designed to help guide trainers and instructional designers through critical stages of the distributed learning system design process. In addition, it is intended to help researchers identify critical issues that should serve as the focus of future research efforts. Recommendations and future research directions are presented and discussed

    Collaborative learning: a connected community approach

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    Collaborative Learning in group settings currently occurs across a substantial portion of the UK Higher Education curriculum. This style of learning has many roots including: Enterprise in Higher Education, Action Learning and Action Research, Problem Based Learning, and Practice Based Learning. As such our focus on Collaborative Learning development can be viewed as an evolutionary. This collaborative and active group learning provides the foundation for what can be collectively called connectivist ‘Learning Communities’. In this setting a primary feature of a ‘Learning Community’ is one that carries a responsibility to promote one another’s learning. This paper will outline a developmental collaborative learning approach and describe a supporting software environment, known as the Salford Personal Development Environment (SPDE), that has been developed and implemented to assist in delivering collaborative learning for post graduate and other provision. This is done against a background of much research evidence that group based activity can enhance learning. These findings cover many approaches to group based learning and over a significant period of time. This paper reports on work-in-progress and the features of the environment that are designed to help promote individual and group or community learning that have been influenced by the broad base of research findings in this area

    Widening Access for Education: Proposing a Conceptual Model for Integrated Open and Distance Learning (ODL) on Demand

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    The education world has seen a dramatic change in the mode of learning and teaching. Attention has been drawn to open and distance learning (ODL) as one method of educational instruction using advanced information and communication technology (ICT) as the enabler. ODL has become the means by which education can be accessed by all who so require, anywhere, anytime. Thus, ODL itself must be able to meet the “demands” of its stakeholders including learners and facilitators. There has to be in place a system that can support instant delivery of learning and guiding materials to learners and enables facilitators to guide and assess their learners both synchronously and asynchronously. Such a system should be holistic and dynamic in a way that it can cater ‘on demand’ any requests from the stakeholders. This paper proposes a conceptual model for integrated ODL on demand which can be utilised for the teaching and learning of a range of courses. The proposed model’s delivery mode would be based upon learning through visualisation, interaction, collaboration, exploration and a host of possible alternatives that can be replicated for any course carried out by ODL institutions including Open University Malaysia (OUM). (Authors' abstract

    A Design Framework for Researching Collaborative Learning Environments

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    Despite the increasing use of communication and social media technologies in higher education teaching environments, and an extensive literature describing the potential of using technology in teaching, there is limited empirical literature demonstrating that technology enhances learning. The widespread adoption of some Web 2.0 and other mature technologies in education creates an opportunity to extend current research by identifying relationships between these technologies and pedagogically informed interactions within a Community of Inquiry. In this research, we propose a conceptual framework linking educational pedagogy, technological support of learning interactions, and emergent teaching, social and cognitive presences, which are linked with learning outcomes. This framework grounds discussion of the future design and evaluation of a prototype Collaborative Learning Environment based on the proposed interactions. Additional future research based on this framework is discussed

    Teaching and learning in virtual worlds: is it worth the effort?

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    Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isn’t without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the question: is it worth the effort

    Transforming pre-service teacher curriculum: observation through a TPACK lens

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    This paper will discuss an international online collaborative learning experience through the lens of the Technological Pedagogical Content Knowledge (TPACK) framework. The teacher knowledge required to effectively provide transformative learning experiences for 21st century learners in a digital world is complex, situated and changing. The discussion looks beyond the opportunity for knowledge development of content, pedagogy and technology as components of TPACK towards the interaction between those three components. Implications for practice are also discussed. In today’s technology infused classrooms it is within the realms of teacher educators, practising teaching and pre-service teachers explore and address effective practices using technology to enhance learning
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