4,831 research outputs found
The Traveling Salesman Problem Under Squared Euclidean Distances
Let be a set of points in , and let be a
real number. We define the distance between two points as
, where denotes the standard Euclidean distance between
and . We denote the traveling salesman problem under this distance
function by TSP(). We design a 5-approximation algorithm for TSP(2,2)
and generalize this result to obtain an approximation factor of
for and all .
We also study the variant Rev-TSP of the problem where the traveling salesman
is allowed to revisit points. We present a polynomial-time approximation scheme
for Rev-TSP with , and we show that Rev-TSP is APX-hard if and . The APX-hardness proof carries
over to TSP for the same parameter ranges.Comment: 12 pages, 4 figures. (v2) Minor linguistic change
Maximum Scatter TSP in Doubling Metrics
We study the problem of finding a tour of points in which every edge is
long. More precisely, we wish to find a tour that visits every point exactly
once, maximizing the length of the shortest edge in the tour. The problem is
known as Maximum Scatter TSP, and was introduced by Arkin et al. (SODA 1997),
motivated by applications in manufacturing and medical imaging. Arkin et al.
gave a -approximation for the metric version of the problem and showed
that this is the best possible ratio achievable in polynomial time (assuming ). Arkin et al. raised the question of whether a better approximation
ratio can be obtained in the Euclidean plane.
We answer this question in the affirmative in a more general setting, by
giving a -approximation algorithm for -dimensional doubling
metrics, with running time , where . As a corollary we obtain (i) an
efficient polynomial-time approximation scheme (EPTAS) for all constant
dimensions , (ii) a polynomial-time approximation scheme (PTAS) for
dimension , for a sufficiently large constant , and (iii)
a PTAS for constant and . Furthermore, we
show the dependence on in our approximation scheme to be essentially
optimal, unless Satisfiability can be solved in subexponential time
Solving a "Hard" Problem to Approximate an "Easy" One: Heuristics for Maximum Matchings and Maximum Traveling Salesman Problems
We consider geometric instances of the Maximum Weighted Matching Problem
(MWMP) and the Maximum Traveling Salesman Problem (MTSP) with up to 3,000,000
vertices. Making use of a geometric duality relationship between MWMP, MTSP,
and the Fermat-Weber-Problem (FWP), we develop a heuristic approach that yields
in near-linear time solutions as well as upper bounds. Using various
computational tools, we get solutions within considerably less than 1% of the
optimum.
An interesting feature of our approach is that, even though an FWP is hard to
compute in theory and Edmonds' algorithm for maximum weighted matching yields a
polynomial solution for the MWMP, the practical behavior is just the opposite,
and we can solve the FWP with high accuracy in order to find a good heuristic
solution for the MWMP.Comment: 20 pages, 14 figures, Latex, to appear in Journal of Experimental
Algorithms, 200
Approximability of Connected Factors
Finding a d-regular spanning subgraph (or d-factor) of a graph is easy by
Tutte's reduction to the matching problem. By the same reduction, it is easy to
find a minimal or maximal d-factor of a graph. However, if we require that the
d-factor is connected, these problems become NP-hard - finding a minimal
connected 2-factor is just the traveling salesman problem (TSP).
Given a complete graph with edge weights that satisfy the triangle
inequality, we consider the problem of finding a minimal connected -factor.
We give a 3-approximation for all and improve this to an
(r+1)-approximation for even d, where r is the approximation ratio of the TSP.
This yields a 2.5-approximation for even d. The same algorithm yields an
(r+1)-approximation for the directed version of the problem, where r is the
approximation ratio of the asymmetric TSP. We also show that none of these
minimization problems can be approximated better than the corresponding TSP.
Finally, for the decision problem of deciding whether a given graph contains
a connected d-factor, we extend known hardness results.Comment: To appear in the proceedings of WAOA 201
Approximating the Regular Graphic TSP in near linear time
We present a randomized approximation algorithm for computing traveling
salesperson tours in undirected regular graphs. Given an -vertex,
-regular graph, the algorithm computes a tour of length at most
, with high probability, in time. This improves upon a recent result by Vishnoi (\cite{Vishnoi12}, FOCS
2012) for the same problem, in terms of both approximation factor, and running
time. The key ingredient of our algorithm is a technique that uses
edge-coloring algorithms to sample a cycle cover with cycles with
high probability, in near linear time.
Additionally, we also give a deterministic
factor approximation algorithm
running in time .Comment: 12 page
The Geometric Maximum Traveling Salesman Problem
We consider the traveling salesman problem when the cities are points in R^d
for some fixed d and distances are computed according to geometric distances,
determined by some norm. We show that for any polyhedral norm, the problem of
finding a tour of maximum length can be solved in polynomial time. If
arithmetic operations are assumed to take unit time, our algorithms run in time
O(n^{f-2} log n), where f is the number of facets of the polyhedron determining
the polyhedral norm. Thus for example we have O(n^2 log n) algorithms for the
cases of points in the plane under the Rectilinear and Sup norms. This is in
contrast to the fact that finding a minimum length tour in each case is
NP-hard. Our approach can be extended to the more general case of quasi-norms
with not necessarily symmetric unit ball, where we get a complexity of
O(n^{2f-2} log n).
For the special case of two-dimensional metrics with f=4 (which includes the
Rectilinear and Sup norms), we present a simple algorithm with O(n) running
time. The algorithm does not use any indirect addressing, so its running time
remains valid even in comparison based models in which sorting requires Omega(n
\log n) time. The basic mechanism of the algorithm provides some intuition on
why polyhedral norms allow fast algorithms.
Complementing the results on simplicity for polyhedral norms, we prove that
for the case of Euclidean distances in R^d for d>2, the Maximum TSP is NP-hard.
This sheds new light on the well-studied difficulties of Euclidean distances.Comment: 24 pages, 6 figures; revised to appear in Journal of the ACM.
(clarified some minor points, fixed typos
The random link approximation for the Euclidean traveling salesman problem
The traveling salesman problem (TSP) consists of finding the length of the
shortest closed tour visiting N ``cities''. We consider the Euclidean TSP where
the cities are distributed randomly and independently in a d-dimensional unit
hypercube. Working with periodic boundary conditions and inspired by a
remarkable universality in the kth nearest neighbor distribution, we find for
the average optimum tour length = beta_E(d) N^{1-1/d} [1+O(1/N)] with
beta_E(2) = 0.7120 +- 0.0002 and beta_E(3) = 0.6979 +- 0.0002. We then derive
analytical predictions for these quantities using the random link
approximation, where the lengths between cities are taken as independent random
variables. From the ``cavity'' equations developed by Krauth, Mezard and
Parisi, we calculate the associated random link values beta_RL(d). For d=1,2,3,
numerical results show that the random link approximation is a good one, with a
discrepancy of less than 2.1% between beta_E(d) and beta_RL(d). For large d, we
argue that the approximation is exact up to O(1/d^2) and give a conjecture for
beta_E(d), in terms of a power series in 1/d, specifying both leading and
subleading coefficients.Comment: 29 pages, 6 figures; formatting and typos correcte
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