47,509 research outputs found
Representing Conversations for Scalable Overhearing
Open distributed multi-agent systems are gaining interest in the academic
community and in industry. In such open settings, agents are often coordinated
using standardized agent conversation protocols. The representation of such
protocols (for analysis, validation, monitoring, etc) is an important aspect of
multi-agent applications. Recently, Petri nets have been shown to be an
interesting approach to such representation, and radically different approaches
using Petri nets have been proposed. However, their relative strengths and
weaknesses have not been examined. Moreover, their scalability and suitability
for different tasks have not been addressed. This paper addresses both these
challenges. First, we analyze existing Petri net representations in terms of
their scalability and appropriateness for overhearing, an important task in
monitoring open multi-agent systems. Then, building on the insights gained, we
introduce a novel representation using Colored Petri nets that explicitly
represent legal joint conversation states and messages. This representation
approach offers significant improvements in scalability and is particularly
suitable for overhearing. Furthermore, we show that this new representation
offers a comprehensive coverage of all conversation features of FIPA
conversation standards. We also present a procedure for transforming AUML
conversation protocol diagrams (a standard human-readable representation), to
our Colored Petri net representation
Cosmological Simulations on a Grid of Computers
The work presented in this paper aims at restricting the input parameter
values of the semi-analytical model used in GALICS and MOMAF, so as to derive
which parameters influence the most the results, e.g., star formation, feedback
and halo recycling efficiencies, etc. Our approach is to proceed empirically:
we run lots of simulations and derive the correct ranges of values. The
computation time needed is so large, that we need to run on a grid of
computers. Hence, we model GALICS and MOMAF execution time and output files
size, and run the simulation using a grid middleware: DIET. All the complexity
of accessing resources, scheduling simulations and managing data is harnessed
by DIET and hidden behind a web portal accessible to the users.Comment: Accepted and Published in AIP Conference Proceedings 1241, 2010,
pages 816-82
ToyArchitecture: Unsupervised Learning of Interpretable Models of the World
Research in Artificial Intelligence (AI) has focused mostly on two extremes:
either on small improvements in narrow AI domains, or on universal theoretical
frameworks which are usually uncomputable, incompatible with theories of
biological intelligence, or lack practical implementations. The goal of this
work is to combine the main advantages of the two: to follow a big picture
view, while providing a particular theory and its implementation. In contrast
with purely theoretical approaches, the resulting architecture should be usable
in realistic settings, but also form the core of a framework containing all the
basic mechanisms, into which it should be easier to integrate additional
required functionality.
In this paper, we present a novel, purposely simple, and interpretable
hierarchical architecture which combines multiple different mechanisms into one
system: unsupervised learning of a model of the world, learning the influence
of one's own actions on the world, model-based reinforcement learning,
hierarchical planning and plan execution, and symbolic/sub-symbolic integration
in general. The learned model is stored in the form of hierarchical
representations with the following properties: 1) they are increasingly more
abstract, but can retain details when needed, and 2) they are easy to
manipulate in their local and symbolic-like form, thus also allowing one to
observe the learning process at each level of abstraction. On all levels of the
system, the representation of the data can be interpreted in both a symbolic
and a sub-symbolic manner. This enables the architecture to learn efficiently
using sub-symbolic methods and to employ symbolic inference.Comment: Revision: changed the pdftitl
Robot graphic simulation testbed
The objective of this research was twofold. First, the basic capabilities of ROBOSIM (graphical simulation system) were improved and extended by taking advantage of advanced graphic workstation technology and artificial intelligence programming techniques. Second, the scope of the graphic simulation testbed was extended to include general problems of Space Station automation. Hardware support for 3-D graphics and high processing performance make high resolution solid modeling, collision detection, and simulation of structural dynamics computationally feasible. The Space Station is a complex system with many interacting subsystems. Design and testing of automation concepts demand modeling of the affected processes, their interactions, and that of the proposed control systems. The automation testbed was designed to facilitate studies in Space Station automation concepts
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