691 research outputs found

    Scalable on-demand streaming of stored complex multimedia

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    Previous research has developed a number of efficient protocols for streaming popular multimedia files on-demand to potentially large numbers of concurrent clients. These protocols can achieve server bandwidth usage that grows much slower than linearly with the file request rate, and with the inverse of client start-up delay. This hesis makes the following three main contributions to the design and performance evaluation of such protocols. The first contribution is an investigation of the network bandwidth requirements for scalable on-demand streaming. The results suggest that the minimum required network bandwidth for scalable on-demand streaming typically scales as K/ln(K) as the number of client sites K increases for fixed request rate per client site, and as ln(N/(ND+1)) as the total file request rate N increases or client start-up delay D decreases, for a fixed number of sites. Multicast delivery trees configured to minimize network bandwidth usage rather than latency are found to only modestly reduce the minimum required network bandwidth. Furthermore, it is possible to achieve close to the minimum possible network and server bandwidth usage simultaneously with practical scalable delivery protocols. Second, the thesis addresses the problem of scalable on-demand streaming of a more complex type of media than is typically considered, namely variable bit rate (VBR) media. A lower bound on the minimum required server bandwidth for scalable on-demand streaming of VBR media is derived. The lower bound analysis motivates the design of a new immediate service protocol termed VBR bandwidth skimming (VBRBS) that uses constant bit rate streaming, when sufficient client storage space is available, yet fruitfully exploits the knowledge of a VBR profile. Finally, the thesis proposes non-linear media containing parallel sequences of data frames, among which clients can dynamically select at designated branch points, and investigates the design and performance issues in scalable on-demand streaming of such media. Lower bounds on the minimum required server bandwidth for various non-linear media scalable on-demand streaming approaches are derived, practical non-linear media scalable delivery protocols are developed, and, as a proof-of-concept, a simple scalable delivery protocol is implemented in a non-linear media streaming prototype system

    Managed storage systems at CERN

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    Cooperative high-performance storage in the accelerated strategic computing initiative

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    The use and acceptance of new high-performance, parallel computing platforms will be impeded by the absence of an infrastructure capable of supporting orders-of-magnitude improvement in hierarchical storage and high-speed I/O (Input/Output). The distribution of these high-performance platforms and supporting infrastructures across a wide-area network further compounds this problem. We describe an architectural design and phased implementation plan for a distributed, Cooperative Storage Environment (CSE) to achieve the necessary performance, user transparency, site autonomy, communication, and security features needed to support the Accelerated Strategic Computing Initiative (ASCI). ASCI is a Department of Energy (DOE) program attempting to apply terascale platforms and Problem-Solving Environments (PSEs) toward real-world computational modeling and simulation problems. The ASCI mission must be carried out through a unified, multilaboratory effort, and will require highly secure, efficient access to vast amounts of data. The CSE provides a logically simple, geographically distributed, storage infrastructure of semi-autonomous cooperating sites to meet the strategic ASCI PSE goal of highperformance data storage and access at the user desktop

    Policy-based SLA storage management model for distributed data storage services

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    There is  high demand for storage related services supporting scientists in their research activities. Those services are expected to provide not only capacity but also features allowing for more flexible and cost efficient usage. Such features include easy multiplatform data access, long term data retention, support for performance and cost differentiating of SLA restricted data access. The paper presents a policy-based SLA storage management model for distributed data storage services. The model allows for automated management of distributed data aimed at QoS provisioning with no strict resource reservation. The problem of providing  users with the required QoS requirements is complex, and therefore the model implements heuristic approach  for solving it. The corresponding system architecture, metrics and methods for SLA focused storage management are developed and tested in a real, nationwide environment

    Probabilistic Human-Robot Information Fusion

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    This thesis is concerned with combining the perceptual abilities of mobile robots and human operators to execute tasks cooperatively. It is generally agreed that a synergy of human and robotic skills offers an opportunity to enhance the capabilities of today’s robotic systems, while also increasing their robustness and reliability. Systems which incorporate both human and robotic information sources have the potential to build complex world models, essential for both automated and human decision making. In this work, humans and robots are regarded as equal team members who interact and communicate on a peer-to-peer basis. Human-robot communication is addressed using probabilistic representations common in robotics. While communication can in general be bidirectional, this work focuses primarily on human-to-robot information flow. More specifically, the approach advocated in this thesis is to let robots fuse their sensor observations with observations obtained from human operators. While robotic perception is well-suited for lower level world descriptions such as geometric properties, humans are able to contribute perceptual information on higher abstraction levels. Human input is translated into the machine representation via Human Sensor Models. A common mathematical framework for humans and robots reinforces the notion of true peer-to-peer interaction. Human-robot information fusion is demonstrated in two application domains: (1) scalable information gathering, and (2) cooperative decision making. Scalable information gathering is experimentally demonstrated on a system comprised of a ground vehicle, an unmanned air vehicle, and two human operators in a natural environment. Information from humans and robots was fused in a fully decentralised manner to build a shared environment representation on multiple abstraction levels. Results are presented in the form of information exchange patterns, qualitatively demonstrating the benefits of human-robot information fusion. The second application domain adds decision making to the human-robot task. Rational decisions are made based on the robots’ current beliefs which are generated by fusing human and robotic observations. Since humans are considered a valuable resource in this context, operators are only queried for input when the expected benefit of an observation exceeds the cost of obtaining it. The system can be seen as adjusting its autonomy at run-time based on the uncertainty in the robots’ beliefs. A navigation task is used to demonstrate the adjustable autonomy system experimentally. Results from two experiments are reported: a quantitative evaluation of human-robot team effectiveness, and a user study to compare the system to classical teleoperation. Results show the superiority of the system with respect to performance, operator workload, and usability

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Resource Storage Management Model for Ensuring Quality of Service in the Cloud Archive Systems

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    Nowadays, service providers offer a lot of IT services in the public or private cloud. The client can buy various kinds of services like SaaS, PaaS, etc. Recently there was introduced Backup as a Service (BaaS) as a variety of SaaS. At the moment there are available several different BaaSes for archiving the data in the cloud, but they provide only a basic level of service quality. In the paper we propose a model which ensures QoS for BaaS and some  methods for management of storage resources aimed at achieving the required SLA. This model introduces a set of parameters responsible for SLA level which can be offered on the basic or higher level of quality. The storage systems (typically HSM), which are distributed between several Data Centres,  are built based on disk arrays, VTLs, and tape libraries. The RSMM model does not assume bandwidth reservation or control, but is rather focused on the management of storage resources

    Secure Sensor Prototype Using Hardware Security Modules and Trusted Execution Environments in a Blockchain Application: Wine Logistic Use Case

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    The security of Industrial Internet of Things (IIoT) systems is a challenge that needs to be addressed immediately, as the increasing use of new communication paradigms and the abundant use of sensors opens up new opportunities to compromise these types of systems. In this sense, technologies such as Trusted Execution Environments (TEEs) and Hardware Security Modules (HSMs) become crucial for adding new layers of security to IIoT systems, especially to edge nodes that incorporate sensors and perform continuous measurements. These technologies, coupled with new communication paradigms such as Blockchain, offer a high reliability, robustness and good interoperability between them. This paper proposes the design of a secure sensor incorporating the above mentioned technologies—HSMs and a TEE—in a hardware device based on a dual-core architecture. Through this combination of technologies, one of the cores collects the data extracted by the sensors and implements the security mechanisms to guarantee the integrity of these data, while the remaining core is responsible for sending these data through the appropriate communication protocol. This proposed approach fits into the Blockchain networks, which act as an Oracle. Finally, to illustrate the application of this concept, a use case applied to wine logistics is described, where this secure sensor is integrated into a Blockchain that collects data from the storage and transport of barrels, and a performance evaluation of the implemented prototype is providedEuropean Union’s Horizon Europe research and innovation program through the funding project “Cognitive edge-cloud with serverless computing” (EDGELESS) under grant agreement number 101092950FEDER/Junta de Andalucia-Consejeria de Transformacion Economica, Industria, Conocimiento y Universidades under Project B-TIC-588-UGR2
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