136 research outputs found

    Multiple description video coding based on zero padding

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    Robust video coder solution for wireless streaming: applications in Gaussian channels

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    With the technological progress in wireless communications seen in the past decade, the miniaturization of personal computers was imminent. Due to the limited availability of resources in these small devices, it has been preferable to stream the media over widely deployed networks like the Internet. However, the conventional protocols used in physical and data-link layers are not adequate for reliable video streaming over noisy wireless channels. There are several popular and well-studied mechanisms for addressing this problem, one of them being Multiple-Description-Coding. However, proposed solutions are too specialized, focusing the coding of either motion or spatial information; thus failing to address the whole problem, that is - the robust video coding. In this thesis a novel MDC video coder is presented, which was developed during an internship at the I3S laboratory - France. The full coding scheme is capable of robust transmission of Motion-Vectors and wavelet-subband information over noisy wireless channels. The former is accomplished by using a MAP-based MD-decoding algorithm available in literature, while the robust transmission of wavelet-subbands is achieved using a state-of-the-art registry-based JPEG-2000 MDC. In order to e ciently balance MV information between multiple descriptions, a novel R/D-optimizing MD bitallocation scheme is presented. As it is also important to e ciently distribute bits between subband and motion information, a global subband/motion-vector bit-allocation technique found in literature was adopted and improved. Indeed, this thesis would not be complete without the presentation of produced streams as well as of a set of backing scienti c results

    Acquisition, compression and rendering of depth and texture for multi-view video

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    Three-dimensional (3D) video and imaging technologies is an emerging trend in the development of digital video systems, as we presently witness the appearance of 3D displays, coding systems, and 3D camera setups. Three-dimensional multi-view video is typically obtained from a set of synchronized cameras, which are capturing the same scene from different viewpoints. This technique especially enables applications such as freeviewpoint video or 3D-TV. Free-viewpoint video applications provide the feature to interactively select and render a virtual viewpoint of the scene. A 3D experience such as for example in 3D-TV is obtained if the data representation and display enable to distinguish the relief of the scene, i.e., the depth within the scene. With 3D-TV, the depth of the scene can be perceived using a multi-view display that renders simultaneously several views of the same scene. To render these multiple views on a remote display, an efficient transmission, and thus compression of the multi-view video is necessary. However, a major problem when dealing with multiview video is the intrinsically large amount of data to be compressed, decompressed and rendered. We aim at an efficient and flexible multi-view video system, and explore three different aspects. First, we develop an algorithm for acquiring a depth signal from a multi-view setup. Second, we present efficient 3D rendering algorithms for a multi-view signal. Third, we propose coding techniques for 3D multi-view signals, based on the use of an explicit depth signal. This motivates that the thesis is divided in three parts. The first part (Chapter 3) addresses the problem of 3D multi-view video acquisition. Multi-view video acquisition refers to the task of estimating and recording a 3D geometric description of the scene. A 3D description of the scene can be represented by a so-called depth image, which can be estimated by triangulation of the corresponding pixels in the multiple views. Initially, we focus on the problem of depth estimation using two views, and present the basic geometric model that enables the triangulation of corresponding pixels across the views. Next, we review two calculation/optimization strategies for determining corresponding pixels: a local and a one-dimensional optimization strategy. Second, to generalize from the two-view case, we introduce a simple geometric model for estimating the depth using multiple views simultaneously. Based on this geometric model, we propose a new multi-view depth-estimation technique, employing a one-dimensional optimization strategy that (1) reduces the noise level in the estimated depth images and (2) enforces consistent depth images across the views. The second part (Chapter 4) details the problem of multi-view image rendering. Multi-view image rendering refers to the process of generating synthetic images using multiple views. Two different rendering techniques are initially explored: a 3D image warping and a mesh-based rendering technique. Each of these methods has its limitations and suffers from either high computational complexity or low image rendering quality. As a consequence, we present two image-based rendering algorithms that improves the balance on the aforementioned issues. First, we derive an alternative formulation of the relief texture algorithm which was extented to the geometry of multiple views. The proposed technique features two advantages: it avoids rendering artifacts ("holes") in the synthetic image and it is suitable for execution on a standard Graphics Processor Unit (GPU). Second, we propose an inverse mapping rendering technique that allows a simple and accurate re-sampling of synthetic pixels. Experimental comparisons with 3D image warping show an improvement of rendering quality of 3.8 dB for the relief texture mapping and 3.0 dB for the inverse mapping rendering technique. The third part concentrates on the compression problem of multi-view texture and depth video (Chapters 5–7). In Chapter 5, we extend the standard H.264/MPEG-4 AVC video compression algorithm for handling the compression of multi-view video. As opposed to the Multi-view Video Coding (MVC) standard that encodes only the multi-view texture data, the proposed encoder peforms the compression of both the texture and the depth multi-view sequences. The proposed extension is based on exploiting the correlation between the multiple camera views. To this end, two different approaches for predictive coding of views have been investigated: a block-based disparity-compensated prediction technique and a View Synthesis Prediction (VSP) scheme. Whereas VSP relies on an accurate depth image, the block-based disparity-compensated prediction scheme can be performed without any geometry information. Our encoder adaptively selects the most appropriate prediction scheme using a rate-distortion criterion for an optimal prediction-mode selection. We present experimental results for several texture and depth multi-view sequences, yielding a quality improvement of up to 0.6 dB for the texture and 3.2 dB for the depth, when compared to solely performing H.264/MPEG-4AVC disparitycompensated prediction. Additionally, we discuss the trade-off between the random-access to a user-selected view and the coding efficiency. Experimental results illustrating and quantifying this trade-off are provided. In Chapter 6, we focus on the compression of a depth signal. We present a novel depth image coding algorithm which concentrates on the special characteristics of depth images: smooth regions delineated by sharp edges. The algorithm models these smooth regions using parameterized piecewiselinear functions and sharp edges by a straight line, so that it is more efficient than a conventional transform-based encoder. To optimize the quality of the coding system for a given bit rate, a special global rate-distortion optimization balances the rate against the accuracy of the signal representation. For typical bit rates, i.e., between 0.01 and 0.25 bit/pixel, experiments have revealed that the coder outperforms a standard JPEG-2000 encoder by 0.6-3.0 dB. Preliminary results were published in the Proceedings of 26th Symposium on Information Theory in the Benelux. In Chapter 7, we propose a novel joint depth-texture bit-allocation algorithm for the joint compression of texture and depth images. The described algorithm combines the depth and texture Rate-Distortion (R-D) curves, to obtain a single R-D surface that allows the optimization of the joint bit-allocation in relation to the obtained rendering quality. Experimental results show an estimated gain of 1 dB compared to a compression performed without joint bit-allocation optimization. Besides this, our joint R-D model can be readily integrated into an multi-view H.264/MPEG-4 AVC coder because it yields the optimal compression setting with a limited computation effort

    Multiple-Description Lattice Vector Quantization For Image And Video Coding Based On Coincidings Similar Sublattices Of An

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    Nowadays applications of multimedia communication are found everywhere. Digital communication systems deal with representation of digital data for either storage or transmission. The size of the digital data is a crucial factor for storage and error resiliency of the data is a crucial factor for transmission systems. Thus, it is required to have more efficient encoding algorithms in terms of compression and error resiliency. Multiple-description (MD) coding has been a popular choice for robust data transmission over unreliable network channels

    Rate-constrained coder control and comparison of video coding standards

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    Central Decoding for Multiple Description Codes based on Domain Partitioning

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    Multiple Description Codes (MDC) can be used to trade redundancy against packet loss resistance for transmitting data over lossy diversity networks. In this work we focus on MD transform coding based on domain partitioning. Compared to Vaishampayan’s quantizer based MDC, domain based MD coding is a simple approach for generating different descriptions, by using different quantizers for each description. Commonly, only the highest rate quantizer is used for reconstruction. In this paper we investigate the benefit of using the lower rate quantizers to enhance the reconstruction quality at decoder side. The comparison is done on artificial source data and on image data.
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