8 research outputs found

    Instructional Logistics and Chunque-Based Learning Systems

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    Existing instructional design and curriculum design strategy components were synthesized to provide a comprehensive set of design models for the development of learning systems. The term instructional logistics was coined to define the management of student progress through a series of customized learning experiences. Strategies were developed for the design of student-centered learning systems by partitioning a curriculum into meaningful and manageable pieces (called chunques) and by manipulating those pieces to create personalized and individualized paths through a series of self-contained learning experiences. Strategies were developed to organize a collection of chunques into a path based on initial simplified mental models designed specifically to make the subject matter more appropriate for novice learners. Two types of paths were proposed: paths created prior to instruction based on the best guess at what is optimal for the particular circumstances (anticipatory paths) and paths modified on the fly based on diagnostic information gathered during the learning process (adaptive paths). Curriculum design decisions were based on two propositions: that curriculum decisions can be categorized as value-laden decisions, based on some conception of worth, or as technical decisions, based on instructional needs. The three souls proposition was developed, which proposes that educational goals can be categorized as education-to-be, sagacity-to-know, or training-to-do

    Design of an Intelligent Tutoring System shell

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    Computer technology has brought about numerous changes in the availability of educational media, especially the Intelligent Tutoring System (ITS). Since the development of an ITS is such an interdisciplinary task, the instructor needs assistance in developing these educational aides. An ITS shell, or authoring system, is the tool that will enable ITSs to make the transition from the research arena and into the educational environment. The conceptual model of the ITS shell proposed in this thesis uses a layered approach to accessing the different modules of the ITS. The components, or subcomponents, of each module consist of either existing programs, or are selectable options developed by area experts. These options should allow the instructor to develop an ITS concentrating on the material being presented and on the method of interaction the student has with that material. The emphasis on the construction of these components is portability, modularity, and flexibility. The C Language Integrated Production System (CLIPS) is used as the inferencing and control mechanism. The design methodology proposed is the Object Oriented Programming approach. The emphasis of this thesis is on interface tools and presentation systems that allow for linking and integration into the ITS shell proposed.http://archive.org/details/designofintellig00scurCaptain, United States ArmyApproved for public release; distribution is unlimited
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