40,336 research outputs found

    A Survey of Green Networking Research

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    Reduction of unnecessary energy consumption is becoming a major concern in wired networking, because of the potential economical benefits and of its expected environmental impact. These issues, usually referred to as "green networking", relate to embedding energy-awareness in the design, in the devices and in the protocols of networks. In this work, we first formulate a more precise definition of the "green" attribute. We furthermore identify a few paradigms that are the key enablers of energy-aware networking research. We then overview the current state of the art and provide a taxonomy of the relevant work, with a special focus on wired networking. At a high level, we identify four branches of green networking research that stem from different observations on the root causes of energy waste, namely (i) Adaptive Link Rate, (ii) Interface proxying, (iii) Energy-aware infrastructures and (iv) Energy-aware applications. In this work, we do not only explore specific proposals pertaining to each of the above branches, but also offer a perspective for research.Comment: Index Terms: Green Networking; Wired Networks; Adaptive Link Rate; Interface Proxying; Energy-aware Infrastructures; Energy-aware Applications. 18 pages, 6 figures, 2 table

    A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing

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    Edge computing is promoted to meet increasing performance needs of data-driven services using computational and storage resources close to the end devices, at the edge of the current network. To achieve higher performance in this new paradigm one has to consider how to combine the efficiency of resource usage at all three layers of architecture: end devices, edge devices, and the cloud. While cloud capacity is elastically extendable, end devices and edge devices are to various degrees resource-constrained. Hence, an efficient resource management is essential to make edge computing a reality. In this work, we first present terminology and architectures to characterize current works within the field of edge computing. Then, we review a wide range of recent articles and categorize relevant aspects in terms of 4 perspectives: resource type, resource management objective, resource location, and resource use. This taxonomy and the ensuing analysis is used to identify some gaps in the existing research. Among several research gaps, we found that research is less prevalent on data, storage, and energy as a resource, and less extensive towards the estimation, discovery and sharing objectives. As for resource types, the most well-studied resources are computation and communication resources. Our analysis shows that resource management at the edge requires a deeper understanding of how methods applied at different levels and geared towards different resource types interact. Specifically, the impact of mobility and collaboration schemes requiring incentives are expected to be different in edge architectures compared to the classic cloud solutions. Finally, we find that fewer works are dedicated to the study of non-functional properties or to quantifying the footprint of resource management techniques, including edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless Communications and Mobile Computing journa

    Connected systems in smart cities: use-cases of integration of buildings information with smart systems

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    Realisation of smart cities is highly dependent on innovative connections between the deployed systems in the cities. This implies that successfully deployment of individual smart systems which meet citizens’ needs, is not sufficient to make a city smart. Indeed, the smart cities require to innovate and connect establish infrastructures for the citizens and organisations. To enable connected systems in smart cities, the possibilities to exchange and integration information between different systems is essential. Construction industry is one of the domains which owns huge amount of valuable information asset. Buildings information can be utilised to create initiatives associated with various domains like, urban and infrastructure planning, maintenance/facility management, and energy monitoring. However, there are some barriers to realise these initiatives. This paper introduces and elaborates the details about three use-cases which need to utilise buildings information to present innovative smart services. The three use cases are: 1) Energy Usage Monitoring for positive energy usage district areas in Smart Cities (a use case from River City-anonymous name of the city); 2) Services for Facility Management Industry (a use-case from Estates office in Quay University); 3) Safety & risk management for buildings in 3D Hack event in Dublin. Each use-case considers various stakeholders’ perspectives. Also they include elaborated details related to the barriers and challenges associated with utilisation and integration of buildings information. This paper concludes by the detailed barriers to benefit from valuable buildings information to create innovative smart services. Further, recommendations are provided to overcome the presented challenges

    Human experience in the natural and built environment : implications for research policy and practice

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    22nd IAPS conference. Edited book of abstracts. 427 pp. University of Strathclyde, Sheffield and West of Scotland Publication. ISBN: 978-0-94-764988-3

    Producing place atmospheres digitally: Architecture, digital visualisations practices and the experience economy

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    Computer generated images have become the common means for architects and developers to visualise and market future urban developments. This article examines within the context of the experience economy how these digital images aim to evoke and manipulate specific place atmospheres to emphasize the experiential qualities of new buildings and urban environments. In particular, we argue that CGIs are far from ‘just’ glossy representations but are a new form of visualising the urban that captures and markets particular embodied sensations. Drawing on a two year qualitative study of architects’ practices that worked on the Msheireb project, a large scale redevelopment project in Doha (Qatar), we examine how digital visualisation technology enables the virtual engineering of sensory experiences using a wide range of graphic effects. We show how these CGIs are laboriously materialised in order to depict and present specific sensory, embodied regimes and affective experiences to appeal to clients and consumers. Such development has two key implications. Firstly, we demonstrate the importance of digital technologies in framing the ‘expressive infrastructure’ (Thrift 2012) of the experience economy. Secondly, we argue that although the Msheireb CGIs open up a field of negotiation between producers and the Qatari client, and work quite hard at being culturally specific, they ultimately draw “on a Westnocentric literary and sensory palette” (Tolia-Kelly 2006) that highlights the continuing influence of colonial sensibilities in supposedly postcolonial urban processes.This research was funded by the ESRC (RES-062-23-0223)
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