530 research outputs found

    Towards Universally Designed Assistive Technology E-Learning

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    The aim of this dissertation is to provide Assistive Technology (AT) professionals involved in the area of education and training with a set of reusable technological tools and techniques that will enable them to increase the reach, efficiency, effectiveness and accessibility of their training through online delivery. There are a number of broadly accepted reasons why an organisation in any field might choose to make training available online or partially online (blended) rather than relying on traditional face to face methods. Of the four considered here and mentioned above, accessibility is the biggest concern in the context of AT. It is essential that an AT course follows accessibility best practice and in terms of education this means adhering closely to the principles of Universal Design for Learning (UDL). Through an extensive literature review the intrinsic properties of AT that might influence its delivery as e-Learning will be examined, followed by a review of previous AT education initiatives. A suitable Learning Management System (LMS) will then be selected and the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model will be used to develop initial pilot modules. The evaluation of these pilot modules will take the form of a detailed questionnaire issued to course participants and will be supplemented by an examination of the user data captured by the LMS. There will also be a further examination of the pilot modules against the UDL checkpoints. From these findings the design process will be modified and an improved design methodology will be proposed. This improved design methodology and supporting documentation will help AT educators to identify and utilise a range of reusable tools to create Universally Designed Learning Objects that will enable them, as the experts in the field, to successfully transfer their expertise from the classroom to an online medium. On completion, the improved design methodology will be offered back to AT professionals for expert evaluation. This evaluation will be documented and will inform further work including the building of UDL AT Learning Objects and the creation of an AT Learning Object Repository where the resulting learning objects can be easily accessed for reuse. Key words: Assistive technology, e

    Users’ Perception of Open Source Usability: An Empirical Study

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    The number of open source software (OSS) users has increased in recent years. No longer are they limited to technically adept software developers. Many believe that the OSS market share could increase tremendously provided OSS had systems that were easier to use. Although examples of good usable open source software exist, it is agreed that OSS can be made more usable. This study presents an empirical investigation to study the impact of some key factors on OSS usability from the end users’ point of view. The research model studies and establishes the relationship between the key usability factors from the users’ perspective and OSS usability. A data set of 102 OSS users from 13 open source projects of various sizes was used to study the research model. The results of this study provide empirical evidence by indicating that the highlighted key factors play a significant role in improving OSS usability

    Future bathroom: A study of user-centred design principles affecting usability, safety and satisfaction in bathrooms for people living with disabilities

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    Research and development work relating to assistive technology 2010-11 (Department of Health) Presented to Parliament pursuant to Section 22 of the Chronically Sick and Disabled Persons Act 197

    The PISHI Concept: A Technique for Increasing Inclusion in the Design of Open-Source Assistive Technologies

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    This thesis addresses how to make Open-Source (OS) Assistive Technology (AT) more inclusive. The thesis employs a Research Through Design (RtD) methodology on a particular case study: the Switch Activated Writing System (SAWS) that is in transition to an Open-Source project (OSSAWS). Analysis of the literature reveals the potential to leverage persona representations into OS AT. This thesis includes three RtD iterations which focus on successive modifications of persona representations and markdown templating, converging on a final design concept called Persona Inclusion for open Source assistive tecHnology Innovation (PISHI). The PISHI concept centers on the representation of family-level dynamics, crucial in the AT domain and design innovation. The thesis develops persona representations for the users of OSSAWS following the PISHI Concept. This thesis presents a rationale for the generalizability of the PISHI concept, which will provide a crucial means for increasing inclusion in Open-Source (OS) Assistive Technology (AT)

    The PISHI Concept: A Technique for Increasing Inclusion in the Design of Open-Source Assistive Technologies

    Get PDF
    This thesis addresses how to make Open-Source (OS) Assistive Technology (AT) more inclusive. The thesis employs a Research Through Design (RtD) methodology on a particular case study: the Switch Activated Writing System (SAWS) that is in transition to an Open-Source project (OSSAWS). Analysis of the literature reveals the potential to leverage persona representations into OS AT. This thesis includes three RtD iterations which focus on successive modifications of persona representations and markdown templating, converging on a final design concept called Persona Inclusion for open Source assistive tecHnology Innovation (PISHI). The PISHI concept centers on the representation of family-level dynamics, crucial in the AT domain and design innovation. The thesis develops persona representations for the users of OSSAWS following the PISHI Concept. This thesis presents a rationale for the generalizability of the PISHI concept, which will provide a crucial means for increasing inclusion in Open-Source (OS) Assistive Technology (AT)

    An Event-based Analysis Framework for Open Source Software Development Projects

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    The increasing popularity and success of Open Source Software (OSS) development projects has drawn significant attention of academics and open source participants over the last two decades. As one of the key areas in OSS research, assessing and predicting OSS performance is of great value to both OSS communities and organizations who are interested in investing in OSS projects. Most existing research, however, has considered OSS project performance as the outcome of static cross-sectional factors such as number of developers, project activity level, and license choice. While variance studies can identify some predictors of project outcomes, they tend to neglect the actual process of development. Without a closer examination of how events occur, an understanding of OSS projects is incomplete. This dissertation aims to combine both process and variance strategy, to investigate how OSS projects change over time through their development processes; and to explore how these changes affect project performance. I design, instantiate, and evaluate a framework and an artifact, EventMiner, to analyze OSS projects’ evolution through development activities. This framework integrates concepts from various theories such as distributed cognition (DCog) and complexity theory, applying data mining techniques such as decision trees, motif analysis, and hidden Markov modeling to automatically analyze and interpret the trace data of 103 OSS projects from an open source repository. The results support the construction of process theories on OSS development. The study contributes to literature in DCog, design routines, OSS development, and OSS performance. The resulting framework allows OSS researchers who are interested in OSS development processes to share and reuse data and data analysis processes in an open-source manner

    Sensor-based navigating mobile robots for people with disabilities

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    People with severe physical disabilities need help with everyday tasks, such as getting dressed, eating, brushing their teeth, scratching themselves, drinking, etc. They also need support to be able to work. They are usually helped by one or more persona

    Intellectual disability and participation in digital technology design activities: A catalyst for social inclusion

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    Paper III is excluded from the dissertation until it is published.Social inclusion is a central goal in welfare policies and an essential determinant of people's health and well-being. This doctoral thesis aims to investigate how participation in the design of digital technology can contribute to the social inclusion of young adults with intellectual disability. This dissertation explores 1) How do young adults and adults with intellectual disability experience participation in the design of digital technology? and 2) How can young adults and adults with intellectual disability be supported to enable participation in the design of digital technology? Four independent studies were conducted in total. Paper I reports on how 13 young adults with intellectual disabilities experienced participating in the design of a transport support application. A thematic analysis based on data collected through qualitative interviews, photovoice interviews, participant observations, and Smileyometer ratings showed that the participants experienced a sense of pride and ownership, an experience of socialization, and a sense of empowerment. However, the analysis also showed that negative experiences such as boredom can occur. The differences and variability within the reported experiences suggest that it is important to be aware of individuality, preferences and interests of the participants when designing digital services with young adults with intellectual disability.publishedVersio

    Collaborative adaptive accessibility and human capabilities

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    This thesis discusses the challenges and opportunities facing the field of accessibility, particularly as computing becomes ubiquitous. It is argued that a new approach is needed that centres around adaptations (specific, atomic changes) to user interfaces and content in order to improve their accessibility for a wider range of people than targeted by present Assistive Technologies (ATs). Further, the approach must take into consideration the capabilities of people at the human level and facilitate collaboration, in planned and ad-hoc environments. There are two main areas of focus: (1) helping people experiencing minor-to-moderate, transient and potentially-overlapping impairments, as may be brought about by the ageing process and (2) supporting collaboration between people by reasoning about the consequences, from different users perspectives, of the adaptations they may require. A theoretical basis for describing these problems and a reasoning process for the semi-automatic application of adaptations is developed. Impairments caused by the environment in which a device is being used are considered. Adaptations are drawn from other research and industry artefacts. Mechanical testing is carried out on key areas of the reasoning process, demonstrating fitness for purpose. Several fundamental techniques to extend the reasoning process in order to take temporal factors (such as fluctuating user and device capabilities) into account are broadly described. These are proposed to be feasible, though inherently bring compromises (which are defined) in interaction stability and the needs of different actors (user, device, target level of accessibility). This technical work forms the basis of the contribution of one work-package of the Sustaining ICT use to promote autonomy (Sus-IT) project, under the New Dynamics of Ageing (NDA) programme of research in the UK. Test designs for larger-scale assessment of the system with real-world participants are given. The wider Sus-IT project provides social motivations and informed design decisions for this work and is carrying out longitudinal acceptance testing of the processes developed here
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