18,727 research outputs found

    A Parsing Scheme for Finding the Design Pattern and Reducing the Development Cost of Reusable Object Oriented Software

    Full text link
    Because of the importance of object oriented methodologies, the research in developing new measure for object oriented system development is getting increased focus. The most of the metrics need to find the interactions between the objects and modules for developing necessary metric and an influential software measure that is attracting the software developers, designers and researchers. In this paper a new interactions are defined for object oriented system. Using these interactions, a parser is developed to analyze the existing architecture of the software. Within the design model, it is necessary for design classes to collaborate with one another. However, collaboration should be kept to an acceptable minimum i.e. better designing practice will introduce low coupling. If a design model is highly coupled, the system is difficult to implement, to test and to maintain overtime. In case of enhancing software, we need to introduce or remove module and in that case coupling is the most important factor to be considered because unnecessary coupling may make the system unstable and may cause reduction in the system's performance. So coupling is thought to be a desirable goal in software construction, leading to better values for external software qualities such as maintainability, reusability and so on. To test this hypothesis, a good measure of class coupling is needed. In this paper, based on the developed tool called Design Analyzer we propose a methodology to reuse an existing system with the objective of enhancing an existing Object oriented system keeping the coupling as low as possible.Comment: 15 page

    The future of technology enhanced active learning ā€“ a roadmap

    Get PDF
    The notion of active learning refers to the active involvement of learner in the learning process, capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learnercontent interaction, is a central aspect of technology-enhanced active learning. In this roadmap, the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap

    New Methods, Current Trends and Software Infrastructure for NLP

    Full text link
    The increasing use of `new methods' in NLP, which the NeMLaP conference series exemplifies, occurs in the context of a wider shift in the nature and concerns of the discipline. This paper begins with a short review of this context and significant trends in the field. The review motivates and leads to a set of requirements for support software of general utility for NLP research and development workers. A freely-available system designed to meet these requirements is described (called GATE - a General Architecture for Text Engineering). Information Extraction (IE), in the sense defined by the Message Understanding Conferences (ARPA \cite{Arp95}), is an NLP application in which many of the new methods have found a home (Hobbs \cite{Hob93}; Jacobs ed. \cite{Jac92}). An IE system based on GATE is also available for research purposes, and this is described. Lastly we review related work.Comment: 12 pages, LaTeX, uses nemlap.sty (included

    A layered framework for pattern-based ontology evolution

    Get PDF
    The challenge of ontology-driven modelling of information components is well known in both academia and industry. In this paper, we present a novel approach to deal with customisation and abstraction of ontology-based model evolution. As a result of an empirical study, we identify a layered change operator framework based on the granularity, domain-speciļ¬city and abstraction of changes. The implementation of the operator framework is supported through layered change logs. Layered change logs capture the objective of ontology changes at a higher level of granularity and support a comprehensive understanding of ontology evolution. The layered change logs are formalised using a graph-based approach. We identify the recurrent ontology change patterns from an ontology change log for their reuse. The identiļ¬ed patterns facilitate optimizing and improving the deļ¬nition of domain-speciļ¬c change patterns

    An Empirical Study of a Repeatable Method for Reengineering Procedural Software Systems to Object- Oriented Systems

    Get PDF
    This paper describes a repeatable method for reengineering a procedural system to an object-oriented system. The method uses coupling metrics to assist a domain expert in identifying candidate objects. An application of the method to a simple program is given, and the effectiveness of the various coupling metrics are discussed. We perform a detailed comparison of our repeatable method with an ad hoc, manual reengineering effort based on the same procedural program. The repeatable method was found to be effective for identifying objects. It produced code that was much smaller, more efficient, and passed more regression tests than the ad hoc method. Analysis of object-oriented metrics indicated both simpler code and less variability among classes for the repeatable method

    Working Notes from the 1992 AAAI Workshop on Automating Software Design. Theme: Domain Specific Software Design

    Get PDF
    The goal of this workshop is to identify different architectural approaches to building domain-specific software design systems and to explore issues unique to domain-specific (vs. general-purpose) software design. Some general issues that cut across the particular software design domain include: (1) knowledge representation, acquisition, and maintenance; (2) specialized software design techniques; and (3) user interaction and user interface
    • ā€¦
    corecore