10,101 research outputs found
A Novel Method for the Absolute Pose Problem with Pairwise Constraints
Absolute pose estimation is a fundamental problem in computer vision, and it
is a typical parameter estimation problem, meaning that efforts to solve it
will always suffer from outlier-contaminated data. Conventionally, for a fixed
dimensionality d and the number of measurements N, a robust estimation problem
cannot be solved faster than O(N^d). Furthermore, it is almost impossible to
remove d from the exponent of the runtime of a globally optimal algorithm.
However, absolute pose estimation is a geometric parameter estimation problem,
and thus has special constraints. In this paper, we consider pairwise
constraints and propose a globally optimal algorithm for solving the absolute
pose estimation problem. The proposed algorithm has a linear complexity in the
number of correspondences at a given outlier ratio. Concretely, we first
decouple the rotation and the translation subproblems by utilizing the pairwise
constraints, and then we solve the rotation subproblem using the
branch-and-bound algorithm. Lastly, we estimate the translation based on the
known rotation by using another branch-and-bound algorithm. The advantages of
our method are demonstrated via thorough testing on both synthetic and
real-world dataComment: 10 pages, 7figure
Using Centroidal Voronoi Tessellations to Scale Up the Multi-dimensional Archive of Phenotypic Elites Algorithm
The recently introduced Multi-dimensional Archive of Phenotypic Elites
(MAP-Elites) is an evolutionary algorithm capable of producing a large archive
of diverse, high-performing solutions in a single run. It works by discretizing
a continuous feature space into unique regions according to the desired
discretization per dimension. While simple, this algorithm has a main drawback:
it cannot scale to high-dimensional feature spaces since the number of regions
increase exponentially with the number of dimensions. In this paper, we address
this limitation by introducing a simple extension of MAP-Elites that has a
constant, pre-defined number of regions irrespective of the dimensionality of
the feature space. Our main insight is that methods from computational geometry
could partition a high-dimensional space into well-spread geometric regions. In
particular, our algorithm uses a centroidal Voronoi tessellation (CVT) to
divide the feature space into a desired number of regions; it then places every
generated individual in its closest region, replacing a less fit one if the
region is already occupied. We demonstrate the effectiveness of the new
"CVT-MAP-Elites" algorithm in high-dimensional feature spaces through
comparisons against MAP-Elites in maze navigation and hexapod locomotion tasks
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