17,853 research outputs found

    MACS: Multi-agent COTR system for Defense Contracting

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    The field of intelligent multi-agent systems has expanded rapidly in the recent past. Multi-agent architectures and systems are being investigated and continue to develop. To date, little has been accomplished in applying multi-agent systems to the defense acquisition domain. This paper describes the design, development, and related considerations of a multi-agent system in the area of procurement and contracting for the defense acquisition community

    Simulator Development - Annual Report Year 3

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    This document describes the progress of the simulator development with in the third year of the CATNETS project. The refinement of the simulator as well as a detailed guide to conducting simulations is presented. --Grid Computing

    A personal networking solution

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    This paper presents an overview of research being conducted on Personal Networking Solutions within the Mobile VCE Personal Distributed Environment Work Area. In particular it attempts to highlight areas of commonality with the MAGNET initiative. These areas include trust of foreign devices and service providers, dynamic real-time service negotiation to permit context-aware service delivery, an automated controller algorithm for wireless ad hoc networks, and routing protocols for ad hoc networking environments. Where possible references are provided to Mobile VCE publications to enable further reading

    Calendar.help: Designing a Workflow-Based Scheduling Agent with Humans in the Loop

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    Although information workers may complain about meetings, they are an essential part of their work life. Consequently, busy people spend a significant amount of time scheduling meetings. We present Calendar.help, a system that provides fast, efficient scheduling through structured workflows. Users interact with the system via email, delegating their scheduling needs to the system as if it were a human personal assistant. Common scheduling scenarios are broken down using well-defined workflows and completed as a series of microtasks that are automated when possible and executed by a human otherwise. Unusual scenarios fall back to a trained human assistant who executes them as unstructured macrotasks. We describe the iterative approach we used to develop Calendar.help, and share the lessons learned from scheduling thousands of meetings during a year of real-world deployments. Our findings provide insight into how complex information tasks can be broken down into repeatable components that can be executed efficiently to improve productivity.Comment: 10 page

    A Rule-driven Approach for Defining the Behavior of Negotiating Software Agents

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    One problem with existing agent-mediated negotiation systems is that they rely on ad hoc, static, non-adaptive, and hardcoded schemes to represent the behaviour of agents. This limitation is probably due to the complexity of the negotiation task itself. Indeed, while negotiating, software (human) agents face tough decisions. These decisions are based not only on the information made available by the negotiation server, but on the behaviour of the other participants in the negotiation process as well. The information and the behaviour in question are constantly changing and highly uncertain. In the first part of the paper, we propose a rule-driven approach to represent, manage and explore negotiation strategies and coordination information. For that, we divide the behaviour of negotiating agents into protocols, strategies and coordination. Among the many advantages of the proposed solution, we can cite the high level of abstraction, the closeness to human understanding, the versatility, and the possibility to modify the agents' behaviour during the negotiation process. To validate our solution, we ran many agent tournaments, and used the rule-driven approach to implement bidding strategies that are common in the English and Dutch auctions. We also implemented simple coordination schemes across several auctions. The ongoing validation work is detailed and discussed in the second part of the paper. Un des inconvénients qu'on retrouve fréquemment dans les systèmes de négociation par agents est qu'ils reposent sur des schémas ad-hoc, non adaptatifs et figés dans le code pour représenter le comportement des agents. Cette limitation est probablement due à la complexité de l'activité de négociation elle-même. En effet, au cours de la négociation, les agents logiciels (humains) ont des décisions difficiles à prendre. Ces décisions ne sont pas seulement basées sur l'information disponible sur le serveur de négociation, mais aussi sur le comportement des autres participants durant le processus de négociation. L'information et le comportement en question changent constamment et sont très incertains. Dans la première partie de l'article, nous proposons une approche à base de règles pour représenter, gérer et explorer les stratégies de négociation ainsi que l'information de coordination. Parmi les nombreux avantages de la solution proposée, on peut citer le haut niveau d'abstraction, la proximité avec la compréhension humaine, la souplesse d'utilisation et la possibilité de modifier le comportement des agents durant le processus de négociation. Pour valider notre solution, nous avons effectué plusieurs tournois entre agents et utilisé l'approche à base de règles pour implémenter des stratégies simples applicables à l'enchère anglaise et à l'enchère hollandaise. Nous avons aussi implémenté des schémas simples de coordination impliquant plusieurs enchères. Le travail de validation, en cours, est détaillé et discuté dans la seconde partie de l'article.e-negotiation, online auction, software agent, negotiation strategy, coordination, rule-based system, rule engine, Négociation électronique, enchères en ligne, agents logiciels, stratégie de négociation, coordination, système à base de règles, moteur de règles

    A Measurement-Driven Process Model For Managing Inconsistent Software Requirements

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    Inconsistency is a pervasive issue in software engineering. Both general rules of inconsistency management and special case-based approaches to handling inconsistency have recently been considered. In this paper, we present a process model for handling requirements inconsistency within the Viewpoints framework. In this process model, when an inconsistency among viewpoints is detected, a set of candidate proposals for handling inconsistency will be generated using techniques fromMulti-agent automated negotiations. The proposals are then prioritized using an integrated measurement of inconsistencies. The viewpoints involved in the inconsistency will then enter the negotiations by being presented with the candidate proposals and thus selecting an acceptable proposal based on the priorities associated with each candidate proposal. To facilitate usability, in our process, we assume that the natural language requirements statements are first translated into corresponding logical formulas using a translator software. Moreover, the candidate proposals for handling inconsistency are also translated back from formal logic into natural language before being presented for selection
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