4,811 research outputs found

    Computing vs. Genetics

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    This chapter first presents the interrelations between computing and genetics, which both are based on information and, particularly, self-reproducing artificial systems. It goes on to examine genetic code from a computational viewpoint. This raises a number of important questions about genetic code. These questions are stated in the form of an as yet unpublished working hypothesis. This hypothesis suggests that many genetic alterations are caused by the last base of certain codons. If this conclusive hypothesis were to be confirmed through experiementation if would be a significant advance for treating many genetic diseases

    Causality, Information and Biological Computation: An algorithmic software approach to life, disease and the immune system

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    Biology has taken strong steps towards becoming a computer science aiming at reprogramming nature after the realisation that nature herself has reprogrammed organisms by harnessing the power of natural selection and the digital prescriptive nature of replicating DNA. Here we further unpack ideas related to computability, algorithmic information theory and software engineering, in the context of the extent to which biology can be (re)programmed, and with how we may go about doing so in a more systematic way with all the tools and concepts offered by theoretical computer science in a translation exercise from computing to molecular biology and back. These concepts provide a means to a hierarchical organization thereby blurring previously clear-cut lines between concepts like matter and life, or between tumour types that are otherwise taken as different and may not have however a different cause. This does not diminish the properties of life or make its components and functions less interesting. On the contrary, this approach makes for a more encompassing and integrated view of nature, one that subsumes observer and observed within the same system, and can generate new perspectives and tools with which to view complex diseases like cancer, approaching them afresh from a software-engineering viewpoint that casts evolution in the role of programmer, cells as computing machines, DNA and genes as instructions and computer programs, viruses as hacking devices, the immune system as a software debugging tool, and diseases as an information-theoretic battlefield where all these forces deploy. We show how information theory and algorithmic programming may explain fundamental mechanisms of life and death.Comment: 30 pages, 8 figures. Invited chapter contribution to Information and Causality: From Matter to Life. Sara I. Walker, Paul C.W. Davies and George Ellis (eds.), Cambridge University Pres

    A Max-Plus Model of Asynchronous Cellular Automata

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    This paper presents a new framework for asynchrony. This has its origins in our attempts to better harness the internal decision making process of cellular automata (CA). Thus, we show that a max-plus algebraic model of asynchrony arises naturally from the CA requirement that a cell receives the state of each neighbour before updating. The significant result is the existence of a bijective mapping between the asynchronous system and the synchronous system classically used to update cellular automata. Consequently, although the CA outputs look qualitatively different, when surveyed on "contours" of real time, the asynchronous CA replicates the synchronous CA. Moreover, this type of asynchrony is simple - it is characterised by the underlying network structure of the cells, and long-term behaviour is deterministic and periodic due to the linearity of max-plus algebra. The findings lead us to proffer max-plus algebra as: (i) a more accurate and efficient underlying timing mechanism for models of patterns seen in nature, and (ii) a foundation for promising extensions and applications.Comment: in Complex Systems (Complex Systems Publications Inc), Volume 23, Issue 4, 201

    Nature as a Network of Morphological Infocomputational Processes for Cognitive Agents

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    This paper presents a view of nature as a network of infocomputational agents organized in a dynamical hierarchy of levels. It provides a framework for unification of currently disparate understandings of natural, formal, technical, behavioral and social phenomena based on information as a structure, differences in one system that cause the differences in another system, and computation as its dynamics, i.e. physical process of morphological change in the informational structure. We address some of the frequent misunderstandings regarding the natural/morphological computational models and their relationships to physical systems, especially cognitive systems such as living beings. Natural morphological infocomputation as a conceptual framework necessitates generalization of models of computation beyond the traditional Turing machine model presenting symbol manipulation, and requires agent-based concurrent resource-sensitive models of computation in order to be able to cover the whole range of phenomena from physics to cognition. The central role of agency, particularly material vs. cognitive agency is highlighted
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