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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Collaborative Workspaces within Distributed Virtual Environments
In warfare, be it a training simulation or actual combat, a commander\u27s time is one of the most valuable and fleeting resources of a military unit. Thus, it is natural for a unit to have a plethora of personnel to analyze and filter information to the decision-maker. This dynamic exchange of ideas between analyst and commander is currently not available within the distributed interactive simulation (DIS) community. This lack of exchange limits the usefulness of the DIS experience to the commander and his troops. This thesis addresses the commander\u27s isolation problem through the integration of a collaborative workspace within AFIT\u27s Synthetic BattleBridge (SBB) as a technique to improve situational awareness. The SBB\u27s Collaborative Workspace enhances battlespace awareness through CSCW (computer supported cooperative work) enabling communication technologies. The SBB\u27s Collaborative Workspace allows the user to interact with other SBB users through the transmission and reception of public bulletins, private email, real-time chat sessions, shared viewpoints, shared video, and shared annotations to the virtual environment. Collaborative communication between SBB occurs through the use of standard and experimental DIS-compliant protocol data units. The SBB\u27s Collaborative Workspace gives the battlespace commander the widest range of communication options available within a DIS virtual environment today
Feasibility and performance analysis of middleware support for a situated virtual-physical civic engagement platform
Abstract. With the prevalent ubiquitous computing technologies, it is possible to explore novel solutions for supporting civic engagement as a set of urban practices. One interesting urban practice is the soapbox, traditionally conceived as wooden structure, from where to hold impromptu speeches. For this thesis, a novel soapbox prototype with ubiquitous computing mediated technologies is introduced, with our focus on the feasibility and performance analysis of its middleware support, investigating how our middleware is able to meet the goals of a situated virtual-physical civic engagement platform. Based on our empirical evaluations, it is demonstrated that our prototype is effective to support civic engagement and serve purpose of continuously soapbox streaming
Ubiquitous Integration and Temporal Synchronisation (UbilTS) framework : a solution for building complex multimodal data capture and interactive systems
Contemporary Data Capture and Interactive Systems (DCIS) systems are tied in with various
technical complexities such as multimodal data types, diverse hardware and software
components, time synchronisation issues and distributed deployment configurations. Building
these systems is inherently difficult and requires addressing of these complexities before the
intended and purposeful functionalities can be attained. The technical issues are often
common and similar among diverse applications.
This thesis presents the Ubiquitous Integration and Temporal Synchronisation (UbiITS)
framework, a generic solution to address the technical complexities in building DCISs. The
proposed solution is an abstract software framework that can be extended and customised to
any application requirements. UbiITS includes all fundamental software components,
techniques, system level layer abstractions and reference architecture as a collection to enable
the systematic construction of complex DCISs.
This work details four case studies to showcase the versatility and extensibility of UbiITS
frameworkâs functionalities and demonstrate how it was employed to successfully solve a
range of technical requirements. In each case UbiITS operated as the core element of each
application. Additionally, these case studies are novel systems by themselves in each of their
domains. Longstanding technical issues such as flexibly integrating and interoperating
multimodal tools, precise time synchronisation, etc., were resolved in each application by
employing UbiITS. The framework enabled establishing a functional system infrastructure in
these cases, essentially opening up new lines of research in each discipline where these
research approaches would not have been possible without the infrastructure provided by the
framework. The thesis further presents a sample implementation of the framework on a
device firmware exhibiting its capability to be directly implemented on a hardware platform.
Summary metrics are also produced to establish the complexity, reusability, extendibility,
implementation and maintainability characteristics of the framework.Engineering and Physical Sciences Research Council (EPSRC) grants - EP/F02553X/1, 114433 and 11394
Collaborative geographic visualization
DissertaçaÌo apresentada na Faculdade de CiĂȘncias e Tecnologia da Universidade Nova de
Lisboa para a obtençaÌo do grau de Mestre em Engenharia do Ambiente, perfil GestĂŁo e
Sistemas AmbientaisThe present document is a revision of essential references to take into account when developing ubiquitous Geographical Information Systems (GIS) with collaborative
visualization purposes.
Its chapters focus, respectively, on general principles of GIS, its multimedia components and ubiquitous practices; geo-referenced information visualization and its graphical components of virtual and augmented reality; collaborative environments, its technological requirements, architectural specificities, and models for collective information management; and some final considerations about the future and challenges of collaborative visualization of GIS in ubiquitous environment
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