7 research outputs found

    Automated Mechanism Design

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    Mechanisms design has traditionally been a manual endeavor. In 2002, Conitzer and Sandholm introduced the automated mechanism design (AMD) approach, where the mechanism is computationally created for the specific problem instance at hand. This has several advantages: 1) it can yield better mechanisms than the ones known to date, 2) it applies beyond the problem classes studied manually to date, 3) it can circumvent seminal economic impossibility results that hold for classes of problems but not all instances, and 4) it shifts the burden of design from man to machine. In this talk I will overview our results on AMD to date. I will cover problem representations and the computational complexity of different variants of the design problem. Initial applications include revenue-maximizing combinatorial auctions and (combinatorial) public goods problems. Algorithms for AMD will be discussed. To reduce the computational complexity of designing optimal combinatorial auctions, I introduce an incentive compatible, individually rational subfamily called Virtual Valuations Combinatorial Auctions. The auction mechanism\u27s revenue can be boosted (started, for example, from the VCG) by hill-climbing in this subspace. I will also present computational complexity and communication complexity results that motivate multi-stage and non-truth-promoting mechanisms. Finally, I present our first steps toward automatically designing multi-stage mechanisms

    Machine Learning? In MY Election? It\u27s More Likely Than You Think: Voting Rules via Neural Networks

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    Impossibility theorems in social choice have represented a barrier in the creation of universal, non-dictatorial, and non-manipulable voting rules, highlighting a key trade-off between social welfare and strategy-proofness. However, a social planner may be concerned with only a particular preference distribution and wonder whether it is possible to better optimize this trade-off. To address this problem, we propose an end-to-end, machine learning-based framework that creates voting rules according to a social planner\u27s constraints, for any type of preference distribution. After experimenting with rank-based social choice rules, we find that automatically-designed rules are less susceptible to manipulation than most existing rules, while still attaining high social welfare

    An Algorithm for Automatically Designing Deterministic Mechanisms without Payments

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    Mechanism design is the art of designing the rules of the game so that a desirable outcome is reached even though the agents in the game behave selfishly. This is a difficult problem because the designer is uncertain about the agents’ preferences and the agents may lie about their preferences. Traditionally, the focus in mechanism design has been on designing mechanisms that are appropriate for a range of settings. While this approach has produced a number of famous mechanisms, much of the space of possible settings is still left uncovered. In contrast, in automated mechanismdesign (AMD), a mechanism is computed on the fly for the setting at hand—a universally applicable approach. In this paper we present (to our knowledge) the first algorithm designed specifically for AMD. It is designed for the special case where there is only one type-reporting agent, the mechanism must be deterministic, and payments are not possible. The algorithm relies on an association of a particular (easy to compute) mechanism to each subset of outcomes, and a proof that one such mechanism is an optimal one—which allows us to reduce the search space to one of size 2O. We propose an admissible heuristic to use in searching over this space, and show how it can be updated efficiently from node to node. We show how to apply branch and bound DFS as well as IDA* to this search space, and show that this approach outperforms CPLEX 8.0, a general purpose solver, solidly on unstructured instances, both with and without an IR constraint. However, on our third type of instance, a bartering problem, CPLEX almost achieves the performance of our algorithm by exploiting the structure inherent in the domain.</p

    An Algorithm for Automatically Designing Deterministic Mechanisms without Payments

    No full text
    game so that a desirable outcome is reached even though the agents in the game behave selfishly. This is a difficult problem because the designer is uncertain about the agents&apos; preferences and the agents may lie about their preferences. Traditionally, the focus in mechanism design has been on designing mechanisms that are appropriate for a range of settings. While this approach has produced a number of famous mechanisms, much of the space of possible settings is still left uncovered. In contrast, in automated mechanism design (AMD), a mechanism is computed on the fly for the setting at hand---a universally applicable approach

    Automated Auction Mechanism Design with Competing Markets

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    Resource allocation is a major issue in multiple areas of computer science. Despite the wide range of resource types across these areas, for example real commodities in e-commerce and computing resources in distributed computing, auctions are commonly used in solving the optimization problems involved in these areas, since well designed auctions achieve desirable economic outcomes. Auctions are markets with strict regulations governing the information available to traders in the market and the possible actions they can take. Auction mechanism design aims to manipulate the rules of an auction in order to achieve specific goals. Economists traditionally use mathematical methods, mainly game theory, to analyze auctions and design new auction forms. However, due to the high complexity of auctions, the mathematical models are typically simplified to obtain results, and this makes it difficult to apply results derived from such models to market environments in the real world. As a result, researchers are turning to empirical approaches. Following this line of work, we present what we call a grey-box approach to automated auction mechanism design using reinforcement learning and evolutionary computation methods. We first describe a new strategic game, called \cat, which were designed to run multiple markets that compete to attract traders and make profit. The CAT game enables us to address the imbalance between prior work in this field that studied auctions in an isolated environment and the actual competitive situation that markets face. We then define a novel, parameterized framework for auction mechanisms, and present a classification of auction rules with each as a building block fitting into the framework. Finally we evaluate the viability of building blocks, and acquire auction mechanisms by combining viable blocks through iterations of CAT games. We carried out experiments to examine the effectiveness of the grey-box approach. The best mechanisms we learnt were able to outperform the standard mechanisms against which learning took place and carefully hand-coded mechanisms which won tournaments based on the CAT game. These best mechanisms were also able to outperform mechanisms from the literature even when the evaluation did not take place in the context of CAT games. These results suggest that the grey-box approach can generate robust double auction mechanisms and, as a consequence, is an effective approach to automated mechanism design. The contributions of this work are two-fold. First, the grey-box approach helps to design better auction mechanisms which can play a central role in solutions to resource allocation problems in various application domains of computer science. Second, the parameterized view and the reinforcement learning-based search method can be used in other strategic, competitive situations where decision making processes are complex and difficult to design and evaluate manually
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