39,086 research outputs found

    Agent-based model of last-mile parcel deliveries and travel demand incorporating online shopping behavior

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    In this paper, we present an extension of the agent-based travel demand model mobiTopp with a last-mile parcel delivery module called logiTopp, in which online shopping choice is modeled explicitly. Online shopping behavior is modeled using logistic and Poisson regression models, which consider both the socio-demographic characteristics of the customer and aspects of their travel behavior. As mobiTopp is a framework that simulates travel demand over one week, we are able to capture interactions between travel behavior and online shopping that do not become apparent in single-day simulations. The results show that the integrated choice model reflects the findings presented in the literature in that male, affluent, young professionals are most likely to (frequently) order parcels online compared to other groups of the population. Application of the agent-based model to a city in Germany shows that socio-demographic and behavioral characteristics are considered realistically within the simulation. The model presented here is a suitable simulation tool for alternative urban last-mile delivery solutions, and the open-source and modular framework allows for transfer to other regions as the underlying choice models are consistent with literature from other spatial contexts. The findings are of interest to transportation planners and policymakers as they contribute to the understanding of how increased e-commerce demand influences the transportation system and solutions to mitigate adverse effects

    Integrating urban last-mile package deliveries into an agent-based travel demand model

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    With the expected increase of e-commerce activity, we can expect the share of delivery vehicles in cities to rise as well. On the one hand, this puts great pressure on cities and surrounding areas as emissions rise and space becomes scarce. On the other hand, people are adjusting their travel behaviour such that the increase in e-commerce affects not only last-mile delivery but also private passenger traffic. This paper presents an integrated approach of modelling last-mile deliveries using an agent-based travel demand model. It is intended to account for reciprocal effects between online shopping behaviour and last-mile deliveries. The package orders are generated by agents in the study area and distributed among the package centres. For each package centre, the tour for each delivery agent is created. The presented model allows for the simultaneous simulation of private trips and last-mile deliveries and thus realistic delivery conditions: the model can detect e.g. if an agent or another household member is at home to receive their order. We have applied the model to the city of Karlsruhe, Germany, and describe first results of that simulation. Application of the model allows for a detailed analysis e.g. of delivery success rates both in terms of time and space. The presented modelling framework provides insight into effects of last-mile deliveries on a transportation system and can be availed to analyse policy measures or alternative delivery strategies

    Psychological elements explaining the consumer's adoption and use of a website recommendation system: A theoretical framework proposal

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    The purpose of this paper is to understand, with an emphasis on the psychological perspective of the research problem, the consumer's adoption and use of a certain web site recommendation system as well as the main psychological outcomes involved. The approach takes the form of theoretical modelling. Findings: A conceptual model is proposed and discussed. A total of 20 research propositions are theoretically analyzed and justified. Research limitations/implications: The theoretical discussion developed here is not empirically validated. This represents an opportunity for future research. Practical implications: The ideas extracted from the discussion of the conceptual model should be a help for recommendation systems designers and web site managers, so that they may be more aware, when working with such systems, of the psychological process consumers undergo when interacting with them. In this regard, numerous practical reflections and suggestions are presented

    Market-based Recommendation: Agents that Compete for Consumer Attention

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    The amount of attention space available for recommending suppliers to consumers on e-commerce sites is typically limited. We present a competitive distributed recommendation mechanism based on adaptive software agents for efficiently allocating the 'consumer attention space', or banners. In the example of an electronic shopping mall, the task is delegated to the individual shops, each of which evaluates the information that is available about the consumer and his or her interests (e.g. keywords, product queries, and available parts of a profile). Shops make a monetary bid in an auction where a limited amount of 'consumer attention space' for the arriving consumer is sold. Each shop is represented by a software agent that bids for each consumer. This allows shops to rapidly adapt their bidding strategy to focus on consumers interested in their offerings. For various basic and simple models for on-line consumers, shops, and profiles, we demonstrate the feasibility of our system by evolutionary simulations as in the field of agent-based computational economics (ACE). We also develop adaptive software agents that learn bidding strategies, based on neural networks and strategy exploration heuristics. Furthermore, we address the commercial and technological advantages of this distributed market-based approach. The mechanism we describe is not limited to the example of the electronic shopping mall, but can easily be extended to other domains

    Whole-Chain Recommendations

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    With the recent prevalence of Reinforcement Learning (RL), there have been tremendous interests in developing RL-based recommender systems. In practical recommendation sessions, users will sequentially access multiple scenarios, such as the entrance pages and the item detail pages, and each scenario has its specific characteristics. However, the majority of existing RL-based recommender systems focus on optimizing one strategy for all scenarios or separately optimizing each strategy, which could lead to sub-optimal overall performance. In this paper, we study the recommendation problem with multiple (consecutive) scenarios, i.e., whole-chain recommendations. We propose a multi-agent RL-based approach (DeepChain), which can capture the sequential correlation among different scenarios and jointly optimize multiple recommendation strategies. To be specific, all recommender agents (RAs) share the same memory of users' historical behaviors, and they work collaboratively to maximize the overall reward of a session. Note that optimizing multiple recommendation strategies jointly faces two challenges in the existing model-free RL model - (i) it requires huge amounts of user behavior data, and (ii) the distribution of reward (users' feedback) are extremely unbalanced. In this paper, we introduce model-based RL techniques to reduce the training data requirement and execute more accurate strategy updates. The experimental results based on a real e-commerce platform demonstrate the effectiveness of the proposed framework.Comment: 29th ACM International Conference on Information and Knowledge Managemen

    The display of electronic commerce within virtual environments

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    In today’s competitive business environment, the majority of companies are expected to be represented on the Internet in the form of an electronic commerce site. In an effort to keep up with current business trends, certain aspects of interface design such as those related to navigation and perception may be overlooked. For instance, the manner in which a visitor to the site might perceive the information displayed or the ease with which they navigate through the site may not be taken into consideration. This paper reports on the evaluation of the electronic commerce sites of three different companies, focusing specifically on the human factors issues such as perception and navigation. Heuristic evaluation, the most popular method for investigating user interface design, is the technique employed to assess each of these sites. In light of the results from the analysis of the evaluation data, virtual environments are suggested as a way of improving the navigation and perception display constraints
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