5 research outputs found

    GP-HD: Using Genetic Programming to Generate Dynamical Systems Models for Health Care

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    The huge wealth of data in the health domain can be exploited to create models that predict development of health states over time. Temporal learning algorithms are well suited to learn relationships between health states and make predictions about their future developments. However, these algorithms: (1) either focus on learning one generic model for all patients, providing general insights but often with limited predictive performance, or (2) learn individualized models from which it is hard to derive generic concepts. In this paper, we present a middle ground, namely parameterized dynamical systems models that are generated from data using a Genetic Programming (GP) framework. A fitness function suitable for the health domain is exploited. An evaluation of the approach in the mental health domain shows that performance of the model generated by the GP is on par with a dynamical systems model developed based on domain knowledge, significantly outperforms a generic Long Term Short Term Memory (LSTM) model and in some cases also outperforms an individualized LSTM model

    An ambient agent architecture exploiting automated cognitive analysis

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    In this paper an agent-based ambient agent architecture is presented based on monitoring human's interaction with his or her environment and performing cognitive analysis of the causes of observed or predicted behaviour. Within this agent architecture, a cognitive model for the human is taken as a point of departure. From the cognitive model it is automatically derived how internal cognitive states affect human's performance aspects. Furthermore, for these cognitive states representation relations are derived from the cognitive model, expressed by temporal specifications involving events that will be monitored. The representation relations are verified on the monitoring information automatically, resulting in the identification of cognitive states, which affect the performance aspects. In such a way the ambient agent model is able to provide a more in depth cognitive analysis of causes of (un)satisfactory performance and based on this analysis to generate interventions in a knowledgeable manner. The application of the architecture proposed is demonstrated by two examples from the ambient-assisted living domain and the computer-assisted instruction domain. © 2011 The Author(s)

    A theoretical and practical approach to a persuasive agent model for change behaviour in oral care and hygiene

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    There is an increased use of the persuasive agent in behaviour change interventions due to the agent‘s features of sociable, reactive, autonomy, and proactive. However, many interventions have been unsuccessful, particularly in the domain of oral care. The psychological reactance has been identified as one of the major reasons for these unsuccessful behaviour change interventions. This study proposes a formal persuasive agent model that leads to psychological reactance reduction in order to achieve an improved behaviour change intervention in oral care and hygiene. Agent-based simulation methodology is adopted for the development of the proposed model. Evaluation of the model was conducted in two phases that include verification and validation. The verification process involves simulation trace and stability analysis. On the other hand, the validation was carried out using user-centred approach by developing an agent-based application based on belief-desire-intention architecture. This study contributes an agent model which is made up of interrelated cognitive and behavioural factors. Furthermore, the simulation traces provide some insights on the interactions among the identified factors in order to comprehend their roles in behaviour change intervention. The simulation result showed that as time increases, the psychological reactance decreases towards zero. Similarly, the model validation result showed that the percentage of respondents‘ who experienced psychological reactance towards behaviour change in oral care and hygiene was reduced from 100 percent to 3 percent. The contribution made in this thesis would enable agent application and behaviour change intervention designers to make scientific reasoning and predictions. Likewise, it provides a guideline for software designers on the development of agent-based applications that may not have psychological reactance

    An Agent-Based Generic Model for Human-Like Ambience

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    Abstract. A reusable agent-based generic model is presented for a specific class of Ambient Intelligence applications: those cases addressing human wellbeing and functioning from a human-like understanding. The model incorporates ontologies, knowledge and dynamic models from human-directed sciences such as psychology, social science, neuroscience and biomedical sciences. The model has been formally specified, and it is shown how for specific applications it can be instantiated by application-specific elements, thus providing an executable specification that can be used for prototyping. Moreover, it is shown how dynamic properties can be formally specified and verified against generated traces.
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