249,090 research outputs found

    Touch Screen Avatar English Learning System For University Students Learning Simplicity

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    This paper discusses on touch screen avatar for an English language learning application system. The system would be a combination of avatar as Animated Pedagogical Agent (APA) and a touch screen application that adapt the up to date gesture-based computing which is found as having potential to change the way how we learn as it could reduce the amount of Information Communication Technology (ICT) devices used during teaching and learning process. The key here is interaction between university students and touch screen avatar intelligent application system as well as learning resources that could be learned anytime anywhere twenty four hours in seven days 24/7 based on their study time preference where they could learn at their own comfort out of the tradition. The students would be provided with a learning tool that could help them learn interactively with the current trend which they might be interested with based on their own personalization. Apart from that, their performance shall be monitored from a distance and evaluated to avoid disturbing their learning process from working smoothly and getting rid of feeling of being controlled. Thus, the students are expected to have lower affective filter level that may enhance the way they learn unconsciously. Keywords: Gesture-Based Computing, Avatar, Portable Learning Tool, Interactivity, Language Learnin

    Machining feature-based system for supporting step-compliant milling process

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    STEP standards aims at setting up a standard description method for product data and providing a neutral exchanging mechanism that is independent of all the information processing systems for product information model. STEP Part 21 is the first implementation method from EXPRESS language and implemented successfully in CAD data. However, this text file consists of purely geometrical and topological data is hardly to be applied in machining process planning which requires machining features enriched data. The aim of this research is developing a new methodology to translate the EXPRESS language model of CAD STEP data into a new product data representation and enriched in machining features which is more beneficial to machining process planning. In this research, a target Database Management System (DBMS) was proposed for developing this system by using its fourth-generation tools that allow rapid development of applications through the provision of nonprocedural query language, reports generators, form generators, graphics generators, and application generators. The use of fourth-generation tools can improve productivity significantly and produce program that are easier to maintain. From this research, a new product data representation in a compact new table format is generated. Then this new product data representation has gone through a series of data enrichment process, such as normal face direction generation, edge convexity/concavity determination and machining features with transition feature recognition. Lastly, this new enriched product data representation is verified by generating to a new STEP standard data format which is according to ISO1030-224 standard format and providing an important part of solution for supporting STEP-compliant process planning and applications in milling process

    Ontology-based Fuzzy Markup Language Agent for Student and Robot Co-Learning

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    An intelligent robot agent based on domain ontology, machine learning mechanism, and Fuzzy Markup Language (FML) for students and robot co-learning is presented in this paper. The machine-human co-learning model is established to help various students learn the mathematical concepts based on their learning ability and performance. Meanwhile, the robot acts as a teacher's assistant to co-learn with children in the class. The FML-based knowledge base and rule base are embedded in the robot so that the teachers can get feedback from the robot on whether students make progress or not. Next, we inferred students' learning performance based on learning content's difficulty and students' ability, concentration level, as well as teamwork sprit in the class. Experimental results show that learning with the robot is helpful for disadvantaged and below-basic children. Moreover, the accuracy of the intelligent FML-based agent for student learning is increased after machine learning mechanism.Comment: This paper is submitted to IEEE WCCI 2018 Conference for revie

    An agent system to support student teams working online

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    Online learning is now a reality, with distributed learning and blended learning becoming more widely used in Higher Education. Novel ways in which undergraduate and postgraduate learning material can be presented are being developed, and methods for helping students to learn online are needed, especially if we require them to collaborate with each other on learning activities. Agents to provide a supporting role for students have evolved from Artificial Intelligence research, and their strength lies in their ease of operation over networks as well as their ability to act in response to stimuli. In this paper an application of a software agent is described, aimed at supporting students working on team projects in the online learning environment. Online teamwork is problematical for a number of reasons, such as getting acquainted with team members, finding out about other team members’ abilities, agreeing who should do which tasks, communications between team members and keeping up to date with progress that has been made on the project. Software agents have the ability to monitor progress and to offer advice by operating in the background, acting autonomously when the need arises. An agent prototype has been developed in Prolog to perform a limited set of functions to support students. Team projects have a planning, doing and completing stage, all of which require them to have some sort of agent support. This agent at present supports part of the planning stage, by prompting the students to input their likes, dislikes and abilities for a selection of task areas defined for the project. The agent then allocates the various tasks to the students according to predetermined rules. The results of a trial carried out using teams working on projects, on campus, indicate that students like the idea of using this agent to help with allocating tasks. They also agreed that agent support of this type would probably be helpful to both students working on team projects with face to face contact, as well as for teams working solely online. Work is ongoing to add more functionality to the agent and to evaluate the agent more widely

    Experimental and simulation analysis for performance enhancement of elliptical savonius wind turbine by modifying blade shapes

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    Savonius turbines are drag-based rotors which operate due to a pressure difference between the advancing and retreating blades. After going through an exhaustive literature review, it was realized that the Savonius wind turbines are an applicable option at low wind speed areas, where the counterpart of these turbines cannot work efficiently. Nevertheless, the existing design is still under research to make it more applicable in urban areas. Therefore, the research objective was to develop and test an elliptical Savonius wind turbine to improving its performance in terms of power and torque coefficients by modifying blade shapes and overlap ratio. In the beginning, a series of 2D unsteady simulations (CFD-Fluent version 19.1) of the Savonius elliptical turbine has been performed to study the overlap ratio of blades and the effect of the turbulence models. Conventional elliptical Savonius turbine was modified by changing the overlap ratio from the value (OR=0.15) to (OR=0.2) and called as the Model-A. Then, the concave surface of the blade Model-A was modified (as zigzag shape) and called as Model-B. The blade shape of the Model-B was modified by adding bypass channels for each blade to creating new configuration was called the Model-C. The experimental work begins with the manufacturing of the models (A, B and C) of the blade using 3D printing technology. Models were tested by the wind tunnel in Aerodynamic laboratory (UTHM) with four cases of wind velocity. 2D simulation result for Model-A at OR= 0.2, where the increase in maximum power coefficient value obtained was 3.85% and 7.69% compared to overlap ratio (0.15 and 0.1), respectively. The result of the experimental test was obtained the maximum power coefficient (0.296, 0.292, 0.291, and 0.295) at wind velocity (6 m/s, 8 m/s, 9 m/s, and 10 m/s), respectively for Model-B. The Model-C result in the maximum power coefficient (0.28) compared with Model-A (0.26). The 3D unsteady simulation also has been done to visualisation the behaviour of flow around Model-B and it show a good agreement with experimental test results

    Analytics and complexity: learning and leading for the future

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    There is growing interest in the application of learning analytics to manage, inform and improve learning and teaching within higher education. In particular, learning analytics is seen as enabling data-driven decision making as universities are seeking to respond a range of significant challenges that are reshaping the higher education landscape. Experience over four years with a project exploring the use of learning analytics to improve learning and teaching at a particular university has, however, revealed a much more complex reality that potentially limits the value of some analytics-based strategies. This paper uses this experience with over 80,000 students across three learning management systems, combined with literature from complex adaptive systems and learning analytics to identify the source and nature of these limitations along with a suggested path forward
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