19,151 research outputs found

    Parallelizing Windowed Stream Joins in a Shared-Nothing Cluster

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    The availability of large number of processing nodes in a parallel and distributed computing environment enables sophisticated real time processing over high speed data streams, as required by many emerging applications. Sliding window stream joins are among the most important operators in a stream processing system. In this paper, we consider the issue of parallelizing a sliding window stream join operator over a shared nothing cluster. We propose a framework, based on fixed or predefined communication pattern, to distribute the join processing loads over the shared-nothing cluster. We consider various overheads while scaling over a large number of nodes, and propose solution methodologies to cope with the issues. We implement the algorithm over a cluster using a message passing system, and present the experimental results showing the effectiveness of the join processing algorithm.Comment: 11 page

    Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)

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    In this tutorial paper, we will firstly review some basic simulation concepts and then introduce the parallel and distributed simulation techniques in view of some new challenges of today and tomorrow. More in particular, in the last years there has been a wide diffusion of many cores architectures and we can expect this trend to continue. On the other hand, the success of cloud computing is strongly promoting the everything as a service paradigm. Is parallel and distributed simulation ready for these new challenges? The current approaches present many limitations in terms of usability and adaptivity: there is a strong need for new evaluation metrics and for revising the currently implemented mechanisms. In the last part of the paper, we propose a new approach based on multi-agent systems for the simulation of complex systems. It is possible to implement advanced techniques such as the migration of simulated entities in order to build mechanisms that are both adaptive and very easy to use. Adaptive mechanisms are able to significantly reduce the communication cost in the parallel/distributed architectures, to implement load-balance techniques and to cope with execution environments that are both variable and dynamic. Finally, such mechanisms will be used to build simulations on top of unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul (Turkey), IEEE, July 2011. ISBN 978-1-61284-382-

    Adaptive Partitioning for Large-Scale Dynamic Graphs

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    Abstract—In the last years, large-scale graph processing has gained increasing attention, with most recent systems placing particular emphasis on latency. One possible technique to improve runtime performance in a distributed graph processing system is to reduce network communication. The most notable way to achieve this goal is to partition the graph by minimizing the num-ber of edges that connect vertices assigned to different machines, while keeping the load balanced. However, real-world graphs are highly dynamic, with vertices and edges being constantly added and removed. Carefully updating the partitioning of the graph to reflect these changes is necessary to avoid the introduction of an extensive number of cut edges, which would gradually worsen computation performance. In this paper we show that performance degradation in dynamic graph processing systems can be avoided by adapting continuously the graph partitions as the graph changes. We present a novel highly scalable adaptive partitioning strategy, and show a number of refinements that make it work under the constraints of a large-scale distributed system. The partitioning strategy is based on iterative vertex migrations, relying only on local information. We have implemented the technique in a graph processing system, and we show through three real-world scenarios how adapting graph partitioning reduces execution time by over 50 % when compared to commonly used hash-partitioning. I

    A Soft Computing Approach to Dynamic Load Balancing in 3GPP LTE

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    A major objective of the 3GPP LTE standard is the provision of high-speed data services. These services must be guaranteed under varying radio propagation conditions, to stochastically distributed mobile users. A necessity for determining and regulating the traffic load of eNodeBs naturally ensues. Load balancing is a self-optimization operation of self-organizing networks (SON). It aims at ensuring an equitable distribution of users in the network. This translates into better user satisfaction and a more efficient use of network resources. Several methods for load balancing have been proposed. Most of the algorithms are based on hard (traditional) computing which does not utilize the tolerance for precision of load balancing. This paper proposes the use of soft computing, precisely adaptive Neuro-fuzzy inference system (ANFIS) model for dynamic QoS aware load balancing in 3GPP LTE. The use of ANFIS offers learning capability of neural network and knowledge representation of fuzzy logic for a load balancing solution that is cost effective and closer to human intuitio

    Analysis, Tracing, Characterization and Performance Modeling of Select ASCI Applications for BlueGene/L Using Parallel Discrete Event Simulation

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    Caltech's Jet Propulsion Laboratory (JPL) and Center for Advanced Computer Architecture (CACR) are conducting application and simulation analyses of Blue Gene/L[1] in order to establish a range of effectiveness of the architecture in performing important classes of computations and to determine the design sensitivity of the global interconnect network in support of real world ASCI application execution

    The Simulation Model Partitioning Problem: an Adaptive Solution Based on Self-Clustering (Extended Version)

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    This paper is about partitioning in parallel and distributed simulation. That means decomposing the simulation model into a numberof components and to properly allocate them on the execution units. An adaptive solution based on self-clustering, that considers both communication reduction and computational load-balancing, is proposed. The implementation of the proposed mechanism is tested using a simulation model that is challenging both in terms of structure and dynamicity. Various configurations of the simulation model and the execution environment have been considered. The obtained performance results are analyzed using a reference cost model. The results demonstrate that the proposed approach is promising and that it can reduce the simulation execution time in both parallel and distributed architectures
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