4,041 research outputs found

    Impressionistic techniques applied in sound art & design

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    Sound art and design collectively refer to the process of specifying, acquiring, manipulating or generating sonic elements to evoke emotion and environment. Sound is used to convey the intentions, emotions, spirit or aura of a story, performance, or sonic installation. Sound connects unique aural environments, creating an immersive experience via mood and atmosphere. Impressionistic techniques such as Impasto, Pointillism, Sgraffito, Stippling introduced by 19th-century painters captured the essence of their subject in more vivid compositions, exuding authentic movements and atmosphere. This thesis applied impressionistic techniques using sound art and design to project specific mood and atmosphere responses among listeners. Four unique sound textures, each representing a technique from Impressionism, and a fifth composite sound texture were created for this project. All five sound textures were validated as representative of their respective Impressionistic technique. Only sonic Pointillism matched its emotive intent. This outcome supports the research question that sound art and design can be used to direct listeners’ mood and atmosphere responses. Partnering Impressionistic principles with sound art and design offers a deeper palette to sonically deliver more robust, holistic soundscapes for amplifying an audience’s listening experience. This project provides a foundation for future explorations and studies in applying cross-disciplinary artistic techniques with sound art and design or other artistic endeavors

    Interaction in creative tasks: ideation, representation and evaluation in composition

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    The design of tools for creative activities affects the creative processes and output of users. In this paper we consider how an understanding of creative interaction can inform the design of support tools in a creative domain, and where creative needs cross domain boundaries. Using observations of musical composers we analyse the theoretical approaches to understanding creativity and their use to HCI. Cycles of ideation and evaluation are suggested as atomic elements of creative interactions, with the representation of ideas a central activity for individual and collaborating composers. A model of collaborative composition was developed, along with an analysis of the representational types used in the domain. This led to the design and evaluation of a prototype Sonic Sketchpad for musical idea representation

    Across Fields: Sound, art and technology from an electromechanical perspective

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    This article follows electromechanical technologies through different contexts of electronic and experimental music, sound art and kinetic art as well as through parts of their industrial development and application. The aim is to explore connections between these different fields which are often obscured by disciplinary and genre divides, and which are typically unrepresented by critical and historical accounts. The approach is influenced by the field of science and technology studies (STS, also science technology and society) where technical and cultural entanglements are seen as crafting particular truths, and where the method of following a technology across disciplinary boundaries is found. By taking this approach to identify connections between the areas of electronic music, sound art and kinetic art, new and rediscovered critical appraisals of the use of electromechanical technologies as tools in creative sound production are identified. These positions are then applied to a selection of contemporary practitioners who continue to work with and forefront electromechanical technologies within the fields of electronic music and sound art

    Vessels: Designing for Autonomous Sound

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    This thesis explores the process of designing for natures autonomous soundscape through an experimental meditation on the phenomenology of acoustic resonance: the sonic vibrations of objects. Manifested in a series of sculptural resonant cavities, formed from found objects, these vessels became instruments, listening devices and reliquaries of a resonant relic through creation, performance and preservation. The intent of this thesis was to design for natures soundscape to expose sound as a powerful medium capable of eliciting intimate, self-reflective moments with nature

    Sonic autoethnographies: personal listening as compositional context

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    This article discusses a range of self-reflexive tendencies in field recording, soundscape composition and studio production, and explores examples of sonic practices and works in which the personal listening experiences of the composer are a key contextual and compositional element. As broad areas for discussion, particular attention is given to soundscape composition as self-narrative (exploring the representation of the recordist in soundscape works) and to producing the hyperreal and the liminal (considering spatial characteristics of contemporary auditory experience and their consequences for sonic practice). The discussion then focuses on the specific application of autoethnographic research methods to the practice and the understanding of soundscape composition. Compositional strategies employed in two recent pieces by the author are considered in detail. The aim of this discussion is to link autoethnography to specific ideas about sound and listening, and to some tendencies in field recording, soundscape composition and studio production, while also providing context for the discussion of the author’s own practice and works. In drawing together this range of ideas, methods and work, sonic autoethnography is aligned with an emerging discourse around reflexive, embodied sound work

    Enacting the aesthetic: A model for raw cognitive dynamics

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    One challenge faced by aesthetics is the development of an account able to trace out the continuities and discontinuities between general experience and aesthetic experiences. Regarding this issue, in this paper, I present an enactive model of some raw cognitive dynamics that might drive the progressive emergence of aesthetic experiences from the stream of general experience. The framework is based on specific aspects of John Dewey’s pragmatist philosophy and embodied aesthetic theories, while also taking into account research in ecological psychology, cognitive sciences, and dynamic systems theory. The model focuses on dynamically relevant nodes at the pre-reflective and the reflective side of experience that would work as nested rhythmic constraints at different cognitive timescales with the potential to shunt experiences toward the aesthetic in everyday situations. My proposal constitutes a way to explore aesthetic experiences from an enactive perspective that regards them as transformative events in which cognitive processes entrain and are entrained by changes taking place in the environment, the brain, and the body

    'Spheres of Influence' : An Interactive Musical Work

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    In this paper we describe the development of an interactive artwork which incorporates both a musical composition and software which provides a visual and aural accompaniment. The system uses physical modeling to implement a type of virtual 'sonic sculpture' which responds to musical input in a way which appears naturalistic. This work forms part of a larger project to use art to explore the potential of computers to develop interactive tools which support the development of creative musical skills

    The Power of Protest Music: A Concept Album

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