9,574 research outputs found
The Energy Complexity of Broadcast
Energy is often the most constrained resource in networks of battery-powered
devices, and as devices become smaller, they spend a larger fraction of their
energy on communication (transceiver usage) not computation. As an imperfect
proxy for true energy usage, we define energy complexity to be the number of
time slots a device transmits/listens; idle time and computation are free.
In this paper we investigate the energy complexity of fundamental
communication primitives such as broadcast in multi-hop radio networks. We
consider models with collision detection (CD) and without (No-CD), as well as
both randomized and deterministic algorithms. Some take-away messages from this
work include:
1. The energy complexity of broadcast in a multi-hop network is intimately
connected to the time complexity of leader election in a single-hop (clique)
network. Many existing lower bounds on time complexity immediately transfer to
energy complexity. For example, in the CD and No-CD models, we need
and energy, respectively.
2. The energy lower bounds above can almost be achieved, given sufficient
() time. In the CD and No-CD models we can solve broadcast using
energy and energy,
respectively.
3. The complexity measures of Energy and Time are in conflict, and it is an
open problem whether both can be minimized simultaneously. We give a tradeoff
showing it is possible to be nearly optimal in both measures simultaneously.
For any constant , broadcast can be solved in
time with
energy, where is the diameter of the network
Deterministic Communication in Radio Networks
In this paper we improve the deterministic complexity of two fundamental
communication primitives in the classical model of ad-hoc radio networks with
unknown topology: broadcasting and wake-up. We consider an unknown radio
network, in which all nodes have no prior knowledge about network topology, and
know only the size of the network , the maximum in-degree of any node
, and the eccentricity of the network .
For such networks, we first give an algorithm for wake-up, based on the
existence of small universal synchronizers. This algorithm runs in
time, the
fastest known in both directed and undirected networks, improving over the
previous best -time result across all ranges of parameters, but
particularly when maximum in-degree is small.
Next, we introduce a new combinatorial framework of block synchronizers and
prove the existence of such objects of low size. Using this framework, we
design a new deterministic algorithm for the fundamental problem of
broadcasting, running in time. This is
the fastest known algorithm for the problem in directed networks, improving
upon the -time algorithm of De Marco (2010) and the
-time algorithm due to Czumaj and Rytter (2003). It is also the
first to come within a log-logarithmic factor of the lower
bound due to Clementi et al.\ (2003).
Our results also have direct implications on the fastest \emph{deterministic
leader election} and \emph{clock synchronization} algorithms in both directed
and undirected radio networks, tasks which are commonly used as building blocks
for more complex procedures
Message and time efficient multi-broadcast schemes
We consider message and time efficient broadcasting and multi-broadcasting in
wireless ad-hoc networks, where a subset of nodes, each with a unique rumor,
wish to broadcast their rumors to all destinations while minimizing the total
number of transmissions and total time until all rumors arrive to their
destination. Under centralized settings, we introduce a novel approximation
algorithm that provides almost optimal results with respect to the number of
transmissions and total time, separately. Later on, we show how to efficiently
implement this algorithm under distributed settings, where the nodes have only
local information about their surroundings. In addition, we show multiple
approximation techniques based on the network collision detection capabilities
and explain how to calibrate the algorithms' parameters to produce optimal
results for time and messages.Comment: In Proceedings FOMC 2013, arXiv:1310.459
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On the Computational Power of Radio Channels
Radio networks can be a challenging platform for which to develop distributed algorithms, because the network nodes must contend for a shared channel. In some cases, though, the shared medium is an advantage rather than a disadvantage: for example, many radio network algorithms cleverly use the shared channel to approximate the degree of a node, or estimate the contention. In this paper we ask how far the inherent power of a shared radio channel goes, and whether it can efficiently compute "classicaly hard" functions such as Majority, Approximate Sum, and Parity.
Using techniques from circuit complexity, we show that in many cases, the answer is "no". We show that simple radio channels, such as the beeping model or the channel with collision-detection, can be approximated by a low-degree polynomial, which makes them subject to known lower bounds on functions such as Parity and Majority; we obtain round lower bounds of the form Omega(n^{delta}) on these functions, for delta in (0,1). Next, we use the technique of random restrictions, used to prove AC^0 lower bounds, to prove a tight lower bound of Omega(1/epsilon^2) on computing a (1 +/- epsilon)-approximation to the sum of the nodes\u27 inputs. Our techniques are general, and apply to many types of radio channels studied in the literature
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