533 research outputs found
MHEG: An Interchange Format for Interactive Multimedia Presentations
This paper surveys the upcoming MHEG standard, as under development by the Multimedia Hypermedia Experts Group of ISO. It's scope is to define a system-independent encoding of the structure information which can be used for storing, exchanging, and executing of multimedia presentations in final form. We use a running example to describe the building blocks of an MHEG encoded presentation. To contribute our experience using MHEG in a networked multimedia kiosk environment, we present a complete MHEG run-time environment
Quality of Service Controlled Multimedia Transport Protocol
PhDThis research looks at the design of an open transport protocol that supports a range of
services including multimedia over low data-rate networks. Low data-rate multimedia
applications require a system that provides quality of service (QoS) assurance and flexibility.
One promising field is the area of content-based coding. Content-based systems use an array
of protocols to select the optimum set of coding algorithms. A content-based transport
protocol integrates a content-based application to a transmission network.
General transport protocols form a bottleneck in low data-rate multimedia
communicationbsy limiting throughpuot r by not maintainingt iming requirementsT. his work
presents an original model of a transport protocol that eliminates the bottleneck by
introducing a flexible yet efficient algorithm that uses an open approach to flexibility and
holistic architectureto promoteQ oS.T he flexibility andt ransparenccyo mesi n the form of a
fixed syntaxt hat providesa seto f transportp rotocols emanticsT. he mediaQ oSi s maintained
by defining a generic descriptor. Overall, the structure of the protocol is based on a single
adaptablea lgorithm that supportsa pplication independencen, etwork independencea nd
quality of service.
The transportp rotocol was evaluatedth rougha set of assessmentos:f f-line; off-line
for a specific application; and on-line for a specific application. Application contexts used
MPEG-4 test material where the on-line assessmenuts eda modified MPEG-4 pl; yer. The
performanceo f the QoSc ontrolledt ransportp rotocoli s often bettert hano thers chemews hen
appropriateQ oS controlledm anagemenatl gorithmsa re selectedT. his is shownf irst for an
off-line assessmenwt here the performancei s compared between the QoS controlled
multiplexer,a n emulatedM PEG-4F lexMux multiplexers chemea, ndt he targetr equirements.
The performanceis also shownt o be better in a real environmentw hen the QoS controlled
multiplexeri s comparedw ith the real MPEG-4F lexMux scheme
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
MediaSync: Handbook on Multimedia Synchronization
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users' perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences
Multimedia in mobile networks: Streaming techniques, optimization and User Experience
1.UMTS overview and User Experience
2.Streaming Service & Streaming Platform
3.Quality of Service
4.Mpeg-4
5.Test Methodology & testing architecture
6.Conclusion
Motion compensation and very low bit rate video coding
Recently, many activities of the International Telecommunication Union (ITU) and the International Standard Organization (ISO) are leading to define new standards for very low bit-rate video coding, such as H.263 and MPEG-4 after successful applications of the international standards H.261 and MPEG-1/2 for video coding above 64kbps. However, at very low bit-rate the classic block matching based DCT video coding scheme suffers seriously from blocking artifacts which degrade the quality of reconstructed video frames considerably. To solve this problem, a new technique in which motion compensation is based on dense motion field is presented in this dissertation.
Four efficient new video coding algorithms based on this new technique for very low bit-rate are proposed. (1) After studying model-based video coding algorithms, we propose an optical flow based video coding algorithm with thresh-olding techniques. A statistic model is established for distribution of intensity difference between two successive frames, and four thresholds are used to control the bit-rate and the quality of reconstructed frames. It outperforms the typical model-based techniques in terms of complexity and quality of reconstructed frames. (2) An efficient algorithm using DCT coded optical flow. It is found that dense motion fields can be modeled as the first order auto-regressive model, and efficiently compressed with DCT technique, hence achieving very low bit-rate and higher visual quality than the H.263/TMN5. (3) A region-based discrete wavelet transform video coding algorithm. This algorithm implements dense motion field and regions are segmented according to their content significance. The DWT is applied to residual images region by region, and bits are adaptively allocated to regions. It improves the visual quality and PSNR of significant regions while maintaining low bit-rate. (4) A segmentation-based video coding algorithm for stereo sequence. A correlation-feedback algorithm with Kalman filter is utilized to improve the accuracy of optical flow fields. Three criteria, which are associated with 3-D information, 2-D connectivity and motion vector fields, respectively, are defined for object segmentation. A chain code is utilized to code the shapes of the segmented objects. it can achieve very high compression ratio up to several thousands
A network transparent, retained mode multimedia processing framework for the Linux operating system environment
Die Arbeit präsentiert ein Multimedia-Framework für Linux, das im Unterschied zu früheren Arbeiten auf den Ideen "retained-mode processing" und "lazy evaluation" basiert: Statt Transformationen unmittelbar auszuführen, wird eine abstrakte Repräsentation aller Medienelemente aufgebaut. "renderer"-Treiber fungieren als Übersetzer, die diese Darstellung zur Laufzeit in konkrete Operationen umsetzen, wobei das Datenmodell zahlreiche Optimierungen zur Reduktion der Anzahl der Schritte oder der Minimierung von Kommunikation erlaubt. Dies erlaubt ein stark vereinfachtes Programmiermodell bei gleichzeitiger Effizienzsteigerung. "renderer"-Treiber können zur Ausführung von Transformationen den lokalen Prozessor verwenden, oder können die Operationen delegieren. In der Arbeit wird eine Erweiterung des X Window Systems um Mechanismen zur Medienverarbeitung vorgestellt, sowie ein "renderer"-Treiber, der diese zur Delegation der Verarbeitung nutzt
TechNews digests: Jan - Mar 2010
TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month
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