8,742 research outputs found

    Query Induction with Schema-Guided Pruning Strategies

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    International audienceInference algorithms for tree automata that define node selecting queries in unranked trees rely on tree pruning strategies. These impose additional assumptions on node selection that are needed to compensate for small numbers of annotated examples. Pruning-based heuristics in query learning algorithms for Web information extraction often boost the learning quality and speed up the learning process. We will distinguish the class of regular queries that are stable under a given schema-guided pruning strategy, and show that this class is learnable with polynomial time and data. Our learning algorithm is obtained by adding pruning heuristics to the traditional learning algorithm for tree automata from positive and negative examples. While justified by a formal learning model, our learning algorithm for stable queries also performs very well in practice of XML information extraction

    Model checking embedded system designs

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    We survey the basic principles behind the application of model checking to controller verification and synthesis. A promising development is the area of guided model checking, in which the state space search strategy of the model checking algorithm can be influenced to visit more interesting sets of states first. In particular, we discuss how model checking can be combined with heuristic cost functions to guide search strategies. Finally, we list a number of current research developments, especially in the area of reachability analysis for optimal control and related issues

    Optimised determinisation and completion of finite tree automata

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    Determinisation and completion of finite tree automata are important operations with applications in program analysis and verification. However, the complexity of the classical procedures for determinisation and completion is high. They are not practical procedures for manipulating tree automata beyond very small ones. In this paper we develop an algorithm for determinisation and completion of finite tree automata, whose worst-case complexity remains unchanged, but which performs far better than existing algorithms in practice. The critical aspect of the algorithm is that the transitions of the determinised (and possibly completed) automaton are generated in a potentially very compact form called product form, which can reduce the size of the representation dramatically. Furthermore, the representation can often be used directly when manipulating the determinised automaton. The paper contains an experimental evaluation of the algorithm on a large set of tree automata examples

    Learning-Based Synthesis of Safety Controllers

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    We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our framework targets safety games with infinitely many vertices, but it is also applicable to safety games over finite graphs whose size is too prohibitive for conventional synthesis techniques. The learning takes place in a feedback loop between a teacher component, which can reason symbolically about the safety game, and a learning algorithm, which successively learns an overapproximation of the winning region from various kinds of examples provided by the teacher. We develop a novel decision tree learning algorithm for this setting and show that our algorithm is guaranteed to converge to a reactive safety controller if a suitable overapproximation of the winning region can be expressed as a decision tree. Finally, we empirically compare the performance of a prototype implementation to existing approaches, which are based on constraint solving and automata learning, respectively

    Learning Concise Models from Long Execution Traces

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    Abstract models of system-level behaviour have applications in design exploration, analysis, testing and verification. We describe a new algorithm for automatically extracting useful models, as automata, from execution traces of a HW/SW system driven by software exercising a use-case of interest. Our algorithm leverages modern program synthesis techniques to generate predicates on automaton edges, succinctly describing system behaviour. It employs trace segmentation to tackle complexity for long traces. We learn concise models capturing transaction-level, system-wide behaviour--experimentally demonstrating the approach using traces from a variety of sources, including the x86 QEMU virtual platform and the Real-Time Linux kernel
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