13 research outputs found

    Matrix Game with Payoffs Represented by Triangular Dual Hesitant Fuzzy Numbers

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    Matrix Game with Payoffs RepresentedDue to the complexity of information or the inaccuracy of decision-makers’ cognition, it is difficult for experts to quantify the information accurately in the decision-making process. However, the integration of the fuzzy set and game theory provides a way to help decision makers solve the problem. This research aims to develop a methodology for solving matrix game with payoffs represented by triangular dual hesitant fuzzy numbers (TDHFNs). First, the definition of TDHFNs with their cut sets are presented. The inequality relations between two TDHFNs are also introduced. Second, the matrix game with payoffs represented by TDHFNs is investigated. Moreover, two TDHFNs programming models are transformed into two linear programming models to obtain the numerical solution of the proposed fuzzy matrix game. Furthermore, a case study is given to to illustrate the efficiency and applicability of the proposed methodology. Our results also demonstrate the advantage of the proposed concept of TDHFNs

    Optimization Models Using Fuzzy Sets and Possibility Theory

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    Optimization is of central concern to a number of disciplines. Operations Research and Decision Theory are often considered to be identical with optimization. But also in other areas such as engineering design, regional policy, logistics and many others, the search for optimal solutions is one of the prime goals. The methods and models which have been used over the last decades in these areas have primarily been "hard" or "crisp", i.e. the solutions were considered to be either feasible or unfeasible, either above a certain aspiration level or below. This dichotomous structure of methods very often forced the modeler to approximate real problem situations of the more-or-less type by yes-or-no-type models, the solutions of which might turn out not to be the solutions to the real problems. This is particularly true if the problem under consideration includes vaguely defined relationships, human evaluations, uncertainty due to inconsistent or incomplete evidence, if natural language has to be modeled or if state variables can only be described approximately. Until recently, everything which was not known with certainty, i.e. which was not known to be either true or false or which was not known to either happen with certainty or to be impossible to occur, was modeled by means of probabilities. This holds in particular for uncertainties concerning the occurrence of events. probability theory was used irrespective of whether its axioms (such as, for instance, the law of large numbers) were satisfied or not, or whether the "events" could really be described unequivocally and crisply. In the meantime one has become aware of the fact that uncertainties concerning the occurrence as well as concerning the description of events ought to be modeled in a much more differentiated way. New concepts and theories have been developed to do this: the theory of evidence, possibility theory, the theory of fuzzy sets have been advanced to a stage of remarkable maturity and have already been applied successfully in numerous cases and in many areas. Unluckily, the progress in these areas has been so fast in the last years that it has not been documented in a way which makes these results easily accessible and understandable for newcomers to these areas: text-books have not been able to keep up with the speed of new developments; edited volumes have been published which are very useful for specialists in these areas, but which are of very little use to nonspecialists because they assume too much of a background in fuzzy set theory. To a certain degree the same is true for the existing professional journals in the area of fuzzy set theory. Altogether this volume is a very important and appreciable contribution to the literature on fuzzy set theory

    El juego como estrategia en el desarrollo del conocimiento del número en los escolares de 4 años en Quilcas 2022

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    El presente estudio de investigación tuvo como objetivo determinar la contribución del juego como estrategia en el desarrollo del conocimiento del número en los escolares de la edad de 4 años de una institución educativa de Quilcas. El tipo de investigación fue aplicada, de nivel correlacional y diseño experimental de nivel cuasi experimental, se tuvo como muestra a 40 alumnos de 4 años. La técnica de recolección de datos fue la observación y el instrumento fue la lista de cotejo. Los resultados fueron que el juego como estrategia contribuye de manera directa y significativa en el desarrollo del conocimiento del número, así también en la construcción de conceptos matemáticos y el aprendizaje de matemáticas. Se concluye que el juego si contribuye como estrategia en el desarrollo del conocimiento del número, confirmando así la hipótesis alterna. Se recomienda que se utilice el juego como herramienta didáctica en el proceso de enseñanza

    Generalized averaged Gaussian quadrature and applications

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    A simple numerical method for constructing the optimal generalized averaged Gaussian quadrature formulas will be presented. These formulas exist in many cases in which real positive GaussKronrod formulas do not exist, and can be used as an adequate alternative in order to estimate the error of a Gaussian rule. We also investigate the conditions under which the optimal averaged Gaussian quadrature formulas and their truncated variants are internal

    MS FT-2-2 7 Orthogonal polynomials and quadrature: Theory, computation, and applications

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    Quadrature rules find many applications in science and engineering. Their analysis is a classical area of applied mathematics and continues to attract considerable attention. This seminar brings together speakers with expertise in a large variety of quadrature rules. It is the aim of the seminar to provide an overview of recent developments in the analysis of quadrature rules. The computation of error estimates and novel applications also are described

    Proceedings / 6th International Symposium of Industrial Engineering - SIE 2015, 24th-25th September, 2015, Belgrade

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    editors Vesna Spasojević-Brkić, Mirjana Misita, Dragan D. Milanovi

    Proceedings / 6th International Symposium of Industrial Engineering - SIE 2015, 24th-25th September, 2015, Belgrade

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    editors Vesna Spasojević-Brkić, Mirjana Misita, Dragan D. Milanovi

    XXIII Congreso Argentino de Ciencias de la Computación - CACIC 2017 : Libro de actas

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    Trabajos presentados en el XXIII Congreso Argentino de Ciencias de la Computación (CACIC), celebrado en la ciudad de La Plata los días 9 al 13 de octubre de 2017, organizado por la Red de Universidades con Carreras en Informática (RedUNCI) y la Facultad de Informática de la Universidad Nacional de La Plata (UNLP).Red de Universidades con Carreras en Informática (RedUNCI
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