6 research outputs found

    Agreeing to disagree with generalised decision functions

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    We develop a framework that allows us to emulate standard results from the “agreeing to disagree" literature with generalised decision functions (e.g. Bacharach (1985)) in a manner the avoids known incoherences pointed out by Moses and Nachum (1990). We analyse the implications of the Sure-Thing Principle, a central assumption. The upshot is that the way in which states are described matters, and that the results fail if decisions are allowed to depend on interactive information. Furthermore, using very weak additional assumptions, we extend all previous results to models with a non-partitional information structure in a coherent manner. Finally, we provide agreement theorems in which the decision functions are not required to satisfy the Sure-Thing Principle

    Agreeing to disagree with generalised decision functions

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    We develop a framework that allows us to emulate standard results from the “agreeing to disagree" literature with generalised decision functions (e.g. Bacharach (1985)) in a manner the avoids known incoherences pointed out by Moses and Nachum (1990). We analyse the implications of the Sure-Thing Principle, a central assumption. The upshot is that the way in which states are described matters, and that the results fail if decisions are allowed to depend on interactive information. Furthermore, using very weak additional assumptions, we extend all previous results to models with a non-partitional information structure in a coherent manner. Finally, we provide agreement theorems in which the decision functions are not required to satisfy the Sure-Thing Principle

    Agreeing to disagree: a syntactic approach

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    We develop a syntactic framework that allows us to emulate standard results from the “agreeing to disagree” literature with generalised decision functions (e.g. Bacharach (1985)) in a manner the avoids known incoherences pointed out by Moses and Nachum (1990). Avoiding the incoherences requires making some sacrifices: For example, we must require the decision functions to be independent of interactive information, and, the language in which the states are described must be “rich” - in some well-defined sense. Using weak additional assumptions, we also extend all previous results to allow agents to base their decisions on possibly false information. Finally, we provide agreement theorems in which the decision functions are not required to satisfy the Sure-Thing Principle (a central assumption in the standard results)

    Agreeing to disagree with generalised decision functions

    Get PDF
    We develop a framework that allows us to emulate standard results from the “agreeing to disagree” literature with generalised decision functions (e.g. Bacharach (1985)) in a manner the avoids known incoherences pointed out by Moses and Nachum (1990). Avoiding the incoherences requires making some sacrifices: For example, we must require the decision functions to be independent of interactive information, and, the language in which the states are described must be “rich” - in some well-defined sense. Using weak additional assumptions, we also extend all previous results to allow agents to base their decisions on possibly false information. Finally, we provide agreement theorems in which the decision functions are not required to satisfy the Sure-Thing Principle (a central assumption in the standard results)

    Agreeing to disagree: a syntactic approach

    Get PDF
    We develop a syntactic framework that allows us to emulate standard results from the “agreeing to disagree” literature with generalised decision functions (e.g. Bacharach (1985)) in a manner the avoids known incoherences pointed out by Moses and Nachum (1990). Avoiding the incoherences requires making some sacrifices: For example, we must require the decision functions to be independent of interactive information, and, the language in which the states are described must be “rich” - in some well-defined sense. Using weak additional assumptions, we also extend all previous results to allow agents to base their decisions on possibly false information. Finally, we provide agreement theorems in which the decision functions are not required to satisfy the Sure-Thing Principle (a central assumption in the standard results)

    El Arte del Azar: Incidencias del Acaso en el Arte Electrónico

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    Aleatoriedad, complejidad, caos, fluctuaciones e indeterminación, surgen como intereses que forman parte de la evolución del conocimiento humano en el siglo XX. Analizaremos en esta tesis la especificidad del azar y del acaso presentes en el arte concebido dentro de los parámetros del arte electrónico. Esta tesis pretende introducir y estudiar aplicaciones artísticas y variantes teóricas derivadas del cálculo numérico y de la aleatoriedad, más concretamente, el acaso, en nuestro entorno creativo contemporáneo, en nuestras relaciones, y observar cómo se han convertido en un medio poderosamente condicionador de la actividad artística. La base de este estudio, de esta búsqueda de preguntas y respuestas, no se fundamenta en la idea de que el arte pueda ser obra del acaso, solo porque alguien accidentalmente dejó caer un lápiz sobre una hoja de papel. El acaso en el arte debe buscarse en el proceso de creación como parte integrante de la condición biológica del artista. Es importante aceptar el azar y la casualidad como algo inherente a ambos, al transmisor y al receptor y pensar en la imprevisibilidad como un fenómeno inseparable de la naturaleza. El hombre como parte de un todo, reactivo al entorno y estableciendo una simbiosis con él. Influenciado-influyente, modificado-modificador, contaminado-contaminador, por él y del entorno. Esta investigación está estructurada esencialmente en dos grandes bloques: uno con contenidos teóricos y otro en el que se presentan las aplicaciones prácticas del estudio. Esta estructura de contenidos intenta mantener una coherencia interna para así poder transmitir con claridad su idea principal: la relación del azar con el mundo de la producción artística, culminando en el arte basado en la red. Los dos primeros bloques están separados por la llegada del computador a la producción artística.Saraiva Pereira Dos Penedos, EI. (2012). El Arte del Azar: Incidencias del Acaso en el Arte Electrónico [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/15917Palanci
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